What is SpacEscape?
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.
Or look at the top navigation bar
So, yeah, finally was able to get away from playing Dragons Dogma...again... Funny thing is was just a simple mini rage quit that did it when I died to some bullshit and lost some amount of progress (I don't even remember what is was ;V), but anyways , back to business.
If you can't remember, last thing I was doing is ladders, so this week (or rather, last week) I worked a bit more on that, and I still stumped by it, funny thing is, by the looks of it, the way I implemented them in Flash seems to be the right way, I had a main area the covers the ladder, so the player knows when there is a ladder, and also 2 other more areas, one at the top, one at the bottom, to know where the ladder begins and ends. That will be particularly useful this time for triggering and playing that little animation at the end that transitions the climbing pose to the idle one, instead of just being instant.
The stump part comes from Godot itself, I kinda know how I want to make it, I just don't know exactly how to make it in Godot; and more funny enough, seems like no one is making ladders in their games anymore or something, because I found an alarming lack of info tutorials or help in that regard, maybe is because everyone either makes 3D fps's, or pixel platformers. But regardless, I'll set that aside from now, I'm confident it will come naturally along the way the more I know how to use Godot so I can figure it out how to make what I want.
Yesterday I made a climbing edge animation, and a couple sex ones, one doggy blowjob (side view), and recycled the dog's motion and just flipped Chibitsuko and voilá, doggy vaginal :V
Will be able to share that next week, because patrons get to see that shit earlier.
Regarding what's next. Probably the hud, health and losing mechanics. You know, the usual, like 3 hearts, you lose them and then the stage is reset and you respawn. Back when I made that last wolfie animation where its rubbing onto Chibitsuko and then ends in snuggle struggle in the floor, I made a few changes to its body parts, so the animations I had previously need to be reworked because they broke, that should come soon also, I want to add it to the game asap, if only to be running around for now.
EDIT: Oops, after coming back to check for comments, I realized that the animation I talked about in the post is one of those ones that I forgot still to post here, so...
A couple of tries at the mermaid enemy. I tried to make her a bit more alien like, since the whole point of the game is space theme, having fantasy typical designs kinda doesn't fit. I also have a mind to change the wolf design to make it look otherworldly, hopefully I can nail it.
Well, it is done. This is the final update for the flash version of the game. Whatever was left unfinished, will be left as that. I just needed to put this behind me in order to move forward.
I'd like to thank you for your patience, I know I'm a lazy sob, but know that I intend to see this shit through. Now, before some silly of you thinks it, I'M NOT SAYING GOOD BYE. This is me merely closing the flash game chapter down. I'm still making SpacEscape, the real one, in godot.
I'll leave the link HERE and also update the right bar. If you already have the previous version (Feb/20) there's really nothing new regarding the game itself, save for the included animations for the jellyfish and the wasp, you can find them in the folder "not included animations" .
Now, on to keep working on the chibi game and then remake SpacEscape; I feel like I've said this a million times.
I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....