Hey.
I thought of dropping by and letting you know what is currently going on.
In terms of the game maker test.
I actually have already watched the first tutorial on making a platformer, not too long ago after I finished the space shooter one. The problem was, that the tutorial I watched, seemed like the guy did it very simple (it was about movement, jump and collision, gravity, that sort of thing), for the sake of the tutorial, and that fired up red lights in my head, because that's exactly how I started SpacEscape, making it to just work, not necessarily the best way, and look how many problems that caused over the years. So I tried to search for other ones, but I couldn't find any that were current, all were years old, which I guess means that either nothing added on GM2 changed the way you code the physics significantly, or it doesn't really matter, since there's no "right" way to do it, since each game has its own feel on it, so.
Anyway, long story short, I left that in the back burner because of that, but I guess I will jsut bite the bullet and go with it.
Regarding the flash game.
Now that the hairstyle crisis is over, I'm ready to start remaking the CG for the end credits, and finish the GoR ones. Which I started the other day. Probably should stream that huh? :V
As for the Ending ones, I'm debating between using Chibitsuko for those or not.
And lastly, for a more technical description:
To Do List: (In no particular order or priority)
- Finish upgrading the sprites/animation of Chibitsuko for the test game to better color and shading.
- Continue making animations/assets for the Chibitsuko.
- Update hairstyles of Flash assets for both Mitsukos
- Do the CG for the end credits (Flash game)
- Finish GoR images (Flash game)
- Continue the GM tutorial learning
- Add the old CG's as unlockables for the Flash game
- Debug the shit to ensuere it works.
- Finish anything else left so I can put to rest the Flash version.
- Stop wishy washy and settle down on the design and flow, etc, etc, so I can continue making the Haruhi dress up game-thingy.
- And obviously, test Unity and Unreal, choose an engine and start the real SpacEscape :V
List is not big, but don't let that fool you, each bullet point is worth months of work, so.
Well, I guess that's all for now.
Stream this Saturday, either work on the CG's or actually coding the thing sfrom the GM tutorial in the test file I started.