lunes, 18 de diciembre de 2023

 


domingo, 17 de diciembre de 2023

Stream 12/17/23

 Finished transition from grab into sex for the slime animation. Started the sex animation.





Stream 12/17/23

 Worked on the transition from the grab climax animation, into the sex one.




viernes, 15 de diciembre de 2023

Flying away

Hey, how do you guys find this design still? 
One of the many ideas I didn't get to implement in SE was an introduction shooter level, like in an old NES game called Guardian legend (Legend of Guardic). 
The idea is having a short space shooter section (I'm thinking top-down), shooting asteroids, or maybe some drone type of enemy; maybe chibi has to fight the station's automatic defense system in order to get in, and maybe one main objective throughout the game will be disabling security systems in order to gain access to more sections of the station, while capturing specimens to lift the quarantine lock down (man, I just realized that was actually the plot in the very first old versions of SE, even had a whole ass ripped intro with assets from Bionic Commando) and escape the station.

Though still I have to come up with a reason why chibi goes in there in the first place.


 

miércoles, 6 de diciembre de 2023


 

martes, 5 de diciembre de 2023

Idead


Instead of Honey bees, Horny bees (is not what you think, I don't like insect sex). These will be normal looking bees, and if disturbed, they'll attack chibitsuko and sting her, their venom increasing her arousal. Just to have some obstacles in the game.

lunes, 4 de diciembre de 2023

AI is hard

 I've been having quite a bit of trouble getting the wolf to "behave", trying to make it so it doesn't just do the same things over all the time. No wonder so many games (oldSpace included) just settle on the old "chase player until in range, then attack, rinse and repeat forever" method. I think I need to step back and see this thing as a whole, maybe doing one of those tree charts, instead of just adding and patching code as I go. Or just go in small increments; like just the idles, then idles + basic movement left or right, then turning on walls and so on. But I think I'll work on this off stream on the week, and instead do art streams these next ones.
Actually, I've been thinking about this for a time, regarding how boring it is to just watch a wall of code while I frantically scroll up and down bug fixing. I think I'll step down these a bit, and only stream the game when I have testing to do; like testing the game trying to complete a playthrough or a specific mechanic; I mean, as long as I can manage to keep a weekly report with the progress, and preferably some images/gifs it would be ok right?

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....