jueves, 11 de mayo de 2130

SPACESCAPE development Blog - URIELMANX7

IF YOU NEW HERE YOU PROBABLY WONDERING...

What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR metroidvania platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one(at least not a regular one for donations and then I give you content type);  also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

DOWNLOAD LINKS =>
Or look at the top navigation bar

domingo, 20 de septiembre de 2020

I did a thing


 

sábado, 19 de septiembre de 2020

sábado, 12 de septiembre de 2020

A little trip down the memory lane.

The evolution of Mitsuko's running animations :V
I thought it would be cool to put them side to side to compare, marvel at the horros.
Like, honestly, I almost wanna think all these were made by different ppl X_X

Also, remember that I'm not switching to a chibi style. The remake of SpacEscape will be regular style, I'm only making a small chibi game to practice in Godot before I start SE again.




 

miércoles, 9 de septiembre de 2020

Last Time

OK,can post this here now. Patrons got to see it a few days earlier.
Also, this will be the last time I post a sex animation. Wouldn't want to spoil them before the game is even finished.



 

sábado, 5 de septiembre de 2020

Casual 10hr stream, don't worry about it...

 So... Had literally nothing better to do today, decided to stream, and ended up being a 10hr stream out of the blue.


Got a Some work done:






viernes, 4 de septiembre de 2020

Ultradirector's Log#123

Vat this? Clothes? What madness is this?!

On a serious note, I'm still not entirely sure how I'm gonna handle different outfits in Godot. My biggest fear is that I will have to have a separate sprite variation for each outfit, so for example, if Mitsuko's animations are 500 frames, that number will be multiplied by the number of clothes in the game, so at the very least 1000 (clothed and naked), up to whatever it is, that's a lot of images, so. Let's hope Godot has some sorta way to nest sprites inside themselves, so I can use a variable to control what sprites are shown.

Mmm... Now that I think more about it, I think it's irrelevant, because to use the frames in Godot, I have to export them to png anyway. There's also the issue of alignment, if I were to export just the clothes, most likely they won't fit exactly since they would be different dimensions- speaking of dimensions, there's the resolution thing, I'm guessing I should start making them for 1080p full screen use for starters. 

jueves, 3 de septiembre de 2020

Ultradirector's Log #69

 Wasting time making random shit instead of making actual useful animations to start playing in Godot.




martes, 1 de septiembre de 2020

A little poll.

 https://www.patreon.com/posts/41143150

I guess if you don't have an account (it's a public post, so at the very least you will be able to see it), just answer here, 1 or 2.

IT BEGINS