jueves, 11 de mayo de 2130

SPACESCAPE development Blog - URIELMANX7


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR metroidvania platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one(at least not a regular one for donations and then I give you content type);  also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

Or look at the top navigation bar

viernes, 4 de junio de 2021

On the Patreon situation

 Currently trying to sort this one out. Long story short, I should have sticked to my guns and use the page solely as a tip jar and not post anything there.

As a precaution, if you have pledge, please back out of it, because if the situation is not solved by the 1st of next month, all the pledges will go to Patreon, and I don't think anyone wants to give them free money.

I will still keep using Patreon tho, worst case scenario I will just make a new account focusing on art to avoid further issues. I'll keep you posted.

jueves, 3 de junio de 2021


 Heads up bois. This weekend I'm gonna stream all day, both days. (if everything goes to plan)

Saturday will be catching up on work on the animations for the wolf and slime and finally restart making progress on the game.

Sunday is Megaman day so, nuff said.

sábado, 10 de abril de 2021

Stream Apr-10-21

So, funny story; I was bored out of my mind, nothing to watch on youtube, tv or twitch, so I just mindlessly clicked on Dragon's Dogma on twitch, for the hell of it, and started to watch a guy playing, and then a wolf grabbed him (they have an attack when they bite-grab you and you have to wiggle the stick to get free), and I got inspired and jumped to Animate this before I forget about it.


sábado, 27 de marzo de 2021

Been busy being distracted watching Lupan the 3rd, but now I'm back.

It was a quick distraction. I ended up watching only the most recent ones, the original did not age very well, like at all.

The "stamina" of the guns is done. Each shot fills the bar a little while it's constantly trying to get to 0, if it fills, you can't shoot for a time and then the bar resets. And each weapon fills it and depletes it at a different rate. The real inspiration came from an old SNES game called Cybernator, but for all you whipersnappers, think the plasma gun from Halo. I mainly added this to try and balance the combat a bit, you gotta be careful how much you are gonna let the player do or the game becomes dull and brain dead. Furthermore, I'll work to make each weapon have a different rate of fire, right now you can shoot as fast as your finger can mash, although now with the overheat thing, maybe I can leave it at that.

martes, 9 de marzo de 2021

"Weekly" Report

I spent all day yesterday working on the pause menu.
This is like the 4th iteration of the design, still not done tho.

I also made a little animation of Chibi's legs giving up and falling when she's defeated, then the game fades to black and you get the game over screen. I'll expand on it having a dialogue box pop up with her basically saying she surrenders so the enemies can have their way with her.

Also, I'll add 2 new parameters to Chibi's stats: Lust and Arousal.
Arousal works as you would expect, being controlled by the sex animations.
Lust, in the other hand, will increase each time arousal gets maxed out, and if Lust gets maxed out, then you get a GoR/bad ending thingy.

domingo, 7 de marzo de 2021

Progress Report

 Animations for the save room are done, just need to actually save shit.

Also expanded a bit on the behavior on dead, instead of just reloading the scene, now it has a fade to black, then takes you to a GoR screen with the usual options to continue or load, etc.

viernes, 5 de marzo de 2021

Progress Report

 Pause menu is almost done. Added gamepad functionality (you can still use the mouse), you can move to the different buttons, activate them and cancel, all with sounds, also the progress bar updates with whatever skills you have adquired. While I was at it, and adding whatever to fill in types of shot, I started to think how I would do the ice one, and realized it would be pretty easy, so I went and did it; right now works on the slimes, you shoot them and the freeze in place, you can't attack them further, but their collision gets enabled when frozen and you can step on them, so that could be useful; I also added the code to use damage types, that will let me have resistances and weaknesses, and since the floating damage numbers are working (1000% better than in the flash game, might I add), I will be able to do them like I wanted but couldn't do back in the day, something like in the DS Castlevanias, where if you hit an enemy with an attack they are resistant to, they'd flash blue, if you hit them with their weakness, they would flash red, and they would flash normal if you hit them with a neutral attack; I will also make it so that the bigger the damage you do, the bigger the floating damage numbers will be.

Then I have to make the save room and implement the save/load feature, since there's something to save now; don't know yet  I would add some type of encrypting to it (since I'm pretty sure Godot will just create a text file as a save), this little thing is not exactly what you would call challenging (not yet, at least), btw, for those who played the latest version; did anyone managed to get the wavebeam without any skill? How tough is that jump in your opinnion? But I digress, so yeah, if ppl would want to mess with the save file who am I to stand in their way? But I think at least I will have a basic layer of encrypting, just so the save is not a lousy text file.

miércoles, 3 de marzo de 2021

Super-early-very bad-such simple pause menu


Chibi SpacEscape Ver. 045 - Public-

 ChibiSpacEscape Ver. 0.45 -Unstable- | UrielManX7 on Patreon

Password is chibitsuko


In other news

I already finished testing the whole sprite swapping thing, and it's working now, right now I have 6 versions:

  • Normal
  • Normal but without the jacket
  • Nude with jacket
  • Nude with no jacket
  • Futa
  • Futa with jacket
So, the question if "there is gonna be alternate outfits" is yes AND no. When I make the remake, it will have other outfits to change into, but it's not gonna be like in the Flash version with different layers, aka underwear and main clothing; that'll make way too much sprite sheets, as I would need one for each combination of things, and I already can tell a difference in loading time with just these 6; but if there was even gonna be alternate outfits, this is the only way, so.

Also, I have it set it up with it's own hp, right now the jacket has 25hp and the suit 25, so if you get 25 points of damage you end naked, and since there's no items other than a recovery hp one, I made it so you regain clothes when you go back to full hp; not that the shit brings any type of challenge whatsoever to even worry about losing hp in the first place.

So next in line still is enemy AI, but even with that I don't feel like there's enough content to justify another version, this thing needs and objective, instead of just running around, so I will working on adding some good'ol key cards for doors, and restructuring the levels so the skills are required to advance, and, with the amount of variables there are right now, it is time to start working on the save system too.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....