lunes, 15 de diciembre de 2014

Report#Ready Set Go!

Hi
With the bug list done, I was finally able to start at least some work on the intro last week, some may remember that before going into this "break" busting bugs, I said I was having problems mailing the story, something about running against a wall trying to have things make sense, and the other day, inspiration finally came down below from the heavens and let me fill in those nasty little holes that bothered me, so, almost all the intro is done scripted, and I will start sketching the scenes this week, we'll see how that goes.

Regards.

lunes, 8 de diciembre de 2014

Report#Lazyness is good?

Hi
Ok, so I just finished yesterday with the last of the bugs on my list, and I gotta say, I can't believe how easy it was, as I was telling Kyrie the other day, all these bugs that seemed quite difficult at that time, now they all ended up being silly mistakes by my part, like wrong references and just code missing in parts where I said "how did I not saw this?", I guess all that time away from the game was indeed beneficial huh?
So, with that out of the way, I can resume working on the intro, polish somethings here and there and we would have a proper new beta to post, BUT, don't get your hopes too high, we are pretty deep into December, and you all know how this season gets, so don't expect a new version within this year...As always, I don't have an ETA, but for sure the next version will come in 2015 :P

Regards.

viernes, 5 de diciembre de 2014

lunes, 1 de diciembre de 2014

Report#Revelations

Hi
Well, the bug list is almost done, I fixed that bug with the health bar, and I have a pretty good guess on what's causing the 1 damage bug to the golem (I won't bore you with the details), but I couldn't get to it because I got carried away (big surprise) playing RE Revelations, but after that is done I think I can resume on working on the intro as planned and be done with this update already.

Regards.

lunes, 24 de noviembre de 2014

Report#Late

Hi
Whoah, almost didn't make it today. So anyway, the little quest to clear out my old bug list is still continuing, have gotten them all so far, currently working on one that is you shoot the golem with the ice gun directly below him (you shot up) you only do 1 dmg.

Regards.

lunes, 17 de noviembre de 2014

Report# I DID IT

So...The other day I worked a bit on the game...I suggest you go to your local priest because this must mark the end of times :P
Joking aside, as I said I will, it wasn't anything big, but was important nonetheless, I decided that one of the reasons that were holding me back is that I have a bunch of little things unfinished that I neglected to do before adding more thing to the game, so I open up my old note pad and I'll go through it until I have cleared it up of things to do, that should do the trick.
Anyway, onto the juicy details, the first thing to greet me at the list was a small bug that made the ammo item to not fill your gun correctly when it had a certain amount of charge, turns out it was caused merely by a mistake on my part on the logic in the code, so, easy fix, and while I was on it, I added a numerical counter on it, which I can't believe I didn't put it in before, man, I just can't help to keep adding stuff, after seeing the numbers change while using the guns, I felt like the gauge it's a bit small, so now I want to add an option to boost the amount of ammo for each gun, and I know what you're thinking, "but Uriel, the guns suck, they are useless and not fun" I know, but I had -yet another thing to the to do list- the fix for that from a while now, you see how all 3 guns basically work the same way right, well I think the key is right there, so instead of 3 guns, only the electric one will be a gun, quick, lots of ammo but weak, then the ice one will be a shotgun, you'll fire a blast of "freezing compound" (most likely liquid nitrogen) which makes more sens than a weird cloud, and the flame one will be a flame thrower, a constant stream of bullets that will have great pushback, but low ammo, plus you won't be able to move while firing it, this one was the one that scares me, because I don't know if I will be able to code it right, but damn sure I'll try.

And on a final note, yesterday I played the new RoR game on the block called "DarkStar", and aside from the obvious flaws on the gameplay, I actually enjoyed it (though I won't be playing it again :P), not only for the almost consensual animations, but for the fact the gave me a huge boost on inspiration, well maybe not so big, but still, you see, in the game the chick you control has this gun right? and you find different types of shots for it, but, if you collect 2 of the same, that shot increases in power, and it's funny because I was playing and I was thinking "ok, this looks pretty much like your run-of -the-mill h game" but when I discovered that with the guns, I immediately wanted to play it more, it reminded me of an old school SNES game that I actually own called Cybernator, where you play a mecha in an space war, and it has 4 different types of weapons, your fist, standard vulcan, missiles and a laser beam, and if you search well enough the stages you will find power ups for them, each one has 4 levels, yeah...good times, anyways, I'm pretty sure you all know where this is going, but I have to, I can't just let this pass by, so yep, another one to the to do list.

Well, that's it for now I guess, to those that are wondering if this means I will finally resume development normally, well, I sure think it more of a yes than a no, but we'll see.

Regards.

lunes, 10 de noviembre de 2014

Report#Trying

*Sigh* Still trying to get back into the game. I'll try starting with little, cool things to add that can be done fairly quick so I don't get lazy, we'll see.

Regards.

lunes, 3 de noviembre de 2014

Report# DEAD

Playing Deadrinsing 3...
Also watched some TAS videos on Metroid games that gave me some good ides for the game.

PS. Did I scare someone with the title? ;)

Regards.

PS 2: LOL I just noted that I wrote "rinsing" instead of "rising", gotta clean up those zombies XD

lunes, 27 de octubre de 2014

Report # Motivation

Well, sorry for using the lazy card again, but these past weeks, I've found myself having less and less motivation to work on the game, and no, before anyone starts yelling "no! don't quit again!" I don't mean I don't want to finish the game, I just mean that I'm not feeling like working on it. I'm guessing the reason is that I have too much free time, yes, that is also a reason to not get work done, let me explain, a couple years ago, when I was going to work on a daily basis (6:00am-4:30pm), my free time were a mere 5 hrs or so per day, since I got home at 5:00pm, and it wasn't advisable to go to sleep too much past 10:00pm since the next day I had to wake up early, so what this did, believe it or not, was give me the push to work in the game since I had so little spare time and none to waste, and I made more progress in a week like that, than a week now, this "being your own boss" thing is killing me man! XD 

So, yeah, just to give you a heads up, I know the past updates have been about the intro story, but that's more mental work than anything, I have a draft in a note block, but in terms of actually opening the game project and do something, nope, none of that has been done lately. I have been in this kind of spot before in other things, but I really don't have like a plan to get out of this, I don't know, maybe a need a vacation? What do you guys do when you suddenly don't feel like doing what you like?

Regards.





lunes, 20 de octubre de 2014

Report # Hinder by myself?

Hi
Not too much to report this time, other than I'm having a bit of trouble settling down on the intro back story or lack of. What I mean is that when I started working on it, and I actually put something on the screen, I thought "Mmm, this would look silly if I don't justify it somehow" then I proceed to add, or rather to think on how to justify that, and then I think the same again, so I'm having trouble finding the stop point, so as to not hinder the progress more than it is, but also have an intro story that is believable, I know this is a hentai game and as such, it doesn't need a super complicated or epic story, but I also want it to not have a bunch of enormous glaring plot holes or things that contradict each other, or make little to no sense.

Anyways, back to the drawing board.

Regards.