miércoles, 9 de abril de 2014

Report

Ok, I have read your comments and I'm here to appease your worries.

As always, the game is not dead, relax, just (incredibly slow)-> name that reference and you win a cookie! ;)

I just recently finished adjusting the menus to the new size of window, so far the new arrangement looks decent.
As for the animations, I still have to do the standing for the daggers, and that will be technically done, and I say technically, because I would still have to fix some details here and there, for good looks only.
But since animating gets me soooo lazy, I think I'll start with the intro stage first, I'm just having trouble imaging it due to the fact that it will be linked to the intro in a way to make sense, but the intro has it is now will be changed (finally came up with a cool enough story), so most likely I'll have to do first the story (at least the beginning, something to justify all this mess), then the intro, and last the intro stage.

Regards.

domingo, 2 de marzo de 2014

Dead?

Hola
Primero que nada, sólo para dejar constancia que sigo vivo :P No se preocupen, tengo un set up cómo el de L en Death Note, así que cuando realmente me muera, aparecerá una nueva entrada que dirá "U IS DEAD" XD

Ok, en cuanto respecta a avances, hace poco decidí aumentar un poco el ancho de la pantalla del juego, ahora es 50% más ancha, lo que ayuda a ver a los enemigos antes de tenerlos en la cara, la verdad sí se sentía medio claustrofóbico el juego. Pero cómo ya se imaginarán, eso conlleva que tengo que actualizar alguno que otro elemento para que encaje al nuevo tamaño de pantalla, pero nada grave.

Saludos.
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Hi
Ok, first of all, just dropping by so everyone knows I'm still alive :P Don't worry, I have a set up like L form Death Note, so in the case I do die, a new entry will pop up saying : "U IS DEAD" XD

So, regarding the development, some time ago, I decided to make the window of the game wider, now is 50% wider than before, it helps a bit on the visuals, to be honest, the game felt a bit claustrophobic, and you couldn't see much longer ahead of you. And as you may have guessed, I will have to fix some things here and there so everything fits on the new size, but nothing big.

Regards.

lunes, 13 de enero de 2014

Just a quickie

Just to let you know I updated the HELP page with the fix for those who don't know how to open the game after downloading it, the number of ppl that ask about this error seems to have raised, so if any of you think the game files are corrupted because you can't open the .zip file, head over there to know how to fix it.

martes, 7 de enero de 2014

Need a ride?

Finalmente me decidí e hice el diseño completo de la nave de Mitsuko, me serán útiles en el intro y el final.
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Finally got around it and completed the design on Mitsuko's ship, might come in handy when making the intro and the ending.


viernes, 20 de diciembre de 2013

X-mas

Hola.
Bueno, ya que es bastante obvio que no hay forma en los mil infiernos que les regale un nuevo demo para navidad, les dejaré que vean lo que me trajo Santa para estas fechas >:D (Para los que no sabían, Haruhi es mi personaje favorito de anime)
PD: Si no me siguen aún en DA HF o Tumblr, a qué esperan? XD
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Hi
Well, since there's no way in hell that I can give you a demo for Christmas, I'll let you guys see what my present is >:D (For those of you that didn't knew, Haruhi is my all time favorite anime character)
PD: If you don't follow me yet on DA, HF or Tumblr, what are you waiting for? XD


miércoles, 18 de diciembre de 2013

A new feature

Hola.
 Pues nada acá con el reporte -cada venida de obispo- Hace no mucho alguien me contacto preguntandome si había alguna forma de respaldar los saves del juego, y yo le comente lo que ya todos saben que sólo yendo a la carpeta donde flash crea el .sol y bla bla bla total, que decidí hacer el intento de investigar de nuevo cómo lograr implementar los saves sin utilizar la función predeterminada de flash, ya sabía que se podía, en el juego Super Mario Bros Crossover, cargas y guardas como en block de notas, con un arshivo txt donde trae todas las variable que necesita el juego; y bueno, para no hacer el cuento más largo, encontré un tutorial de como cargar variables a traves de un archivo de texto, así que básicamente lo hallé, e intentaré implementarlo despúes de terminar con este siguiente update, no se me asusten.

