miércoles, 18 de octubre de 2017

Time for the weekly "child" freak out

Enjoy
Don't ask me about the Ninja Gaiden shadows, tried uploading it twice, no effect.

domingo, 15 de octubre de 2017

Stream 10/14/17

Doodling a few poses for a couple basic attacks. Pretty much ready to start coding, so next week I'll start checking programs, first one will be GODOT.

lunes, 9 de octubre de 2017

jueves, 5 de octubre de 2017

Stream-2017-09-30

Totally forgot to upload last stream, so I'll just post why I did.


sábado, 30 de septiembre de 2017

Stream Today Boyz

Just so you know
Same place (https://picarto.tv/UrielManX7), same hour 8:00pm-ish(UTC-6)

jueves, 28 de septiembre de 2017

Streams

Here are the last couple of streams, I posted them originally on tumblr, but I figure I should here too.

Stream 2017-09-24
And
The first one

The stream between these 2 I won't upload, I made the mistake of recording it on the next quality setting and the file ended up at 4GB, no way I'm uploading that with my shitty internet.

And on another note, today I finished downloading Near: Automata, make of that what you will.

Connection Lost...

sábado, 16 de septiembre de 2017

Advance

Ok, so all programs downloaded, well, except for GM, the trial version seems quite limited, I'm not even sure if I could test what I want with it with the features it has, so time to go Ar Ar on its ass ;V

So, it looks like Saturday(16th) it is for the stream? Like from 6-7pm UTC-6, until my body holds, since next day is Sunday no issue getting late to bed.

I saw a bunch of ppl saying they wouldn't be able to help code wise, and that's fine, in fact, that's the least kind of help I would want, I want to do this for myself (think of my like the baby that is learning to walk and shoves away the parents hands when they try to help him). The kind of help I was thinking of is on the programs themselfs, like if I'm searching for an specific thing, someone on the chat might know where it is, and direct me to it, instead of me wandering half an hour on menus searching for it (although that can be good on its own accord too, but you know what I mean).

Anyway, I'll be monitoring the blog  to see if many ppl object about the Saturday stream, oh and remember I won't be coding anything yet, this one if sprite making so I have assets ready before hand (like in a cooking show).

jueves, 14 de septiembre de 2017

Update Report

I should have posted this before, but I've been distracted playing Conan Exiles, that game has so much potential, I'm gonna be very sad when it goes to shit, although it will not be the "greedy company"shitty way, but the "devs have no idea what they are doing" way (literally they don't, it's the first time they work on Unreal), so it might be they bit more than they could chew; but I digress.

Ok, so after looking up a few lists of the best game developing tools, here's the list of app that I would want to try out:


  • Game Maker: I have a sneaking suspicion that this will be the one, I know the extend of what you can make on it (AMR2, Nightmare Sphere, and Kyrie sempai's games), but we'll see; although one thing that is left to see is how easy would be to do the multiple outfits parts. It will have to have a way to dynamically show different part of the "sprites" on top of the base ones, I'm not married with that feature, so if worse comes to worst, the game won't have it, and instead it will...Mmm, I rather not say it, because if I do, ppl will start nagging me to put it in regardless :V.
  • Unity: I haven't played many games made with this, but I know it has potential, and you can work with 2D, so it's worth a try. It also uses C# which is like the evolution of C++, so at least some parts will be familiar, it uses OOP (Object Oriented Programming), one thing I wish my crappy college education would had provided me more of (it really was very lack luster, only 2 subjects on it in one lousy semester), so it's time little Urielman learns it. It's not completely free, but I doubt I would need the more advanced modules (I hope), plus the royalty fee is only if I make more than 100 stacks per year, which I won't, so no reason not to try it.
  • Unreal: Although I don't know how 2D friendly it is. I know you can do 2D games on it. The reviews on it are quite positive, plus I would only have to pay royalties if I make more than $3000 in a quarter, which, again, I won't, I guarantee it, so it's basically free all the way.
  • Godot: This one code language is C++, which is the only coding language I can say I know (I took the tiniest bit of Java and .Net on college, but those are already forgotten >.<), so I expect it to be the one that feels the less alien to me. Also it supposedly has better support for 2D than Unity, so that's a plus, and besides having a code language, it has drag&drop, so that will definitively help. And let's not forget it being completely free all the way.
  • Click Team Fusion: This is the least I would try, as I haven't ever played a good game made on it, so it doesn't give me a good feeling. Of course it's a possibility that it's just that all the games I've played made with it were made by shitty makers, so I guess at least I'll have to try it once.
I left out any game developing app that is purely "drag & drop", because even when they might be super easy to use, you can't do anything outside of the preset boundaries, so I would be basically doing the same that with Flash, which is forcing and pushing the limits trying to implement the things I want. Besides, those are catered for ppl that has no coding experience.

So, what I'm gonna do, is next Saturday, actually, scratch that, I'll be needing the 9 ppl that still care to check this blog out, to tell me Saturday or Sunday, and the time, I would like to have as many ppl on the stream in case someone could provide live support when I'm trying out each platform. But anyway, I'll stream on Picarto, but I won't be checking any apps yet, what I'll be doing, is making some basic assets that I'll need anyway, so that I don't have to waste time making them as needed when I'm trying each game maker app. 

