jueves, 11 de mayo de 2130

SPACESCAPE development Blog - URIELMANX7

IF YOU NEW HERE YOU PROBABLY WONDERING...

What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR metroidvania platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one(at least not a regular one for donations and then I give you content type);  also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

DOWNLOAD LINKS =>
Or look at the top navigation bar

domingo, 18 de julio de 2021

After a literal million years... PROGRESS

The current roadmap for the near future is making a grappling animation where the wolfie licks Chibi pussy or nibbles at her breast while she's down. I want the next milestone to have a demo update with somewhat complete wolfies, with their current knock attack, grapple, and snuggle struggle animation; I will probably also remove temporarily the slimy bois since until I add more complexity for them. Also, I figured what I will use the little glowing circle in the HUD, although I feel like I have kinda said this before, it's gonna be used for a new stat: poise.

The way poise will work is, you remember how in the OG game, you lose your clothes first, then you get knocked down, then snuggle struggle, now, the factor that will determine if you get knocked is the poise, if you reach 0 poise, you get down, regardless of clothes. Clothing now will add a bonus to poise; if you're nekked, you'll still have some poise, but it will be very weak, so if you decide to do a nekked challonge run, you won't be knocked by everything.

Also, as stated previously (but if ya'll don't remember I don't blame you), Chibi's arousal will impact your ability to fill the struggle bar. Different from the OG, this time around there's gonna be 2 naughty stats: arousal and lust, arousal will be the primary one, being filled by engaging in sexy activities, every time the arousal bar is maxed out, lust will increase, and then going to factor lust amount when calculating how much the struggle bar fills/empties, the more lust, the harder will be to break free, and, like always, at a certain lust threshold, you won't be able to escape, it will get right to snuggle struggle right away.

Oh, also, did a stream yesterday, go check it out, it will be up for the next week: urielmanx7 - Piczel.tv

And also also, again, if you want slightly more quick updates, join the discord, I use it kinda like twitter, where I can just put small quick things, here in the blog just doesn't feel right to post scraps or sketches, so I leave it until I have some more significant.

See you next time.




martes, 6 de julio de 2021

New stream VoD page

I'll be posting there links to the streams I remember to record and upload. You can also access them through the discord server.

Link is here and also at the top navigation bar with all the other blog sections. 


domingo, 20 de junio de 2021

Stream #6/20/21

 What the hell did I do this time?

- Worked on more animations for the chibi wolf: sleeping, waking up, barking, and a little setup for the sprites for exporting into Godot.

- Inking on a sketch I did of Futastuko getting nailed by tentacles.

Thanks to the batreon fiasco, I had to set up a new page (link is the last one in the right side of the blog), and made a new gmail account; on the bright side, that means another google drive, so I can post more VODs of streams there.

Link

Password for the file is chibitsuko (remember that winzip is garbacchio, use winrar or 7zip to unpack) 

viernes, 4 de junio de 2021

On the Patreon situation

 Currently trying to sort this one out. Long story short, I should have sticked to my guns and use the page solely as a tip jar and not post anything there.

As a precaution, if you have pledge, please back out of it, because if the situation is not solved by the 1st of next month, all the pledges will go to Patreon, and I don't think anyone wants to give them free money.

I will still keep using Patreon tho, worst case scenario I will just make a new account focusing on art to avoid further issues. I'll keep you posted.

jueves, 3 de junio de 2021

Strem

 Heads up bois. This weekend I'm gonna stream all day, both days. (if everything goes to plan)

Saturday will be catching up on work on the animations for the wolf and slime and finally restart making progress on the game.

Sunday is Megaman day so, nuff said.

sábado, 10 de abril de 2021

Stream Apr-10-21

So, funny story; I was bored out of my mind, nothing to watch on youtube, tv or twitch, so I just mindlessly clicked on Dragon's Dogma on twitch, for the hell of it, and started to watch a guy playing, and then a wolf grabbed him (they have an attack when they bite-grab you and you have to wiggle the stick to get free), and I got inspired and jumped to Animate this before I forget about it.


STREAM

sábado, 27 de marzo de 2021

Been busy being distracted watching Lupan the 3rd, but now I'm back.

It was a quick distraction. I ended up watching only the most recent ones, the original did not age very well, like at all.

The "stamina" of the guns is done. Each shot fills the bar a little while it's constantly trying to get to 0, if it fills, you can't shoot for a time and then the bar resets. And each weapon fills it and depletes it at a different rate. The real inspiration came from an old SNES game called Cybernator, but for all you whipersnappers, think the plasma gun from Halo. I mainly added this to try and balance the combat a bit, you gotta be careful how much you are gonna let the player do or the game becomes dull and brain dead. Furthermore, I'll work to make each weapon have a different rate of fire, right now you can shoot as fast as your finger can mash, although now with the overheat thing, maybe I can leave it at that.

martes, 9 de marzo de 2021

"Weekly" Report

I spent all day yesterday working on the pause menu.
This is like the 4th iteration of the design, still not done tho.

I also made a little animation of Chibi's legs giving up and falling when she's defeated, then the game fades to black and you get the game over screen. I'll expand on it having a dialogue box pop up with her basically saying she surrenders so the enemies can have their way with her.

Also, I'll add 2 new parameters to Chibi's stats: Lust and Arousal.
Arousal works as you would expect, being controlled by the sex animations.
Lust, in the other hand, will increase each time arousal gets maxed out, and if Lust gets maxed out, then you get a GoR/bad ending thingy.





domingo, 7 de marzo de 2021

Progress Report

 Animations for the save room are done, just need to actually save shit.

Also expanded a bit on the behavior on dead, instead of just reloading the scene, now it has a fade to black, then takes you to a GoR screen with the usual options to continue or load, etc.




Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....