viernes, 31 de agosto de 2012

Just Passing By...

Just to let you know that I updated the download link, the patch is already there so new people don't get confused and play the bug-infested one.

And on current progress, I'm working on fixing the last breaking bugs, and also coding the changes for playing on hard mode, which will be pretty much the usual, stronger enemies (more hp,def,att) and the recovery items will be less effective, speaking of which, I noted a little error on new game+ which is that after you unlock hard you can begin a new game with most of your stuff, but also you could choose which difficulty you will play on the new game+ which is not quite as it should be, because what's the point on playing on hard if you have already a bunch of stats and level and skills? kinda takes the challenge :P, so that will be out, if you wan t that you gotta clear on normal, make a new game in hard, clear it and THEN you can make a new game+ on hard.
And last but no least, I gotta fix the whole attack+dex formulas so they work ui a coherent way ^_^' right now they don't really make much sense do they? Oh and speaking of that I still have to nail a detail or too but the way the upgrades chips will be handled will be heavily by option 2 they will be finite and hidden through all the game why? because I have still to make another 3 stages, and currently I only have 15 items to collect, plus the remaining suits they would be 21, so... what can I use to fill the stages? the upgrades chips, I know what most people would like to see is a regular rpg exp system, but that won't fit, believe me, the game wouldn't allow the gameplay necessary to fight the necessary enemies to fill the exp to a decent level (24-25 it's the average level you should end with in most rpg's), so hidden chips it is.

You'll heard form me again when I fix the remaining bugs.
Regards.

martes, 28 de agosto de 2012

Bug Busting

Well, so far the bugs, I'll keep updating this:

EDIT: Fixed the buttons not responding, turns out it was a compatibilty problem between the code that searchs for corrupted files and the old code I put when I added the save feature, I uploaded a patch here: EDIT 2: http://www.mediafire.com/?rcvdqglr8agsyp1, updated version , I'll put the link below the main download too.
  • If the game deletes your saves, it's probable that the buttons stop responding, if this happens, just close the game and reopen, that seems to fix it...weird :/ EDIT: FIXED
  • If you're hanging out a ledge and get hit while climbing the camera goes out of focus. 
  • If you are hit while getting up you remain frozen :/

New Demo and a hard decision

Well, new demo out, with all game breaking bugs busted, or at least that's what my testing showed, the only one that maybe is still around is the one the freezes you if you get hit while getting up, it didn't happen to me, but one never knows. On another news, I finally squashed the inst-spawn bug, it was VERY well hidden let me tell you, I think I could have found the holy grail before getting that one, anyway, besides that some changes were made:

EDIT: I forgot to say that if you get the message for the deleted files, you MUST MAKE A NEW GAME AND SAVE, otherwise the message will continue to pop up.

  • Nerferd a little the drop rate for chips, should be easier to get them now
  • The "super horse" is now kill able, if you use the points the Golem gives you wisely you have no trouble taking him now, which in turn is now a must, because the door guarding the last card key only opens when you defeat him.
  • As said before, the flying to oblivion bug is gone.
  • Upgraded a little the staff roll (not that anyone had seen it as how broken the last demo was :P) BTW you can only watch the credits by meeting a certain condition, having all 15 items.
  • Added a little safety device to prevent further corrupt files, so if you see a window telling you that the files were deleted don't panic.
  • I also added device to prevent cheaters from seeing things they shouldn't, well, at least while in game, if you decompile it I can do nothing to stop you, though I don't think you can decompile a flash .exe? *shrugs*
  • Also, there shouldn't be any spawning problems with the enemies (a plus to have getting rid of the insta spawn bug)
Now, about the though decision, I have been reading your comments regarding the upgrade system, and all do make good points, and I feel that a classic RPG system won't fit into the game's nature, BUT also I can't quite do it like finite upgrades because I don't know exactly how long the game will be yet, I know what I have planned but that's different than actually doing all the stages missing and such, the way it is now also presents some problems, like if the drop rate is too good, you will be actually missing other items such as the guns ammo...
In the end, it all comes down to finding the correct balance, I guess it might being a fusion of 2 or 3 styles, it's gonna be a though decision.

Aside from that, I also noted that the whole random damage is a little off , so I'll be working on that next, along with the next area that will be the forest.

Anyhow that's all for now, link is at the right as always.

Regards.

sábado, 25 de agosto de 2012

Poll Time

Ok so I put up a poll to help me decide which way is better to implement the upgrades system in the game, here's a description in detail of each choice:
  1. Droppings. The way it's made now, I just need to nerf the probability % of the droppings.
  2. Finite upgrades. Meaning that the upgrades will cost just 1 chip, but the chips will be hidden throughout the game, but they ill also be finite, so you can only get to a certain level, kinda like in Fire Emblem, when the chars stats have a top, well there's always a top, but in this case it will be quite low because I can only put so many chips in the game.
  3. Regular Rpg style exp system. I think this doesn't need explanation, you level up, you get points to buy upgrades. 
  4. Shop-like upgrade system. The enemies will drop chips more often, but the upgrades will raise their cost more due to the easiness of obtaining chips, in other words farming overdrive.

Well, those are the options, see what you like and choose, and don't come back later complaining about it! :P

Regards.

Status Report

Well, I don't know what I did, but my game broke too, and the stats broke every time I load a file :/
The bad news, is that the damn thing was working before, and as I have no clue as to what I did to it to broke I don't know how much time it'll take me to fix it.

So, to sort things out, here's a list of the bugs that I have seen reported found so far (Note that not all of these I was able to confirm):

  • If you fill the escape bar before you hit the ground when starting a new game you froze. This one is FIXED
  • If you die with clothes on you fly for eternity. This one's FIXED too. 
  • After loading, you can't damage/get damaged. Working on this, also it's been confirmed
  • Someone mentioned that he was grabbed when he still had clothes. This is UNCONFIRMED as the code itself prevents grabbing unless you're naked, I'm guessing the game was so broken that it made that happen, maybe caused by a not updated flash player, or pc's specific specs I dunno :/
  • The insta-respawn. CONFIRMED and well, I have been trying to get rid of it for years so I can't guarantee it will be busted, sorry 'bout that -_-'
  • Enemies don't spawn sometimes. CONFIRMED and as the above I've been trying to fix it too but to no avail, I'm having incredibly trouble with flash attachMovieClip function, and I can't get it to work as I want all the time, sometimes it does, and when you think it's done, BAYUMM! the enemies don't respawn, I have looked lots of tutorials but I'm doing what's right (well, at least code-wise) so I don't know if I could fix this. In the worst case scenario I'll have to get rid of it and make the enemies to respawn only when you go out of the whole area and re enter. Like in metriodvania's rooms.
  • I saw also someone that posted that sometimes he couldn't watch the life and arousal bars when raped. This is UNCONFIRMED and mostly unfixable because I'm 90% sure that this dude was playing in fullscreen or that he resized the window, the game doesn't support widow resizing due to the Vcam, if someone knows a way to fix this be my guest and let me know :P
  • Someone mentioned that the window that reads "Press Enter to Reboot" appeared on the corner instead of the center. UNCONFIRMED but in the very least I can just get rid of it, you will have to press a button for the game to reset, just without a message telling you to do so :P
  • If you get grabbed by two wolfs (I'm guessing it happens with all enemies) you split in two and take double damage. UNCONFIRMED I tried but it's quite difficult to reproduce, but I think I can fix it, but the person that posted it says otherwise :P
  • Someone said that when trying to escape the horse grab he was teleported to an area with blue tiles, well, this isn't a bug, really, what happened here is that the dude accidentally pressed Crtl+Enter which is the shortcut for play, remember that this is, after all a Flash movie, as far as I know, there's no way to block these commands, so you'll have to play legally.
Well those are all the bug for now, in the meantime I'll post a poll for the best way to get upgrades in the game, I'll put in another post so everyone's (or at least as much as can) see it, cause I doubt anyone will be reading this far :P.

Regards.

jueves, 23 de agosto de 2012

Demo

Well, it's true that has been quite a while since I started all this beta testing, and after seeing Pen's post over at the ProjectX forum, I thought that things are at the brim of getting out of hand with all the conspiracy theories and such that's been hovering these last days, so Humbirdo will have to forgive me, but I have no choice but to upload the damn thing XD, he's at the P forums, so I'm sure he's aware of the situation.

Now onto the demo.
Well, since the last ver was posted almost a year ago, you can expect one hell of a change, in fact, since the last version was posted so long ago, even I'm not sure on just how many things have changed, so I'll let you figure it out, also I gather there are some dudes that are new to this, so I'll keep the update list for future updates. Yes the demo will be updated, but as I said before, the end will be defeating the Golem boss, no access to the next areas.

Well, I can't think of anything else to add so I'll take my leave until next time, as always feedback is welcome and I'll wait for any bugs you find. The download link it's on the right, and posted on mediafire because 4shared got angry at me and didn't let me update to it :P.

It's highly recommended that you check all things again (intro, tutorial, etc) even if you are familiar with the game, also if you have previous files and try to load them, you'll end up with a broken file, so making a new game would be a good idea, but you probably won't listen to me anyway :P

Regards.

viernes, 3 de agosto de 2012

Huh?! What gives? We want a demo!

By the time someone read this, probably everyone would have noted the progress bars are full, but hold your horses! Don't go downloading the game yet, i haven't posted it, the reason, simple, it's beta testing time! :P So, yeah, you'll have to wait a little more, but trust me it'll be worth it, I don't wanna spoil anything, but the game has involved so much that comparing it to the old it's like a completely new game, well not THAT much, but I added quite a few new mechanics and such, but yeah you just wait and see, and hey, as they say, the best aphrodisiac is the waiting no? :P

Regards.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....