jueves, 11 de mayo de 2130

SPACESCAPE development Blog - URIELMANX7


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR metroidvania platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one(at least not a regular one for donations and then I give you content type);  also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

Or look at the top navigation bar

sábado, 16 de enero de 2021


jueves, 14 de enero de 2021

Mmm...Well, once again, I've added the head turn to the running animation. And once again I'm not so sure about it.Could it either be the base animation is not suited for that (meaning a more side view one will be better), or the actual head turn is too dramatic. Also, ignore the cute little cherry lollipop bouncing around.

domingo, 10 de enero de 2021

Status Report

 So, yeah, finally was able to get away from playing Dragons Dogma...again... Funny thing is was just a simple mini rage quit that did it when I died to some bullshit and lost some amount of progress (I don't even remember what is was ;V), but anyways , back to business.

If you can't remember, last thing I was doing is ladders, so this week (or rather, last week) I worked a bit more on that, and I still stumped by it, funny thing is, by the looks of it, the way I implemented them in Flash seems to be the right way, I had a main area the covers the ladder, so the player knows when there is a ladder, and also 2 other more areas, one at the top, one at the bottom, to know where the ladder begins and ends. That will be particularly useful this time for triggering and playing that little animation at the end that transitions the climbing pose to the idle one, instead of just being instant. 

The stump part comes from Godot itself, I kinda know how I want to make it, I just don't know exactly how to make it in Godot; and more funny enough, seems like no one is making ladders in their games anymore or something, because I found an alarming lack of info tutorials or help in that regard, maybe is because everyone either makes 3D fps's, or pixel platformers. But regardless, I'll set that aside from now, I'm confident it will come naturally along the way the more I know how to use Godot so I can figure it out how to make what I want.

Yesterday I made a climbing edge animation, and a couple sex ones, one doggy blowjob (side view), and recycled the dog's motion and just flipped Chibitsuko and voilá, doggy vaginal :V
Will be able to share that next week, because patrons get to see that shit earlier.

Regarding what's next. Probably the hud, health and losing mechanics. You know, the usual, like 3 hearts, you lose them and then the stage is reset and you respawn. Back when I made that last wolfie animation where its rubbing onto Chibitsuko and then ends in snuggle struggle in the floor, I made a few changes to its body parts, so the animations I had previously need to be reworked because they broke, that should come soon also, I want to add it to the game asap, if only to be running around for now.

EDIT: Oops, after coming back to check for comments, I realized that the animation I talked about in the post is one of those ones that I forgot still to post here, so...

sábado, 9 de enero de 2021


lunes, 4 de enero de 2021

New (Old) enemy idea


martes, 29 de diciembre de 2020

domingo, 20 de diciembre de 2020

Chibi mermaid design

 A couple of tries at the mermaid enemy. I tried to make her a bit more alien like, since the whole point of the game is space theme, having fantasy typical designs kinda doesn't fit. I also have a mind to change the wolf design to make it look otherworldly, hopefully I can nail it.  

SpacEscape Final Version

 Well, it is done. This is the final update for the flash version of the game. Whatever was left unfinished, will be left as that. I just needed to put this behind me in order to move forward.

I'd like to thank you for your patience, I know I'm a lazy sob, but know that I intend to see this shit through. Now, before some silly of you thinks it, I'M NOT SAYING GOOD BYE. This is me merely closing the flash game chapter down. I'm still making SpacEscape, the real one, in godot.

I'll leave the link HERE and also update the right bar. If you already have the previous version (Feb/20) there's really nothing new regarding the game itself, save for the included animations for the jellyfish and the wasp, you can find them in the folder "not included animations" .

Now, on to keep working on the chibi game and then remake SpacEscape; I feel like I've said this a million times.

domingo, 6 de diciembre de 2020

Repurposing the Golem

I had this idea earlier this week, from a gif I saw a long time ago of Metroid Zero Mission where Samus approaches one of those Chozo statues and lets it fuck her. And I thought, what if the golem wasn't a boss, but several statues scattered about, and to activate them, Mitsuko has to please them, and then they activate and either move out of the way, open a door or something, or give an item.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....