UrielManX7
One asset I have a sneaking suspicion I'll need a lot going forward.
UrielManX7
Goddammit. The gallery was sorta working and now it broke again. All because of trying to whip something for the slime as kind of compensation for taking it out temporarily until I've made the necessary animations to fit the new grab to sex flow.
UrielManX7
Ok, gallery is working now. Just need to tight a few loose ends with moans and sounds not playing.
UrielManX7
Starting of the gamu
https://vimeo.com/773156502
UrielManX7
Welp, I did it again, got me into one of my patented lazy streaks, so close to finishing the current work load.
So, here, to buy me some time, have some backstage shit.
Some mock ups I made forever ago in last stream; to start setting up the slime for the grab states like the wolf has; still don't know if I'll use these.
For a reminder, this is how the grab into sex flow looks like:
Initial grab (AKA Grab phase)
- Grab loop
- Grab Idle (normal, turned, horny)
- Grab Struggle
- Normal (Trying to get out)
- Charm (Get into sex ASAP to minimize dmg)
Sex phase
- Sex (normal, turned, horny)
- Cum
Release
UrielManX7
Ok, I finally touched the game today. I wanted yesterday, but I didn't had time, I was prepping for hanging out with my friends for the first time after plague,Inc IRL started.
But anyways, first task was to remember what the hell was I doing last time; which was figuring out why the save wasn't working all of a sudden. And I found the culprit, code line order. See, back in flash I don't know if this was an issue also, since when I updated the save/load code, I just copy the save section onto the load section, and invert the sentences, like in save it would say
SaveFile = varialbe
so in load I just inverted it to variable = SaveFile
, so if the order was an issue there, I never knew. But it sure is here in godot, you have to load the values in the exact same order you saved them in, otherwise you get the values all scrambled and get sent to the shadow realm (Btw, anyone playing Master Duel? send me an invite -981-677-184).
One way to avoid having to be very careful in the order of the code, is to put all variables involved into a dictionary; which is a type of array that has labels for each value, so it's very user friendly. I actually use dictionaries to store the stats of enemies and special shoots, issue is, if I'm to do that for all variables that need to be save/loaded, I need to go through every single script and change every instance; which in hindsight, I should probbly do now that the code is relatively small. But the more important part, is the lesson I've learned for when I start the remake.Which brings me to my next point. I was thinking the other day, I should at least go and create the project file for SpacEscape remake, so I can start throwing in there (a blank script) all the bits and tips I'm learning, because it would be stoopid to trust my memory. And then I though "What should I call it, actually?", like, do I literally name it SpacEscap: Remake? Or just SpacEscape? nd let ppl get confused which version they are referring to?
UrielManX7
Started doing test runs now that supposedly everything is ready. Current status: Battling bugs.