sábado, 26 de noviembre de 2011

You know this was going to happen...

Well. I'm been thinking a lot lately, I think you guys at least deserve a word from me, since most of the joy of working on this project was because there were people that liked to play it.
So, I won't beat around the bushes: I'm dropping this project effectively and permanently.

jueves, 8 de septiembre de 2011

Being busy with..

My new HDD came last weekend, so i was busy formatting, and re-formmating, and re-formatting and.. you get the idea, everything is fine now, but i spent all week reading the new volumen fo The Melancholy of Haruhi Suzumiya (i finished last night), so, if you were wondering why the progress bars weren't moving, that's why.

PD: YES! the novel didn't end in volume 11 yahoo!!!!!

miércoles, 31 de agosto de 2011

Status Report

I have been working on a couple of things beside the slime animations that I plan to release altogether, so I’ll put a list on the right bar so you can keep track of everything, in the mean time, here’s a little list of what will the next release have:

Fully slime with his 6 animations

Intro story (FINALLY!)


Masturbation skill

And a couple of other things

So I’ll keep the right bar updated so you can see how close the next demo is (seems like a common practice, so I’ll do it too XD).

See you next demo.

Connection Lost…

miércoles, 17 de agosto de 2011

Progress Report

Just uploaded a small bug fix, fixed the boss door glitch and another one that made the wolf rape you infinite in horny face up position.
Also tweaked a little  the combo system, so let me know how does it feel now.
Made the arousal bar decrease over time only when you're not being raped.

The first 3 base anims for the slime are done.
See you next update.
Connection Lost...

lunes, 15 de agosto de 2011

Next: ENEMIES yay for you fuck! more animations for me XD

New ver up. the news:

Combo counter works (i hope)
Save room (in the next release the middle door will be a capsule to regenerate clothes)
The enemies can be thrown down
All the skills will be passive, the skill menu is just for info
The taunt skill is replaced for the explosion skill, that will send flying nearby enemies, at the cost of some energy or your clothes.

Some other things i can't remember.

Now that this is done im gonna focus on more enemies, first comes the slime, any suggestions please post them in the suggestion box.

See you next release

Connection Lost...

lunes, 8 de agosto de 2011

Combo testing

New ver up. You know the drill, bugs on the bugs section please.
All previous bugs fixed.
Combo testing is meant for the sword only.

Connection Lost...

miércoles, 3 de agosto de 2011

Weapon Poll

Just came out with a new weapon design out of the blue and i want your opinion on which looks better.

Sword: (Just number them 1-5 from left to right)

Spear:(couldnt think of many more)

Daggers:(I thought that it would be nice it they could be used like a tonfa baton)

lunes, 25 de julio de 2011

Progress Report

Been playing NamcoXCapcom all last week, about half game (i think), expect delays on updates.

Connection Lost...

sábado, 9 de julio de 2011

Bugs Section

I have added a Bug Report Section on the links up here to concentrate all the related bugs comments on one place for practical reasons.

On another note, im currently making the back up of all my things, now its just a matter of knowing which of my HDD is the bad one, in the mean time im gonna put mitsuko on my usb memory and work from ther so the development wont stop.

See ya.

Connection Lost...

viernes, 8 de julio de 2011

A very close call...

Well, last Wednesday, while doing just my regular stuff, my pc suddenly froze, the first thing crossing my mind was "The hell?! ... wait, no! my info!! i havent made a backup since i got my new pc (like a year or so)", then it began to make some weird click noise, luckily i restarted and after a few tries i got it to work again, so researching time, found that the noise means that the hard drive has a mechanical malfunction, and pretty much its as good as dead, because it has its days counted, luckily again, i have 2 hard drives on my pc (160 & 500 Gb), the only problem here is, that i still dont know which ones is going to die, because since that day it hasnt froze again, but dont worry, mitsuko X is safe and sound on a DVD.

The point here is, that until i found out which hard drive i must change i wont risk working on the game just to lost it, just so you know when you feel im taking too long to show signs of life.

Heh, its pretty funny, i have seen many posts from game creators saying that they wont continuing making the game because their pc broke, i guess making a game gets you cursed XD.

Well, as soon as i get this fixed up, ill let you guys know, so see you around.

Connection Lost...

miércoles, 6 de julio de 2011

Future Plans

Well, now that it looks like i squashed every game-freeze bug, i'll now work on the attacking system, for that purpose i'll add the following:

-Crouch attack animation for the rest of the weapons
-Upward attack for spear and dagger
-More complex comboing (maybe i'll add a secondary button for hard meele attacks, not quite sure)
-These are just possibilities :
  -Ladder attack and dash attack
  -More weapons (though there will be only 3 types-sword spear and dagger)
  -More guns (well, actually types of ammunition, depends on what i think could fit into the game)

when i have something i like (how the hits "feel", combo counter etc), i'll add an update for you to try it, after that, ill go crazy adding more enemies, i just need the combat to complete the enemy template, so making more enemies will be just a matter of making the animations (ugh).

And after all that ill begin adding the corruption mode, yes you hear me well, the idea came to me mostly from MMBN 4 & 5 (and fairy fighting's fallen fairy finisher), and it will work in a similar fashion: you will have access to a powerful attack (this being a sexual attack, like in dirtyc101 game), but every time you use it youll become tainted by the virus (heh, it doesnt make much sense isnt it?), and when you are fully tainted, you will be able to damage the enemies only with that attack (which will have 3 animations depending on how tainted you are), thats the basic idea, i have still to figure how can you return to be normal and what penalties will the "dark" have on you.

Well, i hope that very very little update help you guys to bear the wait. See ya.

Connection Lost...

martes, 28 de junio de 2011

Data Result.. Virus Busting level...

Ok, i got rid of almost every bug you posted, now its time to test.

Bugs Busted:

Blue door of death
Ladder dancing
Edge Grab (i hope)
Elevator Pause

The wolf has sound on all animations

Get Data *presses A*
Mitsuko.Exe (yay!)

PD:For all people out there that doesnt understand all this shit, its all a rockman.exe parody...

Connection Lost... 

lunes, 27 de junio de 2011

Lets bust some viruse-*ahem* Bugs!

So far i have been able to duplicate the following bugs:

-Ladder dance.- Happened to me in the most right one, i think its just a misplacement of the ladder, should be as good as dead.
-Door of death.-Pretty much the grab glitch i mentioned earlier, i think i got it.
-Elevator.-Yeah, game freezes if you push enter while riding it, didnt see that one, also as good as dead. Busted
-Elevator(2).-True too, i didnt see it XP, but its easy to fix, so dont worry, as good as dead. Busted

For the rest of the bugs i saw, the only one i think i would be able to duplicate is when you stay flying, the other ones (save slots, config keys), im sure those are working fine, so it should be something on your end.

That's about for now, when i finish busting those ill up a ne demo.

Connection Lost...

domingo, 26 de junio de 2011

A kind request

Well, seeing all the feedback i get, made me remember quite several details about the game so to make it a nutshell:
1.-The edge skill is still experimental, so dont expect it to work (man, i swear, hit testing is the most frustating thing ive encountered in flash). Also, when you open a door make sure you arent pressing right or left, for it will trigger the edge grab, thus freezing the game.
2.You cant masturbate anymore (sorry), for now at least, im going to make it a skill, but i want to re-do the animations, so it will take a while.
3.-You CAN get everything you need to get to the golem without grabbing to an edge, though the jumps must be accurate (gonna fix it).
4.-When you get knocked several times by the golem, the escape gauge will be visible when your flying, avoid filling the bar at this point, for it will freeze mitsuko.
5.-When you enter the golem room, if you strip yourself, mitsuko will freeze, this can be cured by stripping again.
6.-You can only access the menu while on the ground

And lastly, the request, i will like to request people skilled at animating in flash (i can animate, sure, but it pains me in the ass, strangely it only happens when animating hentai ), so if there's someone around there that wants his/her name in my game is welcome to join (please just serious people that are dedicated), in other words, only people that LIKE making animations, anyone interested please send me an email.(its on my profile)
Also i would like to request a musician, its sad to admit it, but i cant do everything, and since i want the game as original as possible, ripped songs are out of the question, hence my need of someone that (again) likes to make songs on the pc.
Of course ill give credit for your efforts (it would be nice because a staff roll with only urielman will look sad XP), and of course, since im doing the game for free... well... you wont get paid, this would be just for the love for art kind of work XD.

So, if you know someone dont hesitate to tell them about my little game, it will only improve the development (i hope)

Anyways, thanks in advance.

Connection Lost...

Wait is OVER

Well, as i promised here´s the new demo, took quite the time to reach this point, but im very happy with the results.

There is a LOT of changes so ill let you guys find out (even i cant remember what´s new XP).
Have fun.

Connection Lost...

jueves, 23 de junio de 2011

Release date

Will go with just one grabbing animation (mainly because i´ve had enough of making animations), so everything left is testing.

Tentative release date: This very weekend.

Connection Lost...

martes, 21 de junio de 2011

Almost There

Finished all the sex animations for the golem.

To do:
Struggling animations
 Testing to ensure everything is ready o be uploaded.

Connection Lost.... 

viernes, 17 de junio de 2011

One step closer

Up-Turned Animation done.

