lunes, 21 de julio de 2014

Report # Banana shoes (let's face it, I'll lose count eventually anyway)

Hi everybody.
So today's report goes as follows:
Started and pretty much completed the first draft of the intro/tutorial level, and started testing it out; now, for those of you that might not know, the purpose of this level is to layout most, if not all of the games rules, like basic mechanics, to if the game will have invisible walls or traps or whatever, it kinda is unfair to just throw the player on the game and expect him to know you could hit that specific wall in order to find some secret, then again, not all should be just blurted out for them, otherwise where would be the fun right?
Anyway, that's pretty much for now.


lunes, 14 de julio de 2014


Hi guys, well, as some of you may or may not know, this past weekend the EVO tournament took place, what is EVO you ask? only the most relevant fighting game tournament of the year, were ppl of all around the world gather to compete, and it goes from Friday to Sunday, and me, being a big fighting game fan, well, I think most of you know where this is going, to that I don't have anything to report this week, busy watching EVO, sorry XP


lunes, 7 de julio de 2014


Not so much this time fellas, been busy reinstalling all my mods on Skyrim using MO; but nevertheless, at least I managed to get started on the intro level, I have pretty much all the idea of how I want it, as in, the small places that will teach you each control, just not have thought about how connect them, but once I have all individual "stages" everything else should fall in pace by itself.


lunes, 30 de junio de 2014


This time a bit of a make up was done, fixing some details on the menus and such, made a couple more tiles for the lab area, and I tested thoroughly that Mitsuko's hair and gloves change color immediately after you change weapon types in her different poses, like running jumping, etc, only thing left for that is a small glitch when you change weapon while running, specifically from melee to ranged, she will go to the gun running animation, but the gun appears after like half a second.

Also did some planning with Pen yesterday regarding enemies, and since there's a lot of ppl asking about that I guess I can leak a bit or 2 of info here.
Ok, here's the thing, as you all know, I'm the world's slowest H-game developer there is right? so, in order to keep this thing on a do-able goal, the game won't have say an standard amount of stages, like 8, otherwise I'll never finish this, so the game is planned to have 3 main stages plus a final one, so, for each stage there's gonna be 4 types of enemies, and with the 4 bosses planed, we have a grand total of 16 enemies to fill up all spaces on the gallery mode, I wasn't sure if I would fill all 16 spots, but thanks to Pen's amazing work, we are half way done; as for what kind of enemies there will be, that one I can't tell you until I've deal with the status bug and I have completed the combat system the way I want.

Ok, so that's all for now.


domingo, 22 de junio de 2014

Didn't think I would actually do it HUH?!

Well, here's the mini report for this week.
Finished the animation for changing weapons, squashed that bug like a boss >.< And, as a bonus, a little nasty glich that annoyed me for the longest time went down too, which was that one that when you change weapon types, Mitsuko won't update her stance immediately.
And lastly, I added the ability to skip the end credits IF you have beaten the game at least one, so you don't skip it by mistake.

Ok, so that's all for now, and I'll see you next time, please like and subscribe and all that good stuff XP


domingo, 15 de junio de 2014



Busted a little nasty bug I encountered the other day while playtesting, where a wolf knocked me down and I landed on the very edge of a platform and fell and got stuck on the ledge grabbing animation.

Small updated, but nothing much else happened, I'll try to at least keep these coming up, small, but constant, I'll try to post something every Sunday/Monday.


domingo, 18 de mayo de 2014


Finished the standing animations for the daggers for standing and running, also started the animations for changing weapons, but of course, no matter how small the add-on, I got stuck on bugs.


miércoles, 9 de abril de 2014


Ok, I have read your comments and I'm here to appease your worries.

As always, the game is not dead, relax, just (incredibly slow)-> name that reference and you win a cookie! ;)

I just recently finished adjusting the menus to the new size of window, so far the new arrangement looks decent.
As for the animations, I still have to do the standing for the daggers, and that will be technically done, and I say technically, because I would still have to fix some details here and there, for good looks only.
But since animating gets me soooo lazy, I think I'll start with the intro stage first, I'm just having trouble imaging it due to the fact that it will be linked to the intro in a way to make sense, but the intro has it is now will be changed (finally came up with a cool enough story), so most likely I'll have to do first the story (at least the beginning, something to justify all this mess), then the intro, and last the intro stage.


domingo, 2 de marzo de 2014


Primero que nada, sólo para dejar constancia que sigo vivo :P No se preocupen, tengo un set up cómo el de L en Death Note, así que cuando realmente me muera, aparecerá una nueva entrada que dirá "U IS DEAD" XD

Ok, en cuanto respecta a avances, hace poco decidí aumentar un poco el ancho de la pantalla del juego, ahora es 50% más ancha, lo que ayuda a ver a los enemigos antes de tenerlos en la cara, la verdad sí se sentía medio claustrofóbico el juego. Pero cómo ya se imaginarán, eso conlleva que tengo que actualizar alguno que otro elemento para que encaje al nuevo tamaño de pantalla, pero nada grave.

Ok, first of all, just dropping by so everyone knows I'm still alive :P Don't worry, I have a set up like L form Death Note, so in the case I do die, a new entry will pop up saying : "U IS DEAD" XD

So, regarding the development, some time ago, I decided to make the window of the game wider, now is 50% wider than before, it helps a bit on the visuals, to be honest, the game felt a bit claustrophobic, and you couldn't see much longer ahead of you. And as you may have guessed, I will have to fix some things here and there so everything fits on the new size, but nothing big.


lunes, 13 de enero de 2014

Just a quickie

Just to let you know I updated the HELP page with the fix for those who don't know how to open the game after downloading it, the number of ppl that ask about this error seems to have raised, so if any of you think the game files are corrupted because you can't open the .zip file, head over there to know how to fix it.