Y hablando de updates, ya es tiempo de que sepan el por qué del incremento del tiempo que me está tomando realizar progreso.

La razón, es que desde el año pasado he estado trabajando en un comic web para un compa que me contacto vía Deviant Art, que básicamente es cómo un spin off de un libro que él escribió, entonces, cómo en esto de hecho me están pagando...pues le tuve que dar de cierta manera prioridad al comic, pero has sido un poco duro, ya que me estoy aventando todo, desde el sketch hasta poner los dialogos  e íncluso traducirlos al español (está disponible en Inglés, Francés y Español). Ahora bien, ya pasó un año desde eso, pero el proyecto va para largo, así que mientras mi jefe no se harte de mí y me despida, básicamente ese es mi "trabajo" y ha sido y será algo que me va a consumir tiempo para trabajar en el juego. Así que ya lo saben, y ahora viene la clásica promoción de la cosa esta XD; les dejo el link al final, por sí tienen curiosidad en que demonios he estado ocupado todo este tiempo.

Saludos

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Hi
Just passing by to leave the -once in a full moon- update. Not so long ago, someone contacted me
asking for a way to prevent the saves of the game to dissapear, this have ben asked before, and at that time I tried doing some research on how to implement saves in flash without using the default option with .sol files, at that time I didn't find anything so this time I decided to give it another shot, since I know for a fact that it can be done using .txt files, I saw in on the flash game Super Mario Bros Crossover, so this time I was lucky, I found a littel tutorial on how load variables through a .txt file into flash, so I think I'll try to implement that on the next update, don't worry, it doesn't mean this will slow down the progress on the current one.

Speaking of which, I think it's time you know.

I'm sure most of you have noted that the progress on the updates has been rather slow (more than usually) for quite some time; and the reason is that since last year, I've been working on a web comic for a dude that contacted me via DA, the comic being like a side story for the book he's wirting, which i'ts pretty long, he has planned 7, so, until my boss gets enough of me and fires me, I'll be working on this pretty much permanently for the time being, and since I'm actually getting paid for this, I kinda have to put this over the game, now, I'm not saying that I'm going to stop working on the game, just a heads up so you at least know the reason why I have slowed down the progress, this has been quite challenging since I have to do almost everything, from the initial sketch to putting the dialogues and translating them to Spanish (the comic is available in English, French and Spanish). So far I have finished the comic that corresponds to the first book, so you ca do the math on how much is left until the 7th. Anyway, that's that, and now comes the classic advertisement for it, so I'll leave the link to the site where you can read it, and if you get hooked, you can consider buying the book.

Regards.

LINK TO THE COMIC: http://www.sainaheart.com/home/?issue=1&page=0&epn=1 

domingo, 10 de noviembre de 2013

Updates

Hola
Sé que las actualizaciones han sido escasas en los últimos días (a este paso creo que saldrá primero Half Life 3 :P) pero bueno, aún hay esperanza, hoy pienso termniar lo referente a los CG's para los créditos, y por fin seguir con lo demás, la animación de jadeo después de un encuentro "cercano" con un enemigo ya funciona, sólo quiero agregarle algunos detallitos para que no vea tan mal programada x_x.

En otras noticias, pen se voló la barda y ma mandó un bunche de objetos para las stages del juego, y quedaron bastante bien, para esta actualización las podrán ver, realmente hizo un buen trabajo, sólo es cosa de que mi perezoao trasero se ponga a trabajar :P

Pero bueno, no se enfaden, o qué? pueden seguir enfadados después de ver a Chibi Mitsuko? :P

Saludos.
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So, yeah, lack of updates lately, sorry about that, still there's hope (man, at this rate Half Life 3 will come out before my game XD), today I plan on finish all related to the CG's and the credits, so I can finally move on the remaining things, the panting animation already works as intended, I just want to add some minor details so it's no so painfully obvious how bad coded it is x_x.
On other news, pen went the extra mile and made several objects for the stages, they really improved them, you'll see, I'll put them on this next update (that is, after my lazy ass gets back to work).

