jueves, 21 de octubre de 2010

Megaman Time!!!

New version up:

[li]Added a spinwall from X2[/li]
[li]Added a boss door[/li]
[li]Added a water area, with working water physics and graphic effects (no sound effects yet)[/li]
[li]added a spintube from X[/li]
[li]added a change weapon button[/li]
[li]X and zero no longer share their hp[/li]
[li]added some sound effects from X7[/li]
[li]the menu is working now access it with ESC or ENTER[/li]
[li]Added another capsule for X, this one contains a foot upgrade thatll let you do a backdask by pressing dash+down[/li]


Known Bugs:

When you do the back dash with X, if you keep dash pressed you will go back until you let go of it or you hit a wall
Sometimes the menu locks and can only be accessed with zero
If you try to customize the change player button or the change subweapon button you cannot change any other thing on that screen.
Zero dashslash doesnt damage enemies

sábado, 16 de octubre de 2010

Some Bad an Good News...

Hey everyone, its been a while since i shown any signs of life, the reason, im working in another project right now, a megaman x engine inspired by JBK's MegaManX Coruupted, you can watch it here: http://www.youtube.com/user/jkbproductions.
To be honest its an awesome game, i was impressed mostly because its made in flash 8, so still with my dudes, i attempted to do something similar, and this is the result:
So, for the past month i have been working entirely on this, nearly not touching mitsuko at all, so the bad news is that while im still interedted in finish this MegaMan engine, i wont be working on Mitsuko X, that doesnt mean im dropping the project, merely that im taking a vacation of sorts from it, but in the end all will win because everything i learn while working on the megaman project will improve mitsuko x, so in the meantime i would like to ask you to continue your support by testing my game and help me finish it. I'll be posting updates of it here, under the other games section, so drop there anytime.