lunes, 30 de junio de 2014

Report

Hi
This time a bit of a make up was done, fixing some details on the menus and such, made a couple more tiles for the lab area, and I tested thoroughly that Mitsuko's hair and gloves change color immediately after you change weapon types in her different poses, like running jumping, etc, only thing left for that is a small glitch when you change weapon while running, specifically from melee to ranged, she will go to the gun running animation, but the gun appears after like half a second.

Also did some planning with Pen yesterday regarding enemies, and since there's a lot of ppl asking about that I guess I can leak a bit or 2 of info here.
Ok, here's the thing, as you all know, I'm the world's slowest H-game developer there is right? so, in order to keep this thing on a do-able goal, the game won't have say an standard amount of stages, like 8, otherwise I'll never finish this, so the game is planned to have 3 main stages plus a final one, so, for each stage there's gonna be 4 types of enemies, and with the 4 bosses planed, we have a grand total of 16 enemies to fill up all spaces on the gallery mode, I wasn't sure if I would fill all 16 spots, but thanks to Pen's amazing work, we are half way done; as for what kind of enemies there will be, that one I can't tell you until I've deal with the status bug and I have completed the combat system the way I want.

Ok, so that's all for now.

Regards.

domingo, 22 de junio de 2014

Didn't think I would actually do it HUH?!

HI
XD
Well, here's the mini report for this week.
Finished the animation for changing weapons, squashed that bug like a boss >.< And, as a bonus, a little nasty glich that annoyed me for the longest time went down too, which was that one that when you change weapon types, Mitsuko won't update her stance immediately.
And lastly, I added the ability to skip the end credits IF you have beaten the game at least one, so you don't skip it by mistake.

Ok, so that's all for now, and I'll see you next time, please like and subscribe and all that good stuff XP

Regards. 

domingo, 15 de junio de 2014

Report

Hi

Busted a little nasty bug I encountered the other day while playtesting, where a wolf knocked me down and I landed on the very edge of a platform and fell and got stuck on the ledge grabbing animation.

Small updated, but nothing much else happened, I'll try to at least keep these coming up, small, but constant, I'll try to post something every Sunday/Monday.

Regards.

domingo, 18 de mayo de 2014

Reeeepoooort

Finished the standing animations for the daggers for standing and running, also started the animations for changing weapons, but of course, no matter how small the add-on, I got stuck on bugs.

Regards.

miércoles, 9 de abril de 2014

Report

Ok, I have read your comments and I'm here to appease your worries.

As always, the game is not dead, relax, just (incredibly slow)-> name that reference and you win a cookie! ;)

I just recently finished adjusting the menus to the new size of window, so far the new arrangement looks decent.
As for the animations, I still have to do the standing for the daggers, and that will be technically done, and I say technically, because I would still have to fix some details here and there, for good looks only.
But since animating gets me soooo lazy, I think I'll start with the intro stage first, I'm just having trouble imaging it due to the fact that it will be linked to the intro in a way to make sense, but the intro has it is now will be changed (finally came up with a cool enough story), so most likely I'll have to do first the story (at least the beginning, something to justify all this mess), then the intro, and last the intro stage.

Regards.

domingo, 2 de marzo de 2014

Dead?

Hola
Primero que nada, sólo para dejar constancia que sigo vivo :P No se preocupen, tengo un set up cómo el de L en Death Note, así que cuando realmente me muera, aparecerá una nueva entrada que dirá "U IS DEAD" XD

Ok, en cuanto respecta a avances, hace poco decidí aumentar un poco el ancho de la pantalla del juego, ahora es 50% más ancha, lo que ayuda a ver a los enemigos antes de tenerlos en la cara, la verdad sí se sentía medio claustrofóbico el juego. Pero cómo ya se imaginarán, eso conlleva que tengo que actualizar alguno que otro elemento para que encaje al nuevo tamaño de pantalla, pero nada grave.

Saludos.
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Hi
Ok, first of all, just dropping by so everyone knows I'm still alive :P Don't worry, I have a set up like L form Death Note, so in the case I do die, a new entry will pop up saying : "U IS DEAD" XD

So, regarding the development, some time ago, I decided to make the window of the game wider, now is 50% wider than before, it helps a bit on the visuals, to be honest, the game felt a bit claustrophobic, and you couldn't see much longer ahead of you. And as you may have guessed, I will have to fix some things here and there so everything fits on the new size, but nothing big.

Regards.

lunes, 13 de enero de 2014

Just a quickie

Just to let you know I updated the HELP page with the fix for those who don't know how to open the game after downloading it, the number of ppl that ask about this error seems to have raised, so if any of you think the game files are corrupted because you can't open the .zip file, head over there to know how to fix it.

martes, 7 de enero de 2014

Need a ride?

