Discord account got disabled (Oh No! Anyway), so back to Blogger.
This is what I've been doing lately. Almost done setting up slime animations, I still need to some sex ones to fill the different arousal variations and grab things, but I've done the attack and grab ones enough to test the slime and finally know if the thing I did to have a master code for enemies will pay off to implement new enemies later on, since they share 90% of the behavior, the real difference are the animations really.
So right miaow the slime works as making a jump attack when chibi has her clothes, once nekked the slime does the grabby tenty thingy; working fine so far; I even managed to make it so the slime bounces off walls in the opposite direction and has a bounce animation when it touches the ground again (I know that gif looks janky, it's from when I started making the jump attack).
Then I made a dizzzy animation for when you "kill" them, which in the end chibi's gun is more of a stun gun because you're not supposed to harm the creatures (too valuable research or something), so you shoot them, you stun them, and then you capture them by crouching on top of them when dizzy (I was thinking on making a dizzy animation for wolfie, but the going to sleep one works well). I did had to make a slight modification because in the tutorial, I have these type of doors that open when you defeat a particular enemy, but if you can't get close to the enemy to capture it, it doesn't count as defeated, so I changed that when you stun them, it counts as defeated, also added a message like the dmg numbers saying "STUN" for extra flavor. That was the last thing I did, had to dig quite a bit to remember how and where the heck was the code for spawning messages, curse me for taking such long breaks.
There's also a weird issue where the slimes hp bar doesn't work properly as the wolfie, which is super weird because both are using the same code, literally; the issue being the bar doesn't update quickly, so if you spam shots, they register only so fast, I might have an idea of what it is, but that's other thing to work on.
So, to summarize, finish the corresponding animations, test and release.
That's all for now.