lunes, 15 de septiembre de 2014

Report # Distraction Bug

Hi y'all.
This week I didn't work at the game :( At first I was gonna say I got the lazy bug, but it was actually the distraction bug, and I guess you pretty much know what was the cause. The change on the blog title and BG had to do with this, the other day I was searching for my old sketches on  chibi Mitsuko as I like to call her, and thought I could improve her a bit, and I was quite happy with the result I spent a couple of days doing various drawings of her, and a few days ago, I started on a game project for my boss( you know, the comic I was doing, btw go here and check it if you haven't already:, that required making some draws in flash, so I decided that while I was at it, I could give it another go at trying to draw directly in flash, using my tablet, and you can see the result, it actually is not as bad as I thought. Anyway, long story short, While I was fiddling with drawing her, I thought of this game over screen idea, since I find her incredibly cute and stupidly hot in a sexual consensual environment, and even thought of instead of having the planned CG game over pics, I could have these little animations, but I figured some may not like her at all, so might as well ask for your opinion, now, take into account, that I will only do one or the other, not both, sooo...What do you guys think it's better, regular CG, or these chibi animations?


Here's an example of a regular CG:

lunes, 8 de septiembre de 2014


Hi, not too much to report this time, I did start with the animation of the intro, nothing too big, just started the "skeleton" of it if you will, I could have put a screenshot, but that kinda kills the point of the whole demo XP
In other news, you might have noted something different about the blog...Something in particular you just can't put your finger on it ;) The other day I was checking the design I did on chibi Mitsuko and tried to improve it, and I was happy with the result I said "Hey, I should put her advertising the blog" it also helps the blog to pop up on its own, I was never truly happy on using the template of blogger anyway, better have something of my own.

lunes, 1 de septiembre de 2014

Report #Progress?

Script is is coming along very nicely, it helped quite a bit as expected, I think by next week I can start animating.


lunes, 25 de agosto de 2014

Report # Play?

This time I didn't touched the game as per see, instead, I started working on the script for the intro (it will be an animation after all, so it kinda needs one), I think it will help ground this more easily so I have a plan when it's time to animate and avoid running around like a freaking headless chicken.


lunes, 18 de agosto de 2014

Report # I TOLD YOU

I told you! I knew it! I frigging knew it. The whole issue with the not spawning enemies was just due to a stupid mistake on my part, easy as pie to fix and now the intro level is pretty much done. Only a few more things to tweak, and then I'll do the intro sequence for the game.


lunes, 11 de agosto de 2014

lunes, 4 de agosto de 2014

Report # Angry Flash

Hi everyone.
So for today's report I did some fixing on the pause menu, added that when you up your stats, the number changes green to indicate you have put points into there, you know, just a little visual add. Semi busted the bug that sometimes makes that the controls don't work on the title screen, and I said semi busted because I fixed one of the triggers, and I know what the other trigger is, that for some reason, if you press esc (so far only tested that key, could be more) the controls just lock, I have yet to investigate why is this.

Speaking of that, flash got angry at me when I was trying to spawn a couple of enemies on the intro lvl, I had everything set up so all that is needed is just copy the movie clip that handles the spawning, but for some reason is not executing the code line that loads the enemy on the stage, weird, as I used the exact same thing for the current 2 playable stages, damn you forgotten gods of Flash.

In other news, kudos to good'ol Kyrieru for reminding me of a change that I was gonna make, but forgot for some reason, and that is to de-cheap the enemies, and what I mean by that is make them fair, like the slime instant attack animation, and the wolf attack pretty quick too, at least faster than the average reaction time, so it makes them feel unfair, like you can't even dodge unless you know what they are going to do. And the fun thing is that I already did that with the horse, he strikes ard but slow, though I think I did overdo it a bit, anyway, the refining for that will be for the next beta, after I finish the intro level.

So, that's all folks.


lunes, 28 de julio de 2014

Report # I should have know...

Well, I should have seen this coming, I knew it, no matter how small or insignificant some add ot the game seems, it always breaks something else...The other day a friend came home and I figured I'll let him test the intro level, and after he passed through it, and started playing the game, when he entered the first save room, Mitsuko spawned outside of it and into the nothingness she goes...So, now I have to do some detective work to see what the eff did I unknowingly changed to make it broke...
On another more happy news, I tweaked a bit (or a ton) the ledge grabbing, testing the intro level made realize how strict the timing was, at least for when the ledge is placed at your max jump height, so I started working on making it a bit more forgiving, and, as I stated above, something broke, I just was fiddling with the  ranges for the condition of the code, and that bug that makes the cam go flying and freeze the game returned, but luckily I was able to remove it for good this time, turns out the root of the bug was that for god knows what reason (must be one of Fash many mysteries) the line of code that tell Mitsuko to start the climbing animation wasn't being executed, and since in the last frame of that animation is where the code that makes the cam stop moving is, the cam just goes on and on, but I managed to code a somewhat of an error catcher, so now that there's a code that can determine that situation happening and do something about it, that bug should be impossible to trigger now....I hope.

Well that's all for now, now if you 'll excuse me, I have some bugs to squash.

lunes, 21 de julio de 2014

Report # Banana shoes (let's face it, I'll lose count eventually anyway)

Hi everybody.
So today's report goes as follows:
Started and pretty much completed the first draft of the intro/tutorial level, and started testing it out; now, for those of you that might not know, the purpose of this level is to layout most, if not all of the games rules, like basic mechanics, to if the game will have invisible walls or traps or whatever, it kinda is unfair to just throw the player on the game and expect him to know you could hit that specific wall in order to find some secret, then again, not all should be just blurted out for them, otherwise where would be the fun right?
Anyway, that's pretty much for now.


lunes, 14 de julio de 2014


Hi guys, well, as some of you may or may not know, this past weekend the EVO tournament took place, what is EVO you ask? only the most relevant fighting game tournament of the year, were ppl of all around the world gather to compete, and it goes from Friday to Sunday, and me, being a big fighting game fan, well, I think most of you know where this is going, to that I don't have anything to report this week, busy watching EVO, sorry XP