These assets being basic animations, like standing, running, jumping, etc, for Chibitsuko, and also one enemy (the wolf, most likely), and a simple rape animation. 
The goal when trying out each game making app will be to code the basic player controls (moving jumping attacking), combat and the struggle and rape system. That sounds about what would be the most bare bones of a game it can be, so a simple room with one enemy that can be defeated and be raped by. 

So the app in which is the easiest to make that, will be the one I'll choose to migrate the game. And I'm aware that this might not be the most practical approach, like, maybe one of these platforms might be easy to start, but down along the line it might be harder to do certain things than in the others, but I think only time will tell, if you have a better idea I'm all ears.

Gotta admit, that when I was reading about the features of each platform, I got a little excited about it. I would love to finally have native control support for the game, instead of having to use JoyToKey or Xpadder to play with a joystick, among other things. Imagine if little UrielMan could have his crappy game on consoles, I mean, if lousy undertale made it to PS4, sure as hell mine can too :V (just joking, how many undertale fans did I triggered with that?). Now I have a new dream: To be the first person to have a full-on hentai game on the big platforms, no censor, no additional patch required, raw as it gets! (yeah, right).

But anyway, I'm starting to ramble, so I'll leave it there, you, my minions have a lot to think about, and I have to start stopping (the fuck does that even mean?) to play conan so I can focus on the task at hand and prepare for the streams and start downloading all these programs.

Connection Lost...

lunes, 28 de agosto de 2017

Finding myself

Last week (well, last, last week, I wanted to put this before, but had to sort out my thoughts, and last Friday I catch a cold), the topic of if I should migrate the game to a better suited platform came about, and I've been thinking about it during the weekend.

And I think if I ever want to finish this, I need to 'move forward', the game has been gathering 'dirt' (you might think the game is fine enough, but it's like a house put together with gum and masking tape) over the years to the point where I'm overwhelmed by all the stuff that needs retouching that I literally don't know where to start, and whatever progress I made seems irrelevant to the mountain of stuff to do. I need a clean state.

So for the end, I'm gonna start looking on other platforms to migrate the game.

This might end up as a wild goose chase, but better that than continuing as this pace. My hope is that I will find some (if not all) of the things I've implemented in the game so far are so easily done on the current platforms, that migrating the game would be a very feasible thing to do.
So, what I need is if you guys know of any good game maker platform, leave me suggestions, I'll be looking on my own of course. And yes, this does mean SpacEscape will have to be put on the back burner for a while.

And the thing I'll be testing the waters on, is that spin off game I mentioned ages ago with Minitsuko, basically just a mini version of SE, very simple and short. Seems the perfect thing to do for the task.
I'll be streaming the process as much as I can too, hopefully some ppl on the stream will happen to know the selected platform and can help speed things up.

EDIT: In the mean time, I'll be creating some basic assets for the testing, like Ministuko basic animations and on enemy, probably that will be the first stream, I'll keep you posted.

viernes, 16 de junio de 2017

SpacEscape Commission!

Eh. Can you believe it? Someone actually commissioned me to draw Mitsuko.

This is what I was talking about in the previous post; kinda game related, but unrelated at the same time.



 





sábado, 13 de mayo de 2017

Hot fix ver-051317

It was brought to my attention on the last post a bug were ppl can't get past the difficulty selection. I tested it out of curiosity because I remembered working on that bug at some point, turns out it's still there (although it only happens when there's no save data, and it fixes itself by just restarting the game so it creates the file); would have looked at it sooner, but since I've been seeing the issue of the controls not working on the title menu (Remember that Any version from 052715 onwards is incompatible with older saves.
To delete your save look for MitsukoX.sol in this folder:C:\Users\Administrator\AppData\Roaming\Macromedia\Flash Player\#SharedObjects).

So I kinda immediately dismissed any report of controls not working as that one; my bad.

Download links have been updated. Rollback to the last version, the wolf is kida broken since I did start messing with him and I forgot about it, this fix will be on the test version that has the training room.

Back to being lazy. 

IF YOU MUST KNOW

I really can't remember if I mentioned here, I guess it's fair to tell, although I have no obligation.

Last year I got 2 big projects in my hands; one doing CG for a game, the other working on a mugen char's sprites (~300), on top on the normal work I do at the comic (sainaheart.com). These 2 projects pretty much will be ongoing through all this current year; so, at a regular basis I'm working at 3 things at the same time, at all times, plus the random commission I get here and there.

Needless to say, I'm a pretty lazy mofo to begin with, so I have a pretty limited pool of will to do work (yes, even things I like, not just work), so just doing this pretty much depletes all of my "energy", so when the weekend comes (supposedly I would work on the game on Sundays), I had like no will to work on it (literally haven't touched since last update).

So, what all this means? It's the game dead? No, of course not, the development dies when I do (literally); but, as things are now, I would say the development surely hit a wall, so (as always) I can't really tell you a date or estimate to expect some progress... Although, don't tell nobody, but soon there will be an "update" of sorts, not entirely game related, but not entirely unrelated either.

