martes, 5 de marzo de 2019

Another Mitsuko Commission

Don't ask, you can't even afford her :V


domingo, 3 de marzo de 2019

GAME MAKER

Today I started watching tutorials on GM and started to learn it. Streamed the whole thing, but I didn't record it, I always forgot that despite me thinking no one cares about watching a saved stream, I might as well, and since it's been a minute since I last streamed I went with my usual approach and didn't record it.

But anyways, as for the progress so far, I watched a whole tut series on how to make an space asteroid-shooter. Still not enough to make a test thingy like with Godot, but things are coming along, slowly, VERY slowly, but coming nonetheless, ye of little faith :V

UrielManX7.exe loggin out.

miércoles, 30 de enero de 2019

SpacEscape version 01/30/19

Change log:
-Updated title screen, did't noticed the little disclaimer and year weren't on camera. Wonder just how long has been that way? Also added the current build version.
-Removed New Game+ option.
-Gallery should unlock the moment you beat the game with all items, regardless of difficulty.
-Tweaked the gallery a bit, it had some unwanted behavior when accessing it with no gallery chips.
-Game supports full screen now. You will get black side bars depending on your resolution though. Also don't resize the window manually or you'll fuck the res unless you go fullscreen or close the game.
-Started to add password to the rar file to prevent banning from google drive if someone happens to download it. Password is mitsuko.

That is all.

UrielmanX7 logging out...

jueves, 17 de enero de 2019

Small FYI

So, wadda ya now? I got another Mitsuko commission.
Also, when I was posting this on Pixiv, I realized I don't had a one link easy for linking to my commission page, since that one was on tumblr and tumblr is now dead, so I decided to transfer that to here, so, yeah, just fyi there's a commission info page at the top.

Oh, and also at the time of this, someone brought to my attention that the link to the Hentaification of Haruhi Suzumiya was out, so I guess they finally nuke it...fucking DA, oh well, it's been like a couple years I hadn't use that site anyways, so I'll guess I'll have to kinda convert the blog into my al-purpose hub huh? I'll begin adding that one in the OTHER GAMES page.

So, nothing more to report.




jueves, 10 de enero de 2019

Art Stream January 9 '19

So, the other day something curious happened, I received out of the blue a commission for drawing Mitsuko being banged by a 2 headed dragon. I had almost forgot the last time I did a commission, let alone a Mitsuko one. Anyways, the commissioner asked for the work being streamed so they could see, so this is it, although, at the time I didn't realized, because for the past last month or so, my internet had been failing, but stupid windows firewall was plummeting my internet whenever I broadcast in OBS (which is why I had to record it and upload it, since I couldn't stream it).

I planned to turn this one into a time lapse, but neither vegas pro, nor after effects wanted to load the files, so I had no other choice to upload them raw. Next ones I'll make sure I'm recording on a format vegas likes.

Here are the links:
Part 1
Part 2

This while internet situation made completely forgot about the tier for requests, but now that I figured out the problem, that is a go again, I'll need to settle down the last details tho, I'll keep you posted.

miércoles, 2 de enero de 2019

On the current bugs

Regarding the bug when everything goes apeshit on the menus; today I was able to reproduce it thanks to a dedicated user who also was lucky to get the steps to trigger it. So far it looks like it's limited to new game+, since I never ever play test that mode, and I haven't encountered that bug prior to today. So now to debug I guess, only... The idea to get into it and try to fix it made me think if it was even worth it, since like, the game demo is so short, I'm really questioning if the mode should be in to begin with. Now, don't get me wrong, I still intend to have that in the complete thing, I still think is a cool mode to have, I just don't think is even worth now with the experience being so short, AND to unlock the rest of the shit you don't even need to play it.

So... I think I'll leave it to you guys, since if you ask me, the only value for the mode right now is for the "fun" factor, but since I'm the last person that will describe this shit as fun, I'm not qualified to talk on the matter, so, it's-s-a-poll time!

https://www.strawpoll.me/17157431

And finally, stream this Saturday. Debugging session continues, bring your bugs and we'll see if we can reproduce them live and then fix them.

