lunes, 19 de enero de 2015

Report#Decisions

Hi
Ok, so I decided to give the CG thing a try, from a development point of view, I think it will be faster, and if it ends up not being the optimal solution, I can add those sketches to the unlockable content.

Regards.

lunes, 12 de enero de 2015

Report#STORYBOARD

Hi
Started the storyboard today. Debating with myself if I should use CG's on the intro or use game graphics only. 

lunes, 5 de enero de 2015

Report# Restarting

Ok, so last festivity of the season is tomorrow, so finally I'm free to start working properly again, I did some progress on the week, but nothing "tangible", more like some more planning on how will I actually draw the scene for the intro, so not all was lost.

Regards.

lunes, 29 de diciembre de 2014

Report#Busy! Busy! Busy!

Sorry folks, no update this time, week's been pretty hectic and no signs of of slowing down.

lunes, 22 de diciembre de 2014

Report#Spoilers

Hi ya'll
So, no much to report this time without spoiling the intro, but rest assured, progress was made ;)

Regards.

lunes, 15 de diciembre de 2014

Report#Ready Set Go!

Hi
With the bug list done, I was finally able to start at least some work on the intro last week, some may remember that before going into this "break" busting bugs, I said I was having problems mailing the story, something about running against a wall trying to have things make sense, and the other day, inspiration finally came down below from the heavens and let me fill in those nasty little holes that bothered me, so, almost all the intro is done scripted, and I will start sketching the scenes this week, we'll see how that goes.

Regards.

lunes, 8 de diciembre de 2014

Report#Lazyness is good?

Hi
Ok, so I just finished yesterday with the last of the bugs on my list, and I gotta say, I can't believe how easy it was, as I was telling Kyrie the other day, all these bugs that seemed quite difficult at that time, now they all ended up being silly mistakes by my part, like wrong references and just code missing in parts where I said "how did I not saw this?", I guess all that time away from the game was indeed beneficial huh?
So, with that out of the way, I can resume working on the intro, polish somethings here and there and we would have a proper new beta to post, BUT, don't get your hopes too high, we are pretty deep into December, and you all know how this season gets, so don't expect a new version within this year...As always, I don't have an ETA, but for sure the next version will come in 2015 :P

Regards.

viernes, 5 de diciembre de 2014

lunes, 1 de diciembre de 2014

Report#Revelations

Hi
Well, the bug list is almost done, I fixed that bug with the health bar, and I have a pretty good guess on what's causing the 1 damage bug to the golem (I won't bore you with the details), but I couldn't get to it because I got carried away (big surprise) playing RE Revelations, but after that is done I think I can resume on working on the intro as planned and be done with this update already.

Regards.

lunes, 24 de noviembre de 2014

Report#Late

Hi
Whoah, almost didn't make it today. So anyway, the little quest to clear out my old bug list is still continuing, have gotten them all so far, currently working on one that is you shoot the golem with the ice gun directly below him (you shot up) you only do 1 dmg.

Regards.