lunes, 27 de noviembre de 2023

Report

 Added the normal jump and atk jump tp the wolf as well as adding some stagger animation to both enemies when hit with a charged attack. I also added a small (albeit game breaking) pushback when you hit them with a regular shoot, the idea is if you spam bullets on them, they get slowed down, but I need to work on that.
I also added s chase timer because before it was like mandatory whenever you hit an enemy so they could do nothing but chase instead of getting hit, chase you and attack you. Buuut as expected just doing that broke a whole lot of shit because when the timer ended it was overriding the state of the enemy so all kinds of wonky behaviors were happening Still happening, that's whay I don't have a video this time, it all ended too borked I'm embarrassed to show. I swear to god, I spend 10% of the time actually adding shit and the rest trying to fix whatever the new thing broke.

Oh, and lastly, I added a "bored" idle animation if you let chibi still for 15 secs, inspired by CSoTN.



domingo, 19 de noviembre de 2023

Stream

Last stream. Made the shot and charging a bit more visually pleasing and the slime can jump obstacles now. Gotta update the wolfie to do the same.


 


Streaming

Today's strim. Warm up strim, just to get the ball rolling to start streaming again.
Tomorrow will be work on the game, if you wanna see how not to make a game, come picarto.tv/UrielManX7



 

jueves, 16 de noviembre de 2023

Mini poll

Chat, give your opinion on this.

I was just adding a knockback to enemies when they are hit, but on the initial experimental test, I wasn't able to tell if the knockback worked since the enemy continue its normal behavior, so it got me thinking "oh I need a hurt stage", but then, since chibi game will be gun only, I'm torn on whether enemies should react to being shot or not AKA stagger, as in being interrupted by being hit like chibi is.

Back to Bloging

Discord account got disabled (Oh No! Anyway), so back to Blogger.


This is what I've been doing lately. Almost done setting up slime animations, I still need to some sex ones to fill the different arousal variations and grab things, but I've done the attack and grab ones enough to test the slime and finally know if the thing I did to have a master code for enemies will pay off to implement new enemies later on, since they share 90% of the behavior, the real difference are the animations really.

So right miaow the slime works as making a jump attack when chibi has her clothes, once nekked the slime does the grabby tenty thingy; working fine so far; I even managed to make it so the slime bounces off walls in the opposite direction and has a bounce animation when it touches the ground again (I know that gif looks janky, it's from when I started making the jump attack).
Then I made a dizzzy animation for when you "kill" them, which in the end chibi's gun is more of a stun gun because you're not supposed to harm the creatures (too valuable research or something), so you shoot them, you stun them, and then you capture them by crouching on top of them when dizzy (I was thinking on making a dizzy animation for wolfie, but the going to sleep one works well). I did had to make a slight modification because in the tutorial, I have these type of doors that open when you defeat a particular enemy, but if you can't get close to the enemy to capture it, it doesn't count as defeated, so I changed that when you stun them, it counts as defeated, also added a message like the dmg numbers saying "STUN" for extra flavor. That was the last thing I did, had to dig quite a bit to remember how and where the heck was the code for spawning messages, curse me for taking such long breaks.
There's also a weird issue where the slimes hp bar doesn't work properly as the wolfie, which is super weird because both are using the same code, literally; the issue being the bar doesn't update quickly, so if you spam shots, they register only so fast, I might have an idea of what it is, but that's other thing to work on.

So, to summarize, finish the corresponding animations, test and release. 

That's all for now.



Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....