Well, so, after a such pathetic update, meet Chibi Mitsuko, I bet you won't be able to stay upset after looking at her little face :P

Regards.


lunes, 7 de octubre de 2013

Finally some progress :P

Hola
La mecánica de la animación de jadeo cuando te suelta un enemigo después de "lugar" contigo en horny ya está casi lista, sólo falta agregar un timer al enemigo que te acaba de soltar para que no ataque por un pequeño período de tiempo, para simular que está descansando después de la "actvidad física vigorosa", sin embargo, si otro enemigo se acerca y te ataca antes de que llenes la barra y te levantes se inicia el rape normalmente.

Saludos
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Hi
The panting animation it's almost done, I just need to apply a timer for the enemy that just grabbed you to not to attack, so it looks like it is resting after the rape, however, if another enemy approaches and attacks you, you'll get raped if you haven't fill the bar to get up.

Regards.

viernes, 6 de septiembre de 2013

New H-Game: PENDULUM


I got word form this by the author himself (cheshirecat), I didn't even knew of it before, so, we exchanged links (well, more like I added his to my blog :P), but anyway, he asked if I could check it out and give it a little spotlight here, and I'm happy to oblige, there's a say where I live "The fastest way to accomplish something, is to help someone achieve it", but anyway, moving on, so, I tried to give it a complete playthrough, but I couldn't find the time, and I just couldn't take my time to do this, there's a time limit, so all my opinions are based on the first couple of levels I played.

Well, so basically it's a 'tower' type of game (man, they have a category for anything nowadays) and what that means is that the game revolves around your char climbing a tower in a platformer 2D style, you can tell by the image above that it's art style is sprite base, there's also sprite sex, basically you climb the tower avoiding the female monster girls, at first it causes you no harm, but in the following levels, you are chasing by flowing lava, so any intercourse with them will take away precious time to climb and not die. Now, despite being low res sprites all around, they are remarkably well animated, I like when attention to detail is put in a game, and it's even more commendable when it's done with such low res graphics. Now, game play: The controls are very responsive (though myself am not a big fan of jumping with the UP arrow, but that's easily by passed with JoyToKey) and the difficult very refreshing, not insanely hard (at least to where I got) nor retarded easy (like so much ppl like it nowadays), particularly I liked the fact that when you die it looks like the game takes you to another beginning, I'm not sure what implications this haves (maybe it adds difficulty?) but it serves to incentive the player to try and not make mistakes.

Overall, a very good game to pass the time, as his author describes it, it's a casual sprite sex game, but the challenge is good enough to hold all together, so give it a try if you have the time, plus is very cheap  (3.50 US$) I don't think you'll dissapointed.

Here's the link for the ones of you that are interested:
http://dreamingofcheshirecat.blogspot.mx/p/pendulum.html


Regards.

viernes, 30 de agosto de 2013

A not so unrelated note.

 Hola
No he avanzado mucho que digamos desde el último update, apun sigo con los sketches base de las CG para los créditos, más sin embargo me aventé 2 sketches de Game Over, uno para el Slime, y otro para el Golem, ah, y Pen terminó el diseño del nuevo enemigo, la avispa (el cúal no verá nadie en acción hasta que el juego este totalmente terminado), y quería que les mostrará el preview (al final del post se los dejo). Cabe recalcar que este es, y será el último enemigo tipo insecto del juego, ya que la verdad a mí el fetiche de los insectos no me pasa en lo más mínimo.

También les dejó el preview de la CG para el game over del Slime, la pose es algo similar a la pose en estado "Horny", y quería saber sí les agradaría más que los GO fueran con poses que no se ven en el juego, o que sean más o menos iguales para no salir de sintonía, también lo dejo al final.

Saludos.
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Hi
Not much to add in regard updates, I still have the sketches of the CG's for the ending credits, but I did another couple sketches for the GO CG's, one for the Slime, and one for the Golem; not part of what I should be working on, but hey, it's an advance regardless, oh, and Pen finished the design for the new enemy, the wasp (which no one will see in action until the finished game) and wanted me to show it to you guys. It's worth noting, that this will be the first and last insect type enemy on the game, since I don't like the insect fetish so much.

Also I'll leave here, the preview of the GO cg I did for the Slime, it's very similar to the rape on horny in-game, so while we are at it, I wanted to ask you if you  would like more the GO cg's to be new pose, or resemble somewhat the animations from the game.

Regards.