Finalmente me decidí e hice el diseño completo de la nave de Mitsuko, me serán útiles en el intro y el final.
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Finally got around it and completed the design on Mitsuko's ship, might come in handy when making the intro and the ending.


viernes, 20 de diciembre de 2013

X-mas

Hola.
Bueno, ya que es bastante obvio que no hay forma en los mil infiernos que les regale un nuevo demo para navidad, les dejaré que vean lo que me trajo Santa para estas fechas >:D (Para los que no sabían, Haruhi es mi personaje favorito de anime)
PD: Si no me siguen aún en DA HF o Tumblr, a qué esperan? XD
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Hi
Well, since there's no way in hell that I can give you a demo for Christmas, I'll let you guys see what my present is >:D (For those of you that didn't knew, Haruhi is my all time favorite anime character)
PD: If you don't follow me yet on DA, HF or Tumblr, what are you waiting for? XD


miércoles, 18 de diciembre de 2013

A new feature

Hola.
 Pues nada acá con el reporte -cada venida de obispo- Hace no mucho alguien me contacto preguntandome si había alguna forma de respaldar los saves del juego, y yo le comente lo que ya todos saben que sólo yendo a la carpeta donde flash crea el .sol y bla bla bla total, que decidí hacer el intento de investigar de nuevo cómo lograr implementar los saves sin utilizar la función predeterminada de flash, ya sabía que se podía, en el juego Super Mario Bros Crossover, cargas y guardas como en block de notas, con un arshivo txt donde trae todas las variable que necesita el juego; y bueno, para no hacer el cuento más largo, encontré un tutorial de como cargar variables a traves de un archivo de texto, así que básicamente lo hallé, e intentaré implementarlo despúes de terminar con este siguiente update, no se me asusten.

Y hablando de updates, ya es tiempo de que sepan el por qué del incremento del tiempo que me está tomando realizar progreso.

La razón, es que desde el año pasado he estado trabajando en un comic web para un compa que me contacto vía Deviant Art, que básicamente es cómo un spin off de un libro que él escribió, entonces, cómo en esto de hecho me están pagando...pues le tuve que dar de cierta manera prioridad al comic, pero has sido un poco duro, ya que me estoy aventando todo, desde el sketch hasta poner los dialogos  e íncluso traducirlos al español (está disponible en Inglés, Francés y Español). Ahora bien, ya pasó un año desde eso, pero el proyecto va para largo, así que mientras mi jefe no se harte de mí y me despida, básicamente ese es mi "trabajo" y ha sido y será algo que me va a consumir tiempo para trabajar en el juego. Así que ya lo saben, y ahora viene la clásica promoción de la cosa esta XD; les dejo el link al final, por sí tienen curiosidad en que demonios he estado ocupado todo este tiempo.

Saludos

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Hi
Just passing by to leave the -once in a full moon- update. Not so long ago, someone contacted me
asking for a way to prevent the saves of the game to dissapear, this have ben asked before, and at that time I tried doing some research on how to implement saves in flash without using the default option with .sol files, at that time I didn't find anything so this time I decided to give it another shot, since I know for a fact that it can be done using .txt files, I saw in on the flash game Super Mario Bros Crossover, so this time I was lucky, I found a littel tutorial on how load variables through a .txt file into flash, so I think I'll try to implement that on the next update, don't worry, it doesn't mean this will slow down the progress on the current one.

Speaking of which, I think it's time you know.

I'm sure most of you have noted that the progress on the updates has been rather slow (more than usually) for quite some time; and the reason is that since last year, I've been working on a web comic for a dude that contacted me via DA, the comic being like a side story for the book he's wirting, which i'ts pretty long, he has planned 7, so, until my boss gets enough of me and fires me, I'll be working on this pretty much permanently for the time being, and since I'm actually getting paid for this, I kinda have to put this over the game, now, I'm not saying that I'm going to stop working on the game, just a heads up so you at least know the reason why I have slowed down the progress, this has been quite challenging since I have to do almost everything, from the initial sketch to putting the dialogues and translating them to Spanish (the comic is available in English, French and Spanish). So far I have finished the comic that corresponds to the first book, so you ca do the math on how much is left until the 7th. Anyway, that's that, and now comes the classic advertisement for it, so I'll leave the link to the site where you can read it, and if you get hooked, you can consider buying the book.

Regards.

LINK TO THE COMIC: http://www.sainaheart.com/home/?issue=1&page=0&epn=1 

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