Change log:
Download link:
HERE
WHAT'S NEXT?
The FINAL and last update to this version of the game, will be adding the 2 enemies that I never could implement, the wasp and the jelly fish, NoNamePenGirl already made those a loooong time ago, back then in a time I thought I was gonna complete this version of the game. So I think it would be a disservice to her not to add those to the game at least in gallery form; I haven't decided yet. As I've said several times in the past, I don't wanna work in the Flash anymore, the whole thing is barely holding together, so even when I made the enemies in a template like way, where it's just a matter of adding the sprites and change some names in the code, I'm hesitant.
But one thing I know, that's the last thing I'll add to this version, after that, I'll start the chibi small game in Godot, try to get as much practice on the engine as possible, and the start the real SpacEscape.
- Updated some information on the intro warning message.
- "Beta Ver." in title screen was changed to "LEGACY VERSION"
- Changed the game's year in title screen from "2009-????" in title screen to "2009-2020"
- Added the GoR images to the game Over screen. Whatever arousal Mitsuko had at the time of defeat, determines what CG you get.
- Bundled the images along with the game files. Patrons can have access to the full res version accessing the HD tier in Patreon.
- Optimized the gallery interface. Previously, when you changed Mitsuko's position (up or Down), the animation would get reset to normal arousal level, now it stays wherever you are.
- Fixed the "Buttons not working in title screen" for good.
- Save files were reset, you'll have to start a new game.
Known Bugs:
- Whatever arousal an animation in the gallery was when you go back to the gallery main menu; if you then go to the Golem section, that animation will be playing, even if you haven't unlocked it yet.
Download link:
HERE
WHAT'S NEXT?
The FINAL and last update to this version of the game, will be adding the 2 enemies that I never could implement, the wasp and the jelly fish, NoNamePenGirl already made those a loooong time ago, back then in a time I thought I was gonna complete this version of the game. So I think it would be a disservice to her not to add those to the game at least in gallery form; I haven't decided yet. As I've said several times in the past, I don't wanna work in the Flash anymore, the whole thing is barely holding together, so even when I made the enemies in a template like way, where it's just a matter of adding the sprites and change some names in the code, I'm hesitant.
But one thing I know, that's the last thing I'll add to this version, after that, I'll start the chibi small game in Godot, try to get as much practice on the engine as possible, and the start the real SpacEscape.
You're amazing Urielman! Please keep up the good work, I believe in you!
ResponderEliminarI would very much wish to see the Wasp and Jellyfish! But I can understand your pain of the technology.
Whatever works with you man. Good luck to you!
Congrats on the milestone uriel, just 1 more update and FLASH VER. will be finished (I think??), i'm suprised, i think i saw the wasp around but the jellyfish never saw it, then again, might be on the special patreon tier as a sketch.
ResponderEliminarThanks for the hard years of work, see you moving foward on the new game engine
The jellydick (:V) was made a long time ago, it actually was of the original enemies when I started the game. I never added it because at the time the plan was to not add new content, since I was still working on polishing the game's foundation, working on the "demo" version, after that I would have started the real game and just add content, but oh well, not everything is meant to be.
EliminarNice, thanks for the update man. Keep up but don't let the pressure of "having to finish/do something" get to you.
ResponderEliminarAlmost done!
ResponderEliminarNever giving up is key to success! {^_^}b
After unlocking the gallery, I can't access it from the main menu. It makes a noise, but nothing happens.
ResponderEliminar