lunes, 27 de octubre de 2014

Report # Motivation

Well, sorry for using the lazy card again, but these past weeks, I've found myself having less and less motivation to work on the game, and no, before anyone starts yelling "no! don't quit again!" I don't mean I don't want to finish the game, I just mean that I'm not feeling like working on it. I'm guessing the reason is that I have too much free time, yes, that is also a reason to not get work done, let me explain, a couple years ago, when I was going to work on a daily basis (6:00am-4:30pm), my free time were a mere 5 hrs or so per day, since I got home at 5:00pm, and it wasn't advisable to go to sleep too much past 10:00pm since the next day I had to wake up early, so what this did, believe it or not, was give me the push to work in the game since I had so little spare time and none to waste, and I made more progress in a week like that, than a week now, this "being your own boss" thing is killing me man! XD 

So, yeah, just to give you a heads up, I know the past updates have been about the intro story, but that's more mental work than anything, I have a draft in a note block, but in terms of actually opening the game project and do something, nope, none of that has been done lately. I have been in this kind of spot before in other things, but I really don't have like a plan to get out of this, I don't know, maybe a need a vacation? What do you guys do when you suddenly don't feel like doing what you like?

Regards.





lunes, 20 de octubre de 2014

Report # Hinder by myself?

Hi
Not too much to report this time, other than I'm having a bit of trouble settling down on the intro back story or lack of. What I mean is that when I started working on it, and I actually put something on the screen, I thought "Mmm, this would look silly if I don't justify it somehow" then I proceed to add, or rather to think on how to justify that, and then I think the same again, so I'm having trouble finding the stop point, so as to not hinder the progress more than it is, but also have an intro story that is believable, I know this is a hentai game and as such, it doesn't need a super complicated or epic story, but I also want it to not have a bunch of enormous glaring plot holes or things that contradict each other, or make little to no sense.

Anyways, back to the drawing board.

Regards.

martes, 7 de octubre de 2014

Report # Oops! I did it again...

Well, as long as the updates keep coming, right guys?

Anyways, the thing about the xml was successful, now I can load text into the game externally, I think I'll move all the text in the game like menus and the like to an xml file, that way if I decide to make a translated version of the game it will be much easier since I'll have all the text in one place. Also, I don't know if I already mentioned this before or what, but I got a strong dejavú sense when I saw this, and that's that I learned (again?) that you can embed fonts into the flash, this is most important, because it will ensure that however I put the text in the game, you'll see exactly the same.
Also during the week I talked a bit with the guy that's making the game MMXC (https://www.youtube.com/channel/UCBQbixkIa8FYRvS18w9DcYQ) and I was asking him how did he implemented some things, because his game is made on flash, it's 10 times bigger than mine and runs 10 times smoother, and he told me about this tecnique called "blitting" which is basically use on bit map object, and keep re drawing it pixel by pixel, so for example, for a running cicle, instead of having a movieclip in flash in which every frame is a different image, }I would just create a bitmap object via code, and then load externally each image of the animation and drawing it into the bitmap object, so, performance-wise,
I would be using just one object, no matter how many frames of animation a char has. And though this is pretty neat and all, I can't really change this far into development, it would take forever to convert all frames to images and then using the method, what I will do however, is try to apply this to the backgrounds, because it has always bothered me that they don't scroll smoothly, at the beginning of the development, I thought it couldn't be helped because of my pc (which was crap at the time), but now with an i7, a GTX660 and 16GbRam, they still don't move smoothly, even at 60fps, so I'm guessing it's because I'm implementing them so unpractical resources-wise, so hopefully using blitting I'll finally get rid of that, and if it works, I might even do parallax backgrounds, which I have always wanted to do.

Well, that's all for now folks.

Regards.

martes, 30 de septiembre de 2014

Report # I'm Late!

Whoops! I know, I know, I forgot to post something yesterday, sowy.
Anyway, continuing with the text theme, the other day I was looking at some tutorials on how to load xml files into flash, I have looked that up before, but at the time I wasn't sure if I would need it, but now that I have settled down on the history, I have the perfect reason to use this method, I only hope it doesn't give too much trouble; but I think it will be worthy in the long run, if this works, I can implement dialogues in-game very easily, and that could lead to something that I have wanted to include but was afraid to try: cutscenes.
That reminds me, I have discussed this with Pen a couple of times, so let's give you guys something yo do in the meantime. How would you feel about Mitsuko having dialogue in the game? Can you picture her with a specific personality? Or are you fine with the classic mute hero thing? Let's hear it.

Regards.

lunes, 22 de septiembre de 2014

Report # Feedback

Well, I gotta say I was very surprised and happy to see all the comments on the last entry, so many opinions and different points of views. I was beginning to think no one ever looked at this blog ;) Anyway, thank you so much for all the participation, it really helps. One thing no one commented about though was about the text (the legend and the bubble talk), do you think it's good? cheesy? bad? Btw, no, the chibi animations won't make it to the game, I think it would attract the wrong attention, child porn is becoming a very sensitive topic these days, and I don't think the game being associated with it (even when it's not loli, but I can see how ppl would mistake it) won't help in any way, plus, if I wanted it to be that way, I would have done it from the start...I guess I'll save those for a separate game, most likely a spin off, though I think no one would like to play it XP Still I'm gonna do it, don't think I won't, it don't make me no difference :)

Well, tell me on the comments how do you feel about the text, and I'll see you later.

Regards.

lunes, 15 de septiembre de 2014

Report # Distraction Bug

Hi y'all.
This week I didn't work at the game :( At first I was gonna say I got the lazy bug, but it was actually the distraction bug, and I guess you pretty much know what was the cause. The change on the blog title and BG had to do with this, the other day I was searching for my old sketches on  chibi Mitsuko as I like to call her, and thought I could improve her a bit, and I was quite happy with the result I spent a couple of days doing various drawings of her, and a few days ago, I started on a game project for my boss( you know, the comic I was doing, btw go here and check it if you haven't already: http://www.sainaheart.com/), that required making some draws in flash, so I decided that while I was at it, I could give it another go at trying to draw directly in flash, using my tablet, and you can see the result, it actually is not as bad as I thought. Anyway, long story short, While I was fiddling with drawing her, I thought of this game over screen idea, since I find her incredibly cute and stupidly hot in a sexual consensual environment, and even thought of instead of having the planned CG game over pics, I could have these little animations, but I figured some may not like her at all, so might as well ask for your opinion, now, take into account, that I will only do one or the other, not both, sooo...What do you guys think it's better, regular CG, or these chibi animations?

Regards.




Here's an example of a regular CG:




lunes, 8 de septiembre de 2014

Report#Interface

Hi, not too much to report this time, I did start with the animation of the intro, nothing too big, just started the "skeleton" of it if you will, I could have put a screenshot, but that kinda kills the point of the whole demo XP
In other news, you might have noted something different about the blog...Something in particular you just can't put your finger on it ;) The other day I was checking the design I did on chibi Mitsuko and tried to improve it, and I was happy with the result I said "Hey, I should put her advertising the blog" it also helps the blog to pop up on its own, I was never truly happy on using the template of blogger anyway, better have something of my own.

lunes, 1 de septiembre de 2014

Report #Progress?

Script is is coming along very nicely, it helped quite a bit as expected, I think by next week I can start animating.

Regards.

lunes, 25 de agosto de 2014

Report # Play?

Hi
This time I didn't touched the game as per see, instead, I started working on the script for the intro (it will be an animation after all, so it kinda needs one), I think it will help ground this more easily so I have a plan when it's time to animate and avoid running around like a freaking headless chicken.

Regards.