jueves, 14 de septiembre de 2017

Update Report

I should have posted this before, but I've been distracted playing Conan Exiles, that game has so much potential, I'm gonna be very sad when it goes to shit, although it will not be the "greedy company"shitty way, but the "devs have no idea what they are doing" way (literally they don't, it's the first time they work on Unreal), so it might be they bit more than they could chew; but I digress.

Ok, so after looking up a few lists of the best game developing tools, here's the list of app that I would want to try out:


  • Game Maker: I have a sneaking suspicion that this will be the one, I know the extend of what you can make on it (AMR2, Nightmare Sphere, and Kyrie sempai's games), but we'll see; although one thing that is left to see is how easy would be to do the multiple outfits parts. It will have to have a way to dynamically show different part of the "sprites" on top of the base ones, I'm not married with that feature, so if worse comes to worst, the game won't have it, and instead it will...Mmm, I rather not say it, because if I do, ppl will start nagging me to put it in regardless :V.
  • Unity: I haven't played many games made with this, but I know it has potential, and you can work with 2D, so it's worth a try. It also uses C# which is like the evolution of C++, so at least some parts will be familiar, it uses OOP (Object Oriented Programming), one thing I wish my crappy college education would had provided me more of (it really was very lack luster, only 2 subjects on it in one lousy semester), so it's time little Urielman learns it. It's not completely free, but I doubt I would need the more advanced modules (I hope), plus the royalty fee is only if I make more than 100 stacks per year, which I won't, so no reason not to try it.
  • Unreal: Although I don't know how 2D friendly it is. I know you can do 2D games on it. The reviews on it are quite positive, plus I would only have to pay royalties if I make more than $3000 in a quarter, which, again, I won't, I guarantee it, so it's basically free all the way.
  • Godot: This one code language is C++, which is the only coding language I can say I know (I took the tiniest bit of Java and .Net on college, but those are already forgotten >.<), so I expect it to be the one that feels the less alien to me. Also it supposedly has better support for 2D than Unity, so that's a plus, and besides having a code language, it has drag&drop, so that will definitively help. And let's not forget it being completely free all the way.
  • Click Team Fusion: This is the least I would try, as I haven't ever played a good game made on it, so it doesn't give me a good feeling. Of course it's a possibility that it's just that all the games I've played made with it were made by shitty makers, so I guess at least I'll have to try it once.
I left out any game developing app that is purely "drag & drop", because even when they might be super easy to use, you can't do anything outside of the preset boundaries, so I would be basically doing the same that with Flash, which is forcing and pushing the limits trying to implement the things I want. Besides, those are catered for ppl that has no coding experience.

So, what I'm gonna do, is next Saturday, actually, scratch that, I'll be needing the 9 ppl that still care to check this blog out, to tell me Saturday or Sunday, and the time, I would like to have as many ppl on the stream in case someone could provide live support when I'm trying out each platform. But anyway, I'll stream on Picarto, but I won't be checking any apps yet, what I'll be doing, is making some basic assets that I'll need anyway, so that I don't have to waste time making them as needed when I'm trying each game maker app. 

These assets being basic animations, like standing, running, jumping, etc, for Chibitsuko, and also one enemy (the wolf, most likely), and a simple rape animation. 
The goal when trying out each game making app will be to code the basic player controls (moving jumping attacking), combat and the struggle and rape system. That sounds about what would be the most bare bones of a game it can be, so a simple room with one enemy that can be defeated and be raped by. 

So the app in which is the easiest to make that, will be the one I'll choose to migrate the game. And I'm aware that this might not be the most practical approach, like, maybe one of these platforms might be easy to start, but down along the line it might be harder to do certain things than in the others, but I think only time will tell, if you have a better idea I'm all ears.

Gotta admit, that when I was reading about the features of each platform, I got a little excited about it. I would love to finally have native control support for the game, instead of having to use JoyToKey or Xpadder to play with a joystick, among other things. Imagine if little UrielMan could have his crappy game on consoles, I mean, if lousy undertale made it to PS4, sure as hell mine can too :V (just joking, how many undertale fans did I triggered with that?). Now I have a new dream: To be the first person to have a full-on hentai game on the big platforms, no censor, no additional patch required, raw as it gets! (yeah, right).

But anyway, I'm starting to ramble, so I'll leave it there, you, my minions have a lot to think about, and I have to start stopping (the fuck does that even mean?) to play conan so I can focus on the task at hand and prepare for the streams and start downloading all these programs.

Connection Lost...

13 comentarios:

  1. I probably won't be able to help much, coding wise, but I still really enjoy the streams and chatting with you and the few other people who can make it. I work in the afternoons so any time in the evening on saturday or sunday would work for me. I live in the Centeral Time zone so GMT-5:00 if that helps. Any time after 6:00 or 7:00 is ok with me :D

    Thank you for keeping up your hard work Uriel, I check this blog and a few other games I follow every night in hopes everything is ok and the work load isn't too taxing on the developer or they have just lost interest in creating something. Hopefully I'll be able to see you this week end!

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  2. I'm curious where the '9 people who still care' figure came from. Not much help with programming, as I've only dabbled in Visual Basic and C++, but I can watch at any time Saturday or Sunday.

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  3. I too must confess that I have little to no programming skills. I've tried Game Maker Studio 2 out, and for some reason I can't test my games anymore. Not sure if it's because it's a free version, or what.

    I'm pretty well free to watch you stream anytime Sunday or Saturday. Just be sure to post the link where and when it's going to be.

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  4. Regarding the programming part, I might give some suggestions. To give an idea, I have a Master degree in Computer Science and a PhD in Information & Communication Technologies, I did a postdoc in AI, and I am now working in a big company on software development for satellites. Probably the only thing I miss here is game development, but as an advanced object programmer who produces frameworks and alike, I am quite categorical: if you do have programming skills, don't neglect the ability to program it yourself with universal languages, like C++ and alike. The whole point of a framