lunes, 27 de octubre de 2014

Report # Motivation

Well, sorry for using the lazy card again, but these past weeks, I've found myself having less and less motivation to work on the game, and no, before anyone starts yelling "no! don't quit again!" I don't mean I don't want to finish the game, I just mean that I'm not feeling like working on it. I'm guessing the reason is that I have too much free time, yes, that is also a reason to not get work done, let me explain, a couple years ago, when I was going to work on a daily basis (6:00am-4:30pm), my free time were a mere 5 hrs or so per day, since I got home at 5:00pm, and it wasn't advisable to go to sleep too much past 10:00pm since the next day I had to wake up early, so what this did, believe it or not, was give me the push to work in the game since I had so little spare time and none to waste, and I made more progress in a week like that, than a week now, this "being your own boss" thing is killing me man! XD 

So, yeah, just to give you a heads up, I know the past updates have been about the intro story, but that's more mental work than anything, I have a draft in a note block, but in terms of actually opening the game project and do something, nope, none of that has been done lately. I have been in this kind of spot before in other things, but I really don't have like a plan to get out of this, I don't know, maybe a need a vacation? What do you guys do when you suddenly don't feel like doing what you like?

Regards.





lunes, 20 de octubre de 2014

Report # Hinder by myself?

Hi
Not too much to report this time, other than I'm having a bit of trouble settling down on the intro back story or lack of. What I mean is that when I started working on it, and I actually put something on the screen, I thought "Mmm, this would look silly if I don't justify it somehow" then I proceed to add, or rather to think on how to justify that, and then I think the same again, so I'm having trouble finding the stop point, so as to not hinder the progress more than it is, but also have an intro story that is believable, I know this is a hentai game and as such, it doesn't need a super complicated or epic story, but I also want it to not have a bunch of enormous glaring plot holes or things that contradict each other, or make little to no sense.

Anyways, back to the drawing board.

Regards.

lunes, 13 de octubre de 2014

martes, 7 de octubre de 2014

Report # Oops! I did it again...

Well, as long as the updates keep coming, right guys?

Anyways, the thing about the xml was successful, now I can load text into the game externally, I think I'll move all the text in the game like menus and the like to an xml file, that way if I decide to make a translated version of the game it will be much easier since I'll have all the text in one place. Also, I don't know if I already mentioned this before or what, but I got a strong dejavú sense when I saw this, and that's that I learned (again?) that you can embed fonts into the flash, this is most important, because it will ensure that however I put the text in the game, you'll see exactly the same.
Also during the week I talked a bit with the guy that's making the game MMXC (https://www.youtube.com/channel/UCBQbixkIa8FYRvS18w9DcYQ) and I was asking him how did he implemented some things, because his game is made on flash, it's 10 times bigger than mine and runs 10 times smoother, and he told me about this tecnique called "blitting" which is basically use on bit map object, and keep re drawing it pixel by pixel, so for example, for a running cicle, instead of having a movieclip in flash in which every frame is a different image, }I would just create a bitmap object via code, and then load externally each image of the animation and drawing it into the bitmap object, so, performance-wise,
I would be using just one object, no matter how many frames of animation a char has. And though this is pretty neat and all, I can't really change this far into development, it would take forever to convert all frames to images and then using the method, what I will do however, is try to apply this to the backgrounds, because it has always bothered me that they don't scroll smoothly, at the beginning of the development, I thought it couldn't be helped because of my pc (which was crap at the time), but now with an i7, a GTX660 and 16GbRam, they still don't move smoothly, even at 60fps, so I'm guessing it's because I'm implementing them so unpractical resources-wise, so hopefully using blitting I'll finally get rid of that, and if it works, I might even do parallax backgrounds, which I have always wanted to do.

Well, that's all for now folks.

Regards.