domingo, 24 de mayo de 2020













sábado, 16 de mayo de 2020

Love Slave

New image that will eventually completed up to color and be available on full res to patrons and normal res to the rest.

On other news. I downloaded Adobe Animate 2020, supposedly the brush tool was improved, we'll see, gotta do some tests. Also let's hope it lest me work better to finish the jelly fish and wasp animations, and at the very least, just share them as gifs, or as separate flash movies, so I can finally put the flash version behind me.

lunes, 11 de mayo de 2020

Join the Discord?

I'll just leave this here. Just comment 1 if you don't know who the bunny is. 
I'm curious how many ppl check the blog but haven't joined the discord... Because...You know... I'm the most active there; if you really want to keep up to date on what in the name of the holy tuna pizza what I'm doing, that's the place.

martes, 7 de abril de 2020

Ready for next season.

Ok dudes. The "Urielman does things in the Final Fantasy Randomizer scene" arc is over; I'm ready for a new season and get a move on to back to business. And, I also bring to you, the spoils of war. I learned that you could hack in your own custom sprites, so I got the inspiration juicies going and I made a "few" of them shits. The only thing good that came out of this, it that I got a lot of practice making pixel art. Who knew the resolution from the good'ld nes was the perfect entry point for me. I've always been scared of trying pixel art, because I couldn't figure out where to put the pixels, or how to give the illusion of detail with shading and stuff. But since here I was so limited, finding that "right" spot for each pixel was easy, and let me get a better understand of how this works out. Sorry if the pixels don't look crisp. I did export the file as PNG, but for some reason it wants to smooth the edges.

lunes, 2 de marzo de 2020

Last Week Stream - Public Version

https://drive.google.com/file/d/13JyDgDnQqMehP0mnHExo3BxkdhojrY63/view

Password is mitsuko

lunes, 24 de febrero de 2020

Last Week's Stream - Public version

Started setting up the jellydick's frames for the gallery.

Get it HERE
Password is mitsuko

viernes, 14 de febrero de 2020

There, don't say I never do anything for the holidays.


from Twitter https://twitter.com/UrielManX7

February 14, 2020 at 12:48AM
via UrielManX7

jueves, 13 de febrero de 2020

Just a little thing



Also, this is  a test for the webhook between blogger and twitter.
#spacescape

viernes, 7 de febrero de 2020

Secret Tier on Patreon

The tier is live now. If you're interested.

lunes, 3 de febrero de 2020

SpacEscape Version Feb,3-2020

Change log:

  • Updated some information on the intro warning message.
  • "Beta Ver." in title screen was changed to "LEGACY VERSION"
  • Changed the game's year in title screen from "2009-????" in title screen to "2009-2020"
  • Added the GoR images to the game Over screen. Whatever arousal Mitsuko had at the time of defeat, determines what CG you get.
  • Bundled the images along with the game files. Patrons can have access to the full res version accessing the HD tier in Patreon.
  • Optimized the gallery interface. Previously, when you changed Mitsuko's position (up or Down), the animation would get reset to normal arousal level, now it stays wherever you are.
  • Fixed the "Buttons not working in title screen" for good.
  • Save files were reset, you'll have to start a new game.



Known Bugs:
  • Whatever arousal an animation in the gallery was when you go back to the gallery main menu; if you then go to the Golem section, that animation will be playing, even if you haven't unlocked it yet.


Download link:
HERE

WHAT'S NEXT?
The FINAL and last update to this version of the game, will be adding the 2 enemies that I never could implement, the wasp and the jelly fish, NoNamePenGirl already made those a loooong time ago, back then in a time I thought I was gonna complete this version of the game. So I think it would be a disservice to her not to add those to the game at least in gallery form; I haven't decided yet. As I've said several times in the past, I don't wanna work in the Flash anymore, the whole thing is barely holding together, so even when I made the enemies in a template like way, where it's just a matter of adding the sprites and change some names in the code, I'm hesitant.

But one thing I know, that's the last thing I'll add to this version, after that, I'll start the chibi small game in Godot, try to get as much practice on the engine as possible, and the start the real SpacEscape.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....