lunes, 28 de julio de 2014

Report # I should have know...

Well, I should have seen this coming, I knew it, no matter how small or insignificant some add ot the game seems, it always breaks something else...The other day a friend came home and I figured I'll let him test the intro level, and after he passed through it, and started playing the game, when he entered the first save room, Mitsuko spawned outside of it and into the nothingness she goes...So, now I have to do some detective work to see what the eff did I unknowingly changed to make it broke...
On another more happy news, I tweaked a bit (or a ton) the ledge grabbing, testing the intro level made realize how strict the timing was, at least for when the ledge is placed at your max jump height, so I started working on making it a bit more forgiving, and, as I stated above, something broke, I just was fiddling with the  ranges for the condition of the code, and that bug that makes the cam go flying and freeze the game returned, but luckily I was able to remove it for good this time, turns out the root of the bug was that for god knows what reason (must be one of Fash many mysteries) the line of code that tell Mitsuko to start the climbing animation wasn't being executed, and since in the last frame of that animation is where the code that makes the cam stop moving is, the cam just goes on and on, but I managed to code a somewhat of an error catcher, so now that there's a code that can determine that situation happening and do something about it, that bug should be impossible to trigger now....I hope.

Well that's all for now, now if you 'll excuse me, I have some bugs to squash.

4 comentarios:

  1. Great work! Im sure you will figure it out sometime later so relax :D keep it up uriel

  2. Would it be possible to have the camera to follow the point of (x) where Mitsuko is? suppose point (x) were of ten or so points, it would pan back to the point of (x)? I'm not much of a coder, but I understand a little.

    1. That's the normal behavior of the cam, she moves, the camera follows, alongside the hud and what not, thing is, or was, that during the climbing animation in particular, Mitsuko's position doesn't actually move, it's just an optical ilussion, so I had to code a small function so the camera will move during those frames to create the illusion of movement. But at any rate, it is fixed, as I said.

  3. Suerte para luchar contra todos esos Bugs del mal >-<