EDIT: The first milestone will be matching whatever content I had going with the first gogot thingy.
I'll leave a link for the curious. HERE
So... Had literally nothing better to do today, decided to stream, and ended up being a 10hr stream out of the blue.
Got a Some work done:
Vat this? Clothes? What madness is this?!
On a serious note, I'm still not entirely sure how I'm gonna handle different outfits in Godot. My biggest fear is that I will have to have a separate sprite variation for each outfit, so for example, if Mitsuko's animations are 500 frames, that number will be multiplied by the number of clothes in the game, so at the very least 1000 (clothed and naked), up to whatever it is, that's a lot of images, so. Let's hope Godot has some sorta way to nest sprites inside themselves, so I can use a variable to control what sprites are shown.
Mmm... Now that I think more about it, I think it's irrelevant, because to use the frames in Godot, I have to export them to png anyway. There's also the issue of alignment, if I were to export just the clothes, most likely they won't fit exactly since they would be different dimensions- speaking of dimensions, there's the resolution thing, I'm guessing I should start making them for 1080p full screen use for starters.
Wasting time making random shit instead of making actual useful animations to start playing in Godot.
https://www.patreon.com/posts/41143150
I guess if you don't have an account (it's a public post, so at the very least you will be able to see it), just answer here, 1 or 2.
I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....