lunes, 25 de julio de 2011

Progress Report

Been playing NamcoXCapcom all last week, about half game (i think), expect delays on updates.

Connection Lost...

sábado, 9 de julio de 2011

Bugs Section

I have added a Bug Report Section on the links up here to concentrate all the related bugs comments on one place for practical reasons.

On another note, im currently making the back up of all my things, now its just a matter of knowing which of my HDD is the bad one, in the mean time im gonna put mitsuko on my usb memory and work from ther so the development wont stop.

See ya.

Connection Lost...

viernes, 8 de julio de 2011

A very close call...

Well, last Wednesday, while doing just my regular stuff, my pc suddenly froze, the first thing crossing my mind was "The hell?! ... wait, no! my info!! i havent made a backup since i got my new pc (like a year or so)", then it began to make some weird click noise, luckily i restarted and after a few tries i got it to work again, so researching time, found that the noise means that the hard drive has a mechanical malfunction, and pretty much its as good as dead, because it has its days counted, luckily again, i have 2 hard drives on my pc (160 & 500 Gb), the only problem here is, that i still dont know which ones is going to die, because since that day it hasnt froze again, but dont worry, mitsuko X is safe and sound on a DVD.

The point here is, that until i found out which hard drive i must change i wont risk working on the game just to lost it, just so you know when you feel im taking too long to show signs of life.

Heh, its pretty funny, i have seen many posts from game creators saying that they wont continuing making the game because their pc broke, i guess making a game gets you cursed XD.

Well, as soon as i get this fixed up, ill let you guys know, so see you around.

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miércoles, 6 de julio de 2011

Future Plans

Well, now that it looks like i squashed every game-freeze bug, i'll now work on the attacking system, for that purpose i'll add the following:

-Crouch attack animation for the rest of the weapons
-Upward attack for spear and dagger
-More complex comboing (maybe i'll add a secondary button for hard meele attacks, not quite sure)
-These are just possibilities :
  -Ladder attack and dash attack
  -More weapons (though there will be only 3 types-sword spear and dagger)
  -More guns (well, actually types of ammunition, depends on what i think could fit into the game)

when i have something i like (how the hits "feel", combo counter etc), i'll add an update for you to try it, after that, ill go crazy adding more enemies, i just need the combat to complete the enemy template, so making more enemies will be just a matter of making the animations (ugh).

And after all that ill begin adding the corruption mode, yes you hear me well, the idea came to me mostly from MMBN 4 & 5 (and fairy fighting's fallen fairy finisher), and it will work in a similar fashion: you will have access to a powerful attack (this being a sexual attack, like in dirtyc101 game), but every time you use it youll become tainted by the virus (heh, it doesnt make much sense isnt it?), and when you are fully tainted, you will be able to damage the enemies only with that attack (which will have 3 animations depending on how tainted you are), thats the basic idea, i have still to figure how can you return to be normal and what penalties will the "dark" have on you.

Well, i hope that very very little update help you guys to bear the wait. See ya.

Connection Lost...