lunes, 6 de junio de 2011

Animations...

Finished golem's sex animations for the normal down, and turned down, states.
Basic sprite for horny Down, horny Up and turned Up ready.

to do:
normal Up
animations for the grabbing state.

getting close...

jueves, 2 de junio de 2011

One Step at a time

Started to Make the new Golem's sex animations (remember, i gotta do 3 new for the face down state), also i have to make 6 animations for when hes grabbing you (one per status, X 2 -facing down and facing up-).
I would say that im at 20%, once  i finish that ill upload the demo.

domingo, 22 de mayo de 2011

Golem AI

I have been working on the AI that the golem should have, but since he will be the first one, i guess its ok to make him a fairly easy one, so his AI will consist of 3 attacks, which hell spawn in sequence, the first one will be a 3 clay shot from his dick, the second, hell punch the ground and then, his hand will appear beneath you to nail you to the ground and then move in for the rape, and the last one, hell melt down and then go to the opposite side of the room, trying to ram you.
I have to say it was fun making those attacks, well that's all for today.

lunes, 16 de mayo de 2011

cLAY gOLEM

Started to work on the new golem (presumably made of clay) rape animations.


sábado, 14 de mayo de 2011

Made the new basic sprite for the new golemman, which in turn wont be golemman anymore, im still have to come up with a name for it. Teh sounds for the wolf animations are still in WIP state.

By public petition:

See you next input.

viernes, 13 de mayo de 2011

Lets try this shall we?

First of all dont get exited yet, still no update.
I just wanted to try something different this time, to try to loose the load on all the people that cant sleep thinking : "what the hell is this frigging lazy doing??", im gonna post a summary of what i did on the game, or, if i didnt touch it, why (though, if some day i forgot to post you can pretty much asume i didnt work on it). I think this will give you a better view as for where im with the game as to when will you get the next version, and if you think this just will slow my progress, think again, i will just post the general idea of what i worked on, i wont go into details, besides, posting in a daily basis will get me (i hope) more feedback and will keep the ideas coming, so lets star this thing before i change my mind.

Well, to begin with, some bad news -_-, i havent touched the game since last week, the reason? a little something called Shin Bokura no Taiyoh 3: Sabata's Counter Attack, i have been playing all day long, and im probably not done until next week (still missing some items) but since its the only thing having my attention now, once i complete it, its back to work.

See you next entry, and remember : "The sun will rise tomorrow", so dont lose hope.

martes, 26 de abril de 2011

Quite a while isnt it?

Many things  have been said, many things have been thought, but the one truly true is that Mitsuko X is not dead, it never was, it will never be.
Well stepping aside philosophy, is SURE has been a while since i showed any signs of life, long story short, nothing can be more far from true, as i said before, im still working on the game, the reason that i havent made any updates is that i havent accomplished anything stable enough for my tastes. call it perfectionism, lazyness or whatever, the thing is, i didnt feel it was a good time for an update, that and the fact that i redesigned all the balsted scenario AGAIN, this time i made everything "smaller" in comparison to the stage (the flash stage), that would let me make the stages of the game larger and more challenging, also im currently working on some way to improve the battle system, something like valkyrie profile (no, it wont become an RPG), what im talking about is the part with the combos, air lifting and all that, for that purpose ive been focusing on the weapons, and now the basic comboset is complete for the 3 melee weapons, the guns work pretty good except for the flame thrower and the ice shotgun which can be fired without the 3 bullet on screen restriction, also i made possible shooting upwards, about running... ill think about it.
Now for the good news (the news all you little pervs are thinking) i changed a little the way the enemies rape you, now when you get thrown, theres a random chance to fall either face-down or face-up, and of course, that means 2 completely different sets of rapes, being 1 per status(normal,turned,horny) x 2 = 6, plus a cum animation for everyone of them, THAT my friends is the really reason this bitch is taking me so long, i have to admit im VERY LAZYYYYY to make animations and most of all coming up with poses, so far i finished the wolf, all is left is the sounds, next ill do golemman (which im thinking of redesign too), and after that ill FINALLY will upload an update.
In some other minor notices i experimented trying to do an elevator, which actually worked, also i made mid-game save points that remember the exact position, hp, arousal, weapon equipped and everything else, so the game now looks more pro now.
Well this one hella big post so ill  shut up for now, i hope this somehow makes up for the long wait, and all i can hope is that the wait would be worth it.

PD: As you can see im well, and no, i didnt even notice mexico's situation, and no, im not a hikkikomori i do go outside (on weekends) and i have a job, and yes, this is the end of the PD XP.

jueves, 2 de diciembre de 2010

Flash Player

I just added the version of flash player i used instead of the download of the extra files (which werent really necessary), so you just donwload it and install it, now its better to just donwload 40Mb than 72 that were before.

miércoles, 1 de diciembre de 2010

Shooting animation poll

Hey, game's coming along nicely, but i need a little help here to decide which animation looks better, of course i can just put both in, but i need to decide which one should be for a normal shot(ill add a standard gun with infinite ammo) and a special shot (elec, flame , ice), so , there:
http://www.4shared.com/video/NwCqYTow/ShotAnim.html
i couldnt add the file here in the post so youll have to download it first.

domingo, 28 de noviembre de 2010

Just here, bumping a little

Well, i must say im a little dissapointed, too few updates on the RoR wolrd for the past month, and seeing how dead it is (well at least project X got updated a few days ago), i guess its up to me to do something, so im gonna start merging the X engine code into mitsuko, and see if it improves, i hope i can finally have a bugless version, also after some quite lurking for H-games, i stomped on some forums where they have noticed my game, and after reading the different feelings about it, i will focus a little less in bug killing and more in content adding,so if anyone has ideas for new levels, skills you would like to see and enemies, (no matter how small  it could seem) please share it with me, it really will help me out here.

Regards...

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....