jueves, 12 de enero de 2017

CHOCOLATE!

So, the other day, while I was in the bathroom (truly is the best place to think :v), I came up with a easy enough way to finally implement that nice stop when hitting things, which I for one think is so much needed, because right now it feels like you're just hitting air, even when you're hitting enemies.
So, when I was testing the initial "sketch" code for it, I noted that I did something to the wolfs and their jump attack is all fucked up, that's what I get for fiddling with the code when I've been away from it for so long. So, after I'm done fixing that, and if the "hit stop" doesn't prove too difficult to do, I'll update the beta with that.
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Only problem is that I decided to try again Dragons Dogma online again now that I have win10 and did a format (for some reason last time the launcher got stuck on the version check); and now it worked, just a couple hours until it's done downloading...

7 comentarios:

  1. So each hit on an enemy will make a sort of stop effect? kinda like a fighter game?

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    Respuestas
    1. Yes, just to have some sense of weight, and make hits more satisfying

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  2. Maybe it would ease a bit the fighting, too.

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  3. Respuestas
    1. That's weird. the comment below you is pushing you up, because he/she has wind in thier name? impossible, that comment came after yours...

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  4. Waiting for a new version really hard. I'm so excited! :3

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