miércoles, 23 de septiembre de 2015

Just had an idea

Yeah...Drop this shit and focus entirely on drawing...

Kidding :P

Nah, for real, I just thought of this watching a source filmmaker animation of Jill that I like, she's being pounded by a hunter and what I like about that one is the expression she has and the position of her arms, which faintly suggests half way submitting to the hunter, and on one hand she's still holding her beretta, so I thought "wouldn't be cool is she let go of it as saying -ok, you win just fuck me-"; then I remembered that I'm making a shitty-ass game and I could do it myself.

So, basically, the idea is to make the weapon Mitsu is holding during H animations not invisible anymore, and aside from adding that drop weapon moment I mentioned, for the normal status, I can make a small animation showing her using the weapon to fend off the attacker and do a bit of damage, instead of the insta-stand up explosion thing that's going on right now.


lunes, 7 de septiembre de 2015

An unexpected delay

So, a month has passed on me again and I didn't prepare an update, honestly, I thought I still had another week :/

Anyway, ate least this time there's a reason (other than me being lazy). Ppl that follow me on tumblr or are fond to check swfchan know what I'm talking about. So I'll just let the link here for the ppl that don't know, so you can check for yourselves, there's a little story behind how this came to be, but I'll just say, that she has priority over everything else.

LINK: http://urielmanx7.tumblr.com/post/128610374423/the-hentaification-of-haruhi-suzumiya

That being said, it's a rather small project (at least that's the plan), but I will make an effort to prioritize SpacEscape for the time being, at least until I have something to upload, I had a goal already, to finish the wolf rape animation, I think everyone will be happy to see that worked on.

So, that's all for now, as always I won't give even a remote date for the update, just pray this other project doesn't distract me too much.