UrielmanX7.exe logging out.

jueves, 6 de diciembre de 2018

SpacEscape Beta ver 06/Dic/08

Changelog:

-Fixed the terminal to the left of the elevator not working after activating it.
-Fixed a bug on the golem's horny animation that resulted in the chars "flying away to victory".
-Added 2 new attacks and also made it so his slide is not performed as often as before.
-Updated the status menu to show how many extra clothes you have, so now you can check for all 17 items.
-Getting 17/17 items is no longer necessary to unlock difficulties.
-Getting 17/17 is required to unlock the gallery (remember that only grants access to it, you still have to get the animations from the gallery chips or getting raped a lot). You still need to beat the game on all 3 modes tho, I'll correct that, but I'll need to change save variables so it might render older saves null (again).
-Updated Mitsuko's portrait on the tutorial option in the title screen.
-Added Mitsuko's updated portrait next to the sex dialogues window during sex animations.
-More tweaks to the golem so he won't go out of bounds and to improve it's "ai".
-Very small modification to the golem stage to try to spice the gameplay just a little bit, more will come.

martes, 4 de diciembre de 2018

Things to look forward in the next update



  • -Fixed the terminal to the left of the elevator.
  • -Updated the status menu to show how many extra clothes you have, so now you can check for all 17 items.
  • -Getting 17/17 items is no longer necessary to unlock difficulties.
  • -Getting 17/17 is required to unlock the gallery (remember that only grants access to it, you still have to get the animations from the gallery chips or getting raped a lot). You still need to beat the game on all 3 modes tho, I'll correct that, but I'll need to change save variables so it might render older saves null (again).
  • -Updated Mitsuko's portrait on the tutorial option in the title screen.
  • -Added Mitsuko's updated portrait next to the sex dialogues window during sex animations.
  • -More tweaks to the golem so he won't go out of bounds and to improve it's "ai".
  • -Very small modification to the golem stage to try to spice the gameplay just a little bit, more will come.

jueves, 22 de noviembre de 2018

SpacEscape ver 11/22/18 and Road map.

Now with this sudden "burst" of updates; I figure I should lay down some things so ppl don't get the wrong idea about this (even though I know 90% won't eve read this and still be clueless).

So, as I've said plenty of times; this version of SpacEscape is dead AF, gonna start anew on a better engine, or should I say, a REAL game engine, flash is definitively is not suited for what I'm doing, or how I'm doing it.

That being said, as I've stated on previous occasions, nevertheless, I want to leave this one as polished as possible, so it's is own thing and whatnot. So here's a small list of the goals I want to achieve before I officially finish this beta:

  • Make sure there's no game breaking bugs. AKA, any bug or malfunction that renders the game unplayable and forces you to close and reopen it or render further progression impossible.
  • Finish the GoR CG I had planned.
  • Remake the images that appear on the ending credits; because they suck ass.
Those are the main things I want to do, everything else is secondary, like graphic bugs, glitches and the like. I want to tweak what's already done, and try to balance this thing into something a it more enjoyable, before, there still was the possibility of new stages and enemies, so there was room for improvement down the line, but now that i'ts done regarding content, some changes are in order, like rearranging stage elements, change a music, basically what a remaster means nowadays, trying to improve a game without actually working on it ;V

And now for this new update:

  • Changed some things that may have ppl think there's more to this beta than meets the eye.Specifically:
  1. Updated the gallery so it only shows the four enemies there are.
  2. Removed the damaged doors that were behind the doors you open by having the key cards, I got reports of ppl thinking there was a way to repair them and access more content.
  3. Added a "heads up" screen at the start, a resume of all this changes.
  • Rearranged some collectibles to fill the spaces the damaged doors were using.
  • "Improved" the wolf's ai, wonder if anyone will even notice a change.
  • Updated the title screen with the official font.
  • Added the version number of the beta on the HUD, on the top right were the area name anf FPS counter are.
  • Fixed an erroneous message on the red console left of the elevator.
  • Tweaked the boundaries of the Golem "hide&melt" attack in hopes of preventing him to go out of bounds. Further testing required.
That is all.

UrielmanX7.exe Logging out.

domingo, 18 de noviembre de 2018

SpacEscape Demo ver111818

No...You're not dreaming, nor is this a cruel April fools joke (it's mid November, com'on guys), you are reading correctly.

Some of you discord lurkers may still remember; I mentioned a couple weeks ago I wanted to start working on the flash version of the game on stream, doing some debugging session real time;you know, leave it as polished as it can be so I can properly close that chapter and the focus on working on the new engine (haven't chose one yet). But the laziness was starting to creep in, so the other day I decided to just go for it, I knew if I set a date it would only end in dis motivation for me. Anyway, long story short, I squashed a couple bugs, that I thought were bugs, but after checking the latest version, they weren't even there, seems in the inter I made quite a few changes, so I ended up having to put the shit into a playable level again, and then I can start the polishing; but no new content, don't go and get your hopes up, this shit is staying like this in terms of content, no sense of adding more shit when I'm about to start anew in a better environment; but, you know, as I've said, I want to leave it as nicely finished as possibly, in case I die during the war, at least that will remain as my legacy ;V

Now, if you excuse me, I'm gonna go to the bunker and cover in fear to the monstrous tidal wave of bug reports incoming after this.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....