To go:
Struggle animations

Connection Lost...

miércoles, 15 de junio de 2011

Random Report

Finished Golem sex animation for the Down-Horny state & Up-Normal state
To do:
Up-Turned and Up-Horny animations
Struggle animations

Connection Lost...

lunes, 6 de junio de 2011


Finished golem's sex animations for the normal down, and turned down, states.
Basic sprite for horny Down, horny Up and turned Up ready.

to do:
normal Up
animations for the grabbing state.

getting close...

jueves, 2 de junio de 2011

One Step at a time

Started to Make the new Golem's sex animations (remember, i gotta do 3 new for the face down state), also i have to make 6 animations for when hes grabbing you (one per status, X 2 -facing down and facing up-).
I would say that im at 20%, once  i finish that ill upload the demo.

domingo, 22 de mayo de 2011

Golem AI

I have been working on the AI that the golem should have, but since he will be the first one, i guess its ok to make him a fairly easy one, so his AI will consist of 3 attacks, which hell spawn in sequence, the first one will be a 3 clay shot from his dick, the second, hell punch the ground and then, his hand will appear beneath you to nail you to the ground and then move in for the rape, and the last one, hell melt down and then go to the opposite side of the room, trying to ram you.
I have to say it was fun making those attacks, well that's all for today.

lunes, 16 de mayo de 2011


Started to work on the new golem (presumably made of clay) rape animations.

sábado, 14 de mayo de 2011

Made the new basic sprite for the new golemman, which in turn wont be golemman anymore, im still have to come up with a name for it. Teh sounds for the wolf animations are still in WIP state.

By public petition:

See you next input.

viernes, 13 de mayo de 2011

Lets try this shall we?

First of all dont get exited yet, still no update.
I just wanted to try something different this time, to try to loose the load on all the people that cant sleep thinking : "what the hell is this frigging lazy doing??", im gonna post a summary of what i did on the game, or, if i didnt touch it, why (though, if some day i forgot to post you can pretty much asume i didnt work on it). I think this will give you a better view as for where im with the game as to when will you get the next version, and if you think this just will slow my progress, think again, i will just post the general idea of what i worked on, i wont go into details, besides, posting in a daily basis will get me (i hope) more feedback and will keep the ideas coming, so lets star this thing before i change my mind.

Well, to begin with, some bad news -_-, i havent touched the game since last week, the reason? a little something called Shin Bokura no Taiyoh 3: Sabata's Counter Attack, i have been playing all day long, and im probably not done until next week (still missing some items) but since its the only thing having my attention now, once i complete it, its back to work.

See you next entry, and remember : "The sun will rise tomorrow", so dont lose hope.

martes, 26 de abril de 2011

Quite a while isnt it?

Many things  have been said, many things have been thought, but the one truly true is that Mitsuko X is not dead, it never was, it will never be.
Well stepping aside philosophy, is SURE has been a while since i showed any signs of life, long story short, nothing can be more far from true, as i said before, im still working on the game, the reason that i havent made any updates is that i havent accomplished anything stable enough for my tastes. call it perfectionism, lazyness or whatever, the thing is, i didnt feel it was a good time for an update, that and the fact that i redesigned all the balsted scenario AGAIN, this time i made everything "smaller" in comparison to the stage (the flash stage), that would let me make the stages of the game larger and more challenging, also im currently working on some way to improve the battle system, something like valkyrie profile (no, it wont become an RPG), what im talking about is the part with the combos, air lifting and all that, for that purpose ive been focusing on the weapons, and now the basic comboset is complete for the 3 melee weapons, the guns work pretty good except for the flame thrower and the ice shotgun which can be fired without the 3 bullet on screen restriction, also i made possible shooting upwards, about running... ill think about it.
Now for the good news (the news all you little pervs are thinking) i changed a little the way the enemies rape you, now when you get thrown, theres a random chance to fall either face-down or face-up, and of course, that means 2 completely different sets of rapes, being 1 per status(normal,turned,horny) x 2 = 6, plus a cum animation for everyone of them, THAT my friends is the really reason this bitch is taking me so long, i have to admit im VERY LAZYYYYY to make animations and most of all coming up with poses, so far i finished the wolf, all is left is the sounds, next ill do golemman (which im thinking of redesign too), and after that ill FINALLY will upload an update.
In some other minor notices i experimented trying to do an elevator, which actually worked, also i made mid-game save points that remember the exact position, hp, arousal, weapon equipped and everything else, so the game now looks more pro now.
Well this one hella big post so ill  shut up for now, i hope this somehow makes up for the long wait, and all i can hope is that the wait would be worth it.

PD: As you can see im well, and no, i didnt even notice mexico's situation, and no, im not a hikkikomori i do go outside (on weekends) and i have a job, and yes, this is the end of the PD XP.