I also wanted to address the patron topic, since I saw a couple of comments on it.
I understand where ppl come from with this (money does solve most problems isn't?), since it's a pretty common thing nowadays, almost mandatory even (and interestingly enough, I've just happened to see a few ppl making one out of followers requests); but, as stated on the sticky at the top, I don't like to accept donations, and that's only because money is not a drive for the game, nor am I investing any on it, so if you would give me a million dolars (patreon or donation), it won't help the development, since I need time, not money to do it (besides, I can't just throw away the work I have now, I have ethics); in fact, I think donations would hamper it, because then I would feel obligated to work on the game, like, it wouldn't be an option, because I would feel bad letting the donation going to waste (at least for me, other mofos might just take the money and continue like nothing), and I would like it less to work on it since it would be "by force"...
Furthermore, right now I'm pretty comfortable on the money situation, as I'm still living at my parent's (though I do pay "rent" I take care of the power bill), and money is not a problem, I like to say I will never make a patreon, but you can bet your ass that if I'm on the verge of being homeless I will do it in a heartbeat, let's be honest here. I'm planning on moving out relatively soon tho, if everything goes according to plan, by next year I might be able to bought a piece of land to start building my own house (thanks to the afore mentioned projects), so we will see, if/when I'm living by my own, the commissions aren't cutting it, I might have to swallow my pride and do a frigging patreon and work full time on the damn game (jk I love you game! :V).

So, until that fateful day, I'll see you guys, on the next angryJo-I mean, *ahem* I will try to at least touch the thing, maybe set small goals, just for the sake of making progress, like for example, the thing I want to iron out right now, is combat mechanics, like enemy ai, player move set, stats actually matter and the like. So I was thinking of making a "training room" ala fighting game, where you can just spawn your favorite mob and let it rape you to your heart's content without getting a gameover; since this would require a lot of testing, and also it would replace the gallery mode, I think this approach will be better, and it will save me some work, because the gallery is a pain to do the way I have things set up, the training room will be using the already existing code, just have to make some spawning code for the enemies and allow god mode so you don't die, that's pretty much it.

So, if I ever get to it, next thing I will be posting would be the room itself, probably will just make a rip-off of the one in SFIV/V, next would do the spawning code, and at that point I could update the beta with the room on it so ppl start to fiddle around with it as I make modifications to the "combat system".

Wow, how do you like that as a status update? I really don't feel like going through all that and re-read it so hopefully it came out as working as intended, if not, well, just take it as the ramblings of a crazy old man, and I'll c y'all when I c y'all.


martes, 21 de febrero de 2017

I have no Honor

Seeing how the leap attack of the wolf broke, I think I'll take this opportunity to rewrite the enemy ai, so I can easily add attack patterns and abilities, that will actually be different depending on the difficulty.
What attacks you do think would be good to add so the fights are fun? So far I was thinking on making them like in Dragons Dogma or DaS, where the keep their distance and dodge and shit, also I might change or add a leap attack that just passes through you but strips you of a chunk of your clothes (In the final game there will be progressive cloth damage).

On another note, if any of you would want to kick my ass and vent some frustration of me not working on the game; I've been playing For Honor (PC) a bunch lately, you can add me if you want. (I've had the same nickname since 2002, guess what it is)

Regards.

lunes, 6 de febrero de 2017

What in the fuck?

Recently I bought Haydee on steam, and I don't know why it kinda surprised me about the nudity tag on steam if I had already knew about games like honey pop; anyways, decided to look more into it, and was checking all games with a nudity tag and stumbled upon this http://store.steampowered.com/app/574860/

Now, I'm not sure, but judging by the reviews, I deduce this is a watered down (in regards to hentai) from the original, but, if not, wtf, does that means I can put SpacEscape on green light?

sábado, 4 de febrero de 2017

Bad Week

Worst week ever.
I ordered 2 new hdd to replace my old ones, and right off the bat I lost 2 days backing up my shit (as external usb); and as soon as I replaced the first one, windows refused to boot, I guess I might have screw when I first installed...Had to reinstall the shit TWICE, and then I struggled as a mofo to get Clip Studio to install with the materials; and now I'm sick as fuck and feel like shit.

jueves, 19 de enero de 2017

*Sigh*

Ok, fuck dragons dogma online. Back to work Dark Arisen.

jueves, 12 de enero de 2017

CHOCOLATE!

So, the other day, while I was in the bathroom (truly is the best place to think :v), I came up with a easy enough way to finally implement that nice stop when hitting things, which I for one think is so much needed, because right now it feels like you're just hitting air, even when you're hitting enemies.
So, when I was testing the initial "sketch" code for it, I noted that I did something to the wolfs and their jump attack is all fucked up, that's what I get for fiddling with the code when I've been away from it for so long. So, after I'm done fixing that, and if the "hit stop" doesn't prove too difficult to do, I'll update the beta with that.
...
...
Only problem is that I decided to try again Dragons Dogma online again now that I have win10 and did a format (for some reason last time the launcher got stuck on the version check); and now it worked, just a couple hours until it's done downloading...