lunes, 25 de julio de 2022

News Report

 From the discord:

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  2. Honestly, instead of being "scary", I just want to pat her on the head and tell her she's a good gurl. Also check this out: I made her puchi so puffy that it doubles as the balls. This way I can avoid telling me my futas need balls :V

    Also, can I just say how much I hate how she reminds me of the loli vampire girl from the monstergirl quest visual novel?
  3. Yay...Happy times...When I was working on the slime file, I noticed that I destroyed the sex animation currently in the game when I was separating the enemies into separate files to help with the lag. At least the animation was just 4 frames, but I don't think I'll remake it, but make a new improved one.
  4. Surrender hooman! You can't resist the allure of my body... Now, come so I can drain you
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  5. The nice thing about chibiDarktsuko is that I can recycle like 80% of body parts from chibitsuko :V
  6. Front view done. I also set it up so I can easily change her hair and skin color by just modifying one object, I did that with the chibi mermaid when I was choosing her colors.
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  7. This gave me the idea for a chibidarktsuko attack, where she swoops from above, hugs and wraps her wings around chibitsuko and maybe do some mind controlling or straight fucking.
  8. alternatively, she can bite chibitsuko and inflict the futa status ailment :P
  9. Mmm, with great regret, I had to change the design of the stokings, otherwise would be a pain in the ass to align the strap that wraps around the waist through her back when animating.
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  10. Also, just one more view, and you know what happens next.
  11. You knew, don't kid yourself. And with that, that's it, gotta stop and start working on what I should.
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  12. Successfully coded the skip functionality in the credits screen. Can't show you because I don't want to spoil the credits. Next is adding a save prompt to save cleared game data after it.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....