lunes, 24 de noviembre de 2014


Whoah, almost didn't make it today. So anyway, the little quest to clear out my old bug list is still continuing, have gotten them all so far, currently working on one that is you shoot the golem with the ice gun directly below him (you shot up) you only do 1 dmg.


lunes, 17 de noviembre de 2014

Report# I DID IT

So...The other day I worked a bit on the game...I suggest you go to your local priest because this must mark the end of times :P
Joking aside, as I said I will, it wasn't anything big, but was important nonetheless, I decided that one of the reasons that were holding me back is that I have a bunch of little things unfinished that I neglected to do before adding more thing to the game, so I open up my old note pad and I'll go through it until I have cleared it up of things to do, that should do the trick.
Anyway, onto the juicy details, the first thing to greet me at the list was a small bug that made the ammo item to not fill your gun correctly when it had a certain amount of charge, turns out it was caused merely by a mistake on my part on the logic in the code, so, easy fix, and while I was on it, I added a numerical counter on it, which I can't believe I didn't put it in before, man, I just can't help to keep adding stuff, after seeing the numbers change while using the guns, I felt like the gauge it's a bit small, so now I want to add an option to boost the amount of ammo for each gun, and I know what you're thinking, "but Uriel, the guns suck, they are useless and not fun" I know, but I had -yet another thing to the to do list- the fix for that from a while now, you see how all 3 guns basically work the same way right, well I think the key is right there, so instead of 3 guns, only the electric one will be a gun, quick, lots of ammo but weak, then the ice one will be a shotgun, you'll fire a blast of "freezing compound" (most likely liquid nitrogen) which makes more sens than a weird cloud, and the flame one will be a flame thrower, a constant stream of bullets that will have great pushback, but low ammo, plus you won't be able to move while firing it, this one was the one that scares me, because I don't know if I will be able to code it right, but damn sure I'll try.

And on a final note, yesterday I played the new RoR game on the block called "DarkStar", and aside from the obvious flaws on the gameplay, I actually enjoyed it (though I won't be playing it again :P), not only for the almost consensual animations, but for the fact the gave me a huge boost on inspiration, well maybe not so big, but still, you see, in the game the chick you control has this gun right? and you find different types of shots for it, but, if you collect 2 of the same, that shot increases in power, and it's funny because I was playing and I was thinking "ok, this looks pretty much like your run-of -the-mill h game" but when I discovered that with the guns, I immediately wanted to play it more, it reminded me of an old school SNES game that I actually own called Cybernator, where you play a mecha in an space war, and it has 4 different types of weapons, your fist, standard vulcan, missiles and a laser beam, and if you search well enough the stages you will find power ups for them, each one has 4 levels, yeah...good times, anyways, I'm pretty sure you all know where this is going, but I have to, I can't just let this pass by, so yep, another one to the to do list.

Well, that's it for now I guess, to those that are wondering if this means I will finally resume development normally, well, I sure think it more of a yes than a no, but we'll see.


lunes, 10 de noviembre de 2014


*Sigh* Still trying to get back into the game. I'll try starting with little, cool things to add that can be done fairly quick so I don't get lazy, we'll see.


lunes, 3 de noviembre de 2014

Report# DEAD

Playing Deadrinsing 3...
Also watched some TAS videos on Metroid games that gave me some good ides for the game.

PS. Did I scare someone with the title? ;)


PS 2: LOL I just noted that I wrote "rinsing" instead of "rising", gotta clean up those zombies XD

lunes, 27 de octubre de 2014

Report # Motivation

Well, sorry for using the lazy card again, but these past weeks, I've found myself having less and less motivation to work on the game, and no, before anyone starts yelling "no! don't quit again!" I don't mean I don't want to finish the game, I just mean that I'm not feeling like working on it. I'm guessing the reason is that I have too much free time, yes, that is also a reason to not get work done, let me explain, a couple years ago, when I was going to work on a daily basis (6:00am-4:30pm), my free time were a mere 5 hrs or so per day, since I got home at 5:00pm, and it wasn't advisable to go to sleep too much past 10:00pm since the next day I had to wake up early, so what this did, believe it or not, was give me the push to work in the game since I had so little spare time and none to waste, and I made more progress in a week like that, than a week now, this "being your own boss" thing is killing me man! XD 

So, yeah, just to give you a heads up, I know the past updates have been about the intro story, but that's more mental work than anything, I have a draft in a note block, but in terms of actually opening the game project and do something, nope, none of that has been done lately. I have been in this kind of spot before in other things, but I really don't have like a plan to get out of this, I don't know, maybe a need a vacation? What do you guys do when you suddenly don't feel like doing what you like?


lunes, 20 de octubre de 2014

Report # Hinder by myself?

Not too much to report this time, other than I'm having a bit of trouble settling down on the intro back story or lack of. What I mean is that when I started working on it, and I actually put something on the screen, I thought "Mmm, this would look silly if I don't justify it somehow" then I proceed to add, or rather to think on how to justify that, and then I think the same again, so I'm having trouble finding the stop point, so as to not hinder the progress more than it is, but also have an intro story that is believable, I know this is a hentai game and as such, it doesn't need a super complicated or epic story, but I also want it to not have a bunch of enormous glaring plot holes or things that contradict each other, or make little to no sense.

Anyways, back to the drawing board.


martes, 7 de octubre de 2014

Report # Oops! I did it again...

Well, as long as the updates keep coming, right guys?

Anyways, the thing about the xml was successful, now I can load text into the game externally, I think I'll move all the text in the game like menus and the like to an xml file, that way if I decide to make a translated version of the game it will be much easier since I'll have all the text in one place. Also, I don't know if I already mentioned this before or what, but I got a strong dejavú sense when I saw this, and that's that I learned (again?) that you can embed fonts into the flash, this is most important, because it will ensure that however I put the text in the game, you'll see exactly the same.
Also during the week I talked a bit with the guy that's making the game MMXC ( and I was asking him how did he implemented some things, because his game is made on flash, it's 10 times bigger than mine and runs 10 times smoother, and he told me about this tecnique called "blitting" which is basically use on bit map object, and keep re drawing it pixel by pixel, so for example, for a running cicle, instead of having a movieclip in flash in which every frame is a different image, }I would just create a bitmap object via code, and then load externally each image of the animation and drawing it into the bitmap object, so, performance-wise,
I would be using just one object, no matter how many frames of animation a char has. And though this is pretty neat and all, I can't really change this far into development, it would take forever to convert all frames to images and then using the method, what I will do however, is try to apply this to the backgrounds, because it has always bothered me that they don't scroll smoothly, at the beginning of the development, I thought it couldn't be helped because of my pc (which was crap at the time), but now with an i7, a GTX660 and 16GbRam, they still don't move smoothly, even at 60fps, so I'm guessing it's because I'm implementing them so unpractical resources-wise, so hopefully using blitting I'll finally get rid of that, and if it works, I might even do parallax backgrounds, which I have always wanted to do.

Well, that's all for now folks.


martes, 30 de septiembre de 2014

Report # I'm Late!

Whoops! I know, I know, I forgot to post something yesterday, sowy.
Anyway, continuing with the text theme, the other day I was looking at some tutorials on how to load xml files into flash, I have looked that up before, but at the time I wasn't sure if I would need it, but now that I have settled down on the history, I have the perfect reason to use this method, I only hope it doesn't give too much trouble; but I think it will be worthy in the long run, if this works, I can implement dialogues in-game very easily, and that could lead to something that I have wanted to include but was afraid to try: cutscenes.
That reminds me, I have discussed this with Pen a couple of times, so let's give you guys something yo do in the meantime. How would you feel about Mitsuko having dialogue in the game? Can you picture her with a specific personality? Or are you fine with the classic mute hero thing? Let's hear it.


lunes, 22 de septiembre de 2014

Report # Feedback

Well, I gotta say I was very surprised and happy to see all the comments on the last entry, so many opinions and different points of views. I was beginning to think no one ever looked at this blog ;) Anyway, thank you so much for all the participation, it really helps. One thing no one commented about though was about the text (the legend and the bubble talk), do you think it's good? cheesy? bad? Btw, no, the chibi animations won't make it to the game, I think it would attract the wrong attention, child porn is becoming a very sensitive topic these days, and I don't think the game being associated with it (even when it's not loli, but I can see how ppl would mistake it) won't help in any way, plus, if I wanted it to be that way, I would have done it from the start...I guess I'll save those for a separate game, most likely a spin off, though I think no one would like to play it XP Still I'm gonna do it, don't think I won't, it don't make me no difference :)

Well, tell me on the comments how do you feel about the text, and I'll see you later.