sábado, 11 de mayo de 2030


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one; also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road


lunes, 23 de abril de 2018

sábado, 21 de abril de 2018



More development, less fapping :D
Then again, I'm getting some interesting ideas for if/when I implement this recharge stations.

So, onto the progress thingy. No new demo to download yet; I've been tiding things up, making the controls as tight as I can; no much new anyway, just jumping and crouching attacks; I prefer to spent more time making sure everything works nice rather than just add shit and have it all fall apart.

Right now I'm trying to figure it out how Godot goes about using the GUI nodes, in the other hand, I'm trying to make the slide like in MM games where if you slide into a small corridor the slide persists until you get out of it; I though the is_on:ceiling function would be enough, but it doesn't trigger with the slide collision box, so when the slide ends you get stuck on the walls. Also waiting to get to the tutorials part (if there's one) that explains better collission boxes, because I need to be able to implement dynamic ones, I found a way myself, but I'm not sure if I found the right way, or just managed to do it very impractically.

Aside from that, I can now warp to different stages, and make the dbl jump to carry over and the item doesn't appear again if you already collected it. So that's basic movement, items and potential save file already tackled, remaining is health bars, enemies and sex animations, then I can move to another engine to test. But who knows how much will it take, so far I'd say I'm like halfway into the road map, so far things have been easy to do, but no one knows what future may hold. (that last line is a ref)

Anyway, you can go away now, shoo, nothing to see here-

jueves, 19 de abril de 2018

When you only wanted to...

Keep developing your game, and start making some new pervy crouch animation and end up doodling a sex animation instead and waste your day fapping away to victory...

Although I would be lying if I said I didn't liked it :V Specially the tittie bounce, but I do think the first one looks better, the other one I got a bit lazy a pulled a ToonPimp on it X(

martes, 17 de abril de 2018


Well, this is what I manged to get in these past few days, Godot (which apparently is pronounced Godó) seems very friendly, just as I imagined, a lot of shit is simplified in comparison from what I had to do in Flash.


Still very basic shit, so don't get your hopes high, I just started watching tutorials. Still haven't got to health bars and enemies, and I need to search advanced tutorials to see how do you implement dynamic hitboxes and the ins and outs of working with non 8bit frames for the animations.

-The slide can be canceled with jump, and by switching to the other direction.
-Replicated FlashMan's Stage from MM2 just for fun
-Should detect gamepads
-The punch animation seemed to get stuck sometimes (just jump to get out of it) but I couldn't get what are the conditions for that, try mashing with directions, see if you can figure that one out.

domingo, 15 de abril de 2018

First steps in Godot...

So, today I spent the day watching video tutorials for Godot, all beginner stuff, getting to know the Ui, how things are structured, nothing too practical for now. Hopefully next time I would have gotten to the juicy part of input keys and whatnot and I can actually upload the first ever  "playable" version.

domingo, 8 de abril de 2018

"#$%"# heat...

I think I'm coming with the flu, let's see how I wake up tomorrow.

domingo, 1 de abril de 2018


Next project that will never be done: My version of a Monster girl Battle-Fuck RPG

I got my last straw the other day when, yet again, I foolishly went and see what new H games were around, and after being disappointed again, I decided to teach these mofos how a good H BFRPG is made. (Like seriously, every monstergirls game I've ever tried has been a let down, even those monstergirl quest ones, imo Erotical Night is the best, but that doesn't mean it's good) 

Though kinda random I started with a harpy, but meh, I didn't really knew which monstergirl was good to start, I didn't wanted to start with the slime, that's for sure.

Get the demo here:

lunes, 22 de enero de 2018


It's a me, Urielman!

So, I just dropped by the other day and saw a high amount of comments on the "deep" animation, and  I didn't remembered so many, I guess that shows you how long has it been since I checked my own blog :P

Anyway, after reading some nice warmful comments, specially the angry ones (no, really, I'm glad that the game can still induce such a reaction, it means they really care :') I know because I would do the same). But I gotta say, some of you give me too much credit T-T

So, I decided I've tortured you enough so here's an update of me lifes that no one cares about.
Basically, no progress on godot, I hate the winter season, believe it or not, the cold makes me even more lazy, I even haven't drawn much at all, just commissions, not playing much either, just some Skyrim now that I noticed the script extender was released for the special edition, oh and a bit of Subnautica that just released, haven't got that since it was very early access.

So, as I've put on the picarto channel, I kinda want to wait until the cold settles down a bit (you have no idea how cold my room gets, like cooler than the outside, and no, I have no heater, I'm too cheap to buy one), to restart the streams and honestly everything else in general, having your feet into ice blocks and your fingers into popsickles somewhat deters me from wanting to do anything. You could say everything is "frozen" for now, no? ok...

I know, I know, "what the hell am I doing with my life" "I'm even serious anymore?" "Do I even care?"

The answers to all these and more will less likely be reveled in the next Bat-episode, at the same Bat-hour.

Besides, I've been doing this shit for 9 years, what's o a couple more? :P