lunes, 28 de julio de 2014

Report # I should have know...

Well, I should have seen this coming, I knew it, no matter how small or insignificant some add ot the game seems, it always breaks something else...The other day a friend came home and I figured I'll let him test the intro level, and after he passed through it, and started playing the game, when he entered the first save room, Mitsuko spawned outside of it and into the nothingness she goes...So, now I have to do some detective work to see what the eff did I unknowingly changed to make it broke...
On another more happy news, I tweaked a bit (or a ton) the ledge grabbing, testing the intro level made realize how strict the timing was, at least for when the ledge is placed at your max jump height, so I started working on making it a bit more forgiving, and, as I stated above, something broke, I just was fiddling with the  ranges for the condition of the code, and that bug that makes the cam go flying and freeze the game returned, but luckily I was able to remove it for good this time, turns out the root of the bug was that for god knows what reason (must be one of Fash many mysteries) the line of code that tell Mitsuko to start the climbing animation wasn't being executed, and since in the last frame of that animation is where the code that makes the cam stop moving is, the cam just goes on and on, but I managed to code a somewhat of an error catcher, so now that there's a code that can determine that situation happening and do something about it, that bug should be impossible to trigger now....I hope.

Well that's all for now, now if you 'll excuse me, I have some bugs to squash.

lunes, 21 de julio de 2014

Report # Banana shoes (let's face it, I'll lose count eventually anyway)

Hi everybody.
So today's report goes as follows:
Started and pretty much completed the first draft of the intro/tutorial level, and started testing it out; now, for those of you that might not know, the purpose of this level is to layout most, if not all of the games rules, like basic mechanics, to if the game will have invisible walls or traps or whatever, it kinda is unfair to just throw the player on the game and expect him to know you could hit that specific wall in order to find some secret, then again, not all should be just blurted out for them, otherwise where would be the fun right?
Anyway, that's pretty much for now.


lunes, 14 de julio de 2014


Hi guys, well, as some of you may or may not know, this past weekend the EVO tournament took place, what is EVO you ask? only the most relevant fighting game tournament of the year, were ppl of all around the world gather to compete, and it goes from Friday to Sunday, and me, being a big fighting game fan, well, I think most of you know where this is going, to that I don't have anything to report this week, busy watching EVO, sorry XP


lunes, 7 de julio de 2014


Not so much this time fellas, been busy reinstalling all my mods on Skyrim using MO; but nevertheless, at least I managed to get started on the intro level, I have pretty much all the idea of how I want it, as in, the small places that will teach you each control, just not have thought about how connect them, but once I have all individual "stages" everything else should fall in pace by itself.