What is SpacEscape?
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.
Or look at the top navigation bar
I've been having quite a bit of trouble getting the wolf to "behave", trying to make it so it doesn't just do the same things over all the time. No wonder so many games (oldSpace included) just settle on the old "chase player until in range, then attack, rinse and repeat forever" method. I think I need to step back and see this thing as a whole, maybe doing one of those tree charts, instead of just adding and patching code as I go. Or just go in small increments; like just the idles, then idles + basic movement left or right, then turning on walls and so on. But I think I'll work on this off stream on the week, and instead do art streams these next ones.
Actually, I've been thinking about this for a time, regarding how boring it is to just watch a wall of code while I frantically scroll up and down bug fixing. I think I'll step down these a bit, and only stream the game when I have testing to do; like testing the game trying to complete a playthrough or a specific mechanic; I mean, as long as I can manage to keep a weekly report with the progress, and preferably some images/gifs it would be ok right?
Added the normal jump and atk jump tp the wolf as well as adding some stagger animation to both enemies when hit with a charged attack. I also added a small (albeit game breaking) pushback when you hit them with a regular shoot, the idea is if you spam bullets on them, they get slowed down, but I need to work on that.
I also added s chase timer because before it was like mandatory whenever you hit an enemy so they could do nothing but chase instead of getting hit, chase you and attack you. Buuut as expected just doing that broke a whole lot of shit because when the timer ended it was overriding the state of the enemy so all kinds of wonky behaviors were happening Still happening, that's whay I don't have a video this time, it all ended too borked I'm embarrassed to show. I swear to god, I spend 10% of the time actually adding shit and the rest trying to fix whatever the new thing broke.
Oh, and lastly, I added a "bored" idle animation if you let chibi still for 15 secs, inspired by CSoTN.
I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....