viernes, 25 de mayo de 2012

AN UNNEXPECTED BUT WANTED POST

Now, don't get your hopes too high, I'm not posting because I'm working on Mistuko X again....well, in fact, yes it is. I've realized that I could never sleep peacefully knowing this was left incomplete, so I thought it's time for me to finish this off, in order to move forward.
And in order to do that, I'll have to cut some of the things I have planned for this, maybe I'll use them for the next game (it all depends on how well this one does), so let's get down to it:

The final game will have 4 bosses (The Golem, other 2, and Dark Mitsuko, who won't be a boss in the regular sense, but like my version of the Samus-X from Metroid Fusion)
Therefore, there's only going to be 3 stages, plus the final.
There won't be any cheats code, but unlockable content (I'll try to put as much as I can: gallery, extreme mode, invincible mode, boss rush, etc)
The Skills will be reduced drastically (I first planned like 16, but that was overdoing it A LOT, so now it will have 5, 6 tops)
Also, I planned some status growing, maybe I'll keep this, I'm still not sure, since it's not so hard to implement, and gives the player that "customized" feel that's always welcomed.
There won't be anymore suits, there's just the underwear and the main suit, maybe, and I MAYBE, I'll add a special one, just for unlockable's sake.
The demos will be very scarce, due to the fact that I'll be putting the final release on DLSite. The reason for this is because I can't think of a better way to really know how much (or less) people like my work, and to know if I have any hopes on this as a business, or if I should keep it as a hobby.

And now for the updates:

The Slime is missing only 2 animations and it's ready
I already have another 2 enemies to work next  (Horse, and a wasp)
Before I forget, these new enemies were done by Nopenamegirl and all credit goes for her (thx girl ;) )

And now some images to spice things a little:


Well, that's all for now.

Regards

sábado, 26 de noviembre de 2011

You know this was going to happen...

Well. I'm been thinking a lot lately, I think you guys at least deserve a word from me, since most of the joy of working on this project was because there were people that liked to play it.
So, I won't beat around the bushes: I'm dropping this project effectively and permanently.

jueves, 8 de septiembre de 2011

Being busy with..

My new HDD came last weekend, so i was busy formatting, and re-formmating, and re-formatting and.. you get the idea, everything is fine now, but i spent all week reading the new volumen fo The Melancholy of Haruhi Suzumiya (i finished last night), so, if you were wondering why the progress bars weren't moving, that's why.

PD: YES! the novel didn't end in volume 11 yahoo!!!!!

miércoles, 31 de agosto de 2011

Status Report

I have been working on a couple of things beside the slime animations that I plan to release altogether, so I’ll put a list on the right bar so you can keep track of everything, in the mean time, here’s a little list of what will the next release have:



Fully slime with his 6 animations

Intro story (FINALLY!)

Tutorial

Masturbation skill



And a couple of other things

So I’ll keep the right bar updated so you can see how close the next demo is (seems like a common practice, so I’ll do it too XD).



See you next demo.

Connection Lost…

miércoles, 17 de agosto de 2011

Progress Report

Just uploaded a small bug fix, fixed the boss door glitch and another one that made the wolf rape you infinite in horny face up position.
Also tweaked a little  the combo system, so let me know how does it feel now.
Made the arousal bar decrease over time only when you're not being raped.

The first 3 base anims for the slime are done.
See you next update.
Connection Lost...

lunes, 15 de agosto de 2011

Next: ENEMIES yay for you fuck! more animations for me XD

New ver up. the news:

Combo counter works (i hope)
Save room (in the next release the middle door will be a capsule to regenerate clothes)
The enemies can be thrown down
All the skills will be passive, the skill menu is just for info
The taunt skill is replaced for the explosion skill, that will send flying nearby enemies, at the cost of some energy or your clothes.

Some other things i can't remember.

Now that this is done im gonna focus on more enemies, first comes the slime, any suggestions please post them in the suggestion box.

See you next release

Connection Lost...

lunes, 8 de agosto de 2011

Combo testing

New ver up. You know the drill, bugs on the bugs section please.
All previous bugs fixed.
Combo testing is meant for the sword only.

Connection Lost...

miércoles, 3 de agosto de 2011

Weapon Poll

Just came out with a new weapon design out of the blue and i want your opinion on which looks better.

Sword: (Just number them 1-5 from left to right)



Spear:(couldnt think of many more)


Daggers:(I thought that it would be nice it they could be used like a tonfa baton)



lunes, 25 de julio de 2011

Progress Report

Been playing NamcoXCapcom all last week, about half game (i think), expect delays on updates.

Connection Lost...

sábado, 9 de julio de 2011

Bugs Section

I have added a Bug Report Section on the links up here to concentrate all the related bugs comments on one place for practical reasons.

On another note, im currently making the back up of all my things, now its just a matter of knowing which of my HDD is the bad one, in the mean time im gonna put mitsuko on my usb memory and work from ther so the development wont stop.

See ya.

Connection Lost...

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....