martes, 29 de septiembre de 2020

Progress Update

 Basic animations are virtually done. I expect to start coding in Godot within this week.
EDIT: The first milestone will be matching whatever content I had going with the first gogot thingy.
I'll leave a link for the curious. HERE







jueves, 24 de septiembre de 2020

Meet: Mitsuko


 

domingo, 20 de septiembre de 2020

I did a thing


 

sábado, 19 de septiembre de 2020

sábado, 12 de septiembre de 2020

A little trip down the memory lane.

The evolution of Mitsuko's running animations :V
I thought it would be cool to put them side to side to compare, marvel at the horros.
Like, honestly, I almost wanna think all these were made by different ppl X_X

Also, remember that I'm not switching to a chibi style. The remake of SpacEscape will be regular style, I'm only making a small chibi game to practice in Godot before I start SE again.




 

miércoles, 9 de septiembre de 2020

Last Time

OK,can post this here now. Patrons got to see it a few days earlier.
Also, this will be the last time I post a sex animation. Wouldn't want to spoil them before the game is even finished.



 

sábado, 5 de septiembre de 2020

Casual 10hr stream, don't worry about it...

 So... Had literally nothing better to do today, decided to stream, and ended up being a 10hr stream out of the blue.


Got a Some work done:






viernes, 4 de septiembre de 2020

Ultradirector's Log#123

Vat this? Clothes? What madness is this?!

On a serious note, I'm still not entirely sure how I'm gonna handle different outfits in Godot. My biggest fear is that I will have to have a separate sprite variation for each outfit, so for example, if Mitsuko's animations are 500 frames, that number will be multiplied by the number of clothes in the game, so at the very least 1000 (clothed and naked), up to whatever it is, that's a lot of images, so. Let's hope Godot has some sorta way to nest sprites inside themselves, so I can use a variable to control what sprites are shown.

Mmm... Now that I think more about it, I think it's irrelevant, because to use the frames in Godot, I have to export them to png anyway. There's also the issue of alignment, if I were to export just the clothes, most likely they won't fit exactly since they would be different dimensions- speaking of dimensions, there's the resolution thing, I'm guessing I should start making them for 1080p full screen use for starters. 

jueves, 3 de septiembre de 2020

Ultradirector's Log #69

 Wasting time making random shit instead of making actual useful animations to start playing in Godot.




martes, 1 de septiembre de 2020

A little poll.

 https://www.patreon.com/posts/41143150

I guess if you don't have an account (it's a public post, so at the very least you will be able to see it), just answer here, 1 or 2.

IT BEGINS

 

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....