sábado, 10 de abril de 2021
Stream Apr-10-21
sábado, 27 de marzo de 2021
Been busy being distracted watching Lupan the 3rd, but now I'm back.
It was a quick distraction. I ended up watching only the most recent ones, the original did not age very well, like at all.The "stamina" of the guns is done. Each shot fills the bar a little while it's constantly trying to get to 0, if it fills, you can't shoot for a time and then the bar resets. And each weapon fills it and depletes it at a different rate. The real inspiration came from an old SNES game called Cybernator, but for all you whipersnappers, think the plasma gun from Halo. I mainly added this to try and balance the combat a bit, you gotta be careful how much you are gonna let the player do or the game becomes dull and brain dead. Furthermore, I'll work to make each weapon have a different rate of fire, right now you can shoot as fast as your finger can mash, although now with the overheat thing, maybe I can leave it at that.
martes, 9 de marzo de 2021
"Weekly" Report
This is like the 4th iteration of the design, still not done tho.
domingo, 7 de marzo de 2021
Progress Report
Animations for the save room are done, just need to actually save shit.
Also expanded a bit on the behavior on dead, instead of just reloading the scene, now it has a fade to black, then takes you to a GoR screen with the usual options to continue or load, etc.
viernes, 5 de marzo de 2021
Progress Report
Pause menu is almost done. Added gamepad functionality (you can still use the mouse), you can move to the different buttons, activate them and cancel, all with sounds, also the progress bar updates with whatever skills you have adquired. While I was at it, and adding whatever to fill in types of shot, I started to think how I would do the ice one, and realized it would be pretty easy, so I went and did it; right now works on the slimes, you shoot them and the freeze in place, you can't attack them further, but their collision gets enabled when frozen and you can step on them, so that could be useful; I also added the code to use damage types, that will let me have resistances and weaknesses, and since the floating damage numbers are working (1000% better than in the flash game, might I add), I will be able to do them like I wanted but couldn't do back in the day, something like in the DS Castlevanias, where if you hit an enemy with an attack they are resistant to, they'd flash blue, if you hit them with their weakness, they would flash red, and they would flash normal if you hit them with a neutral attack; I will also make it so that the bigger the damage you do, the bigger the floating damage numbers will be.
Then I have to make the save room and implement the save/load feature, since there's something to save now; don't know yet I would add some type of encrypting to it (since I'm pretty sure Godot will just create a text file as a save), this little thing is not exactly what you would call challenging (not yet, at least), btw, for those who played the latest version; did anyone managed to get the wavebeam without any skill? How tough is that jump in your opinnion? But I digress, so yeah, if ppl would want to mess with the save file who am I to stand in their way? But I think at least I will have a basic layer of encrypting, just so the save is not a lousy text file.
miércoles, 3 de marzo de 2021
Chibi SpacEscape Ver. 045 - Public-
ChibiSpacEscape Ver. 0.45 -Unstable- | UrielManX7 on Patreon
Password is chibitsuko
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In other news
I already finished testing the whole sprite swapping thing, and it's working now, right now I have 6 versions:
- Normal
- Normal but without the jacket
- Nude with jacket
- Nude with no jacket
- Futa
- Futa with jacket
viernes, 26 de febrero de 2021
Unstable branch uploaded on Patreon
Also, here's the public version 0.4.
ChibiSpacEscape Ver.0.4 -Unstable- | UrielManX7 on Patreon
Known Issues:
-Going down the semi solid platforms got somehow screwed and is now performed by pressing just DOWN
-Speed bug with the dash skill, if you press the dash continually with out pressing a direction, your speed will keep adding and you'll get yeeted out of bounds
I expect the next version to have toggleable clothes in some way, either by a debug button press, or just regular damage.
The other thing I need to work on, is enemy AI, gonna try implementing something called finite state machines, which, ironically, I did learned in college, but they were taught to me in such a horrible way, and the experience was so miserable, that it never crossed my mind they could be useful here in video game making.
martes, 23 de febrero de 2021
Coded a rudimentary knock back on damage taken
domingo, 21 de febrero de 2021
Entrada destacada
Chibi SpacEscape Road Map
I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....