Just to let you know that I updated the download link, the patch is already there so new people don't get confused and play the bug-infested one.
And on current progress, I'm working on fixing the last breaking bugs, and also coding the changes for playing on hard mode, which will be pretty much the usual, stronger enemies (more hp,def,att) and the recovery items will be less effective, speaking of which, I noted a little error on new game+ which is that after you unlock hard you can begin a new game with most of your stuff, but also you could choose which difficulty you will play on the new game+ which is not quite as it should be, because what's the point on playing on hard if you have already a bunch of stats and level and skills? kinda takes the challenge :P, so that will be out, if you wan t that you gotta clear on normal, make a new game in hard, clear it and THEN you can make a new game+ on hard.
And last but no least, I gotta fix the whole attack+dex formulas so they work ui a coherent way ^_^' right now they don't really make much sense do they? Oh and speaking of that I still have to nail a detail or too but the way the upgrades chips will be handled will be heavily by option 2 they will be finite and hidden through all the game why? because I have still to make another 3 stages, and currently I only have 15 items to collect, plus the remaining suits they would be 21, so... what can I use to fill the stages? the upgrades chips, I know what most people would like to see is a regular rpg exp system, but that won't fit, believe me, the game wouldn't allow the gameplay necessary to fight the necessary enemies to fill the exp to a decent level (24-25 it's the average level you should end with in most rpg's), so hidden chips it is.
You'll heard form me again when I fix the remaining bugs.
Regards.
And on current progress, I'm working on fixing the last breaking bugs, and also coding the changes for playing on hard mode, which will be pretty much the usual, stronger enemies (more hp,def,att) and the recovery items will be less effective, speaking of which, I noted a little error on new game+ which is that after you unlock hard you can begin a new game with most of your stuff, but also you could choose which difficulty you will play on the new game+ which is not quite as it should be, because what's the point on playing on hard if you have already a bunch of stats and level and skills? kinda takes the challenge :P, so that will be out, if you wan t that you gotta clear on normal, make a new game in hard, clear it and THEN you can make a new game+ on hard.
And last but no least, I gotta fix the whole attack+dex formulas so they work ui a coherent way ^_^' right now they don't really make much sense do they? Oh and speaking of that I still have to nail a detail or too but the way the upgrades chips will be handled will be heavily by option 2 they will be finite and hidden through all the game why? because I have still to make another 3 stages, and currently I only have 15 items to collect, plus the remaining suits they would be 21, so... what can I use to fill the stages? the upgrades chips, I know what most people would like to see is a regular rpg exp system, but that won't fit, believe me, the game wouldn't allow the gameplay necessary to fight the necessary enemies to fill the exp to a decent level (24-25 it's the average level you should end with in most rpg's), so hidden chips it is.
You'll heard form me again when I fix the remaining bugs.
Regards.