Yeah...Drop this shit and focus entirely on drawing...
Kidding :P
Nah, for real, I just thought of this watching a source filmmaker animation of Jill that I like, she's being pounded by a hunter and what I like about that one is the expression she has and the position of her arms, which faintly suggests half way submitting to the hunter, and on one hand she's still holding her beretta, so I thought "wouldn't be cool is she let go of it as saying -ok, you win just fuck me-"; then I remembered that I'm making a shitty-ass game and I could do it myself.
So, basically, the idea is to make the weapon Mitsu is holding during H animations not invisible anymore, and aside from adding that drop weapon moment I mentioned, for the normal status, I can make a small animation showing her using the weapon to fend off the attacker and do a bit of damage, instead of the insta-stand up explosion thing that's going on right now.
Thoughts?
Kidding :P
Nah, for real, I just thought of this watching a source filmmaker animation of Jill that I like, she's being pounded by a hunter and what I like about that one is the expression she has and the position of her arms, which faintly suggests half way submitting to the hunter, and on one hand she's still holding her beretta, so I thought "wouldn't be cool is she let go of it as saying -ok, you win just fuck me-"; then I remembered that I'm making a shitty-ass game and I could do it myself.
So, basically, the idea is to make the weapon Mitsu is holding during H animations not invisible anymore, and aside from adding that drop weapon moment I mentioned, for the normal status, I can make a small animation showing her using the weapon to fend off the attacker and do a bit of damage, instead of the insta-stand up explosion thing that's going on right now.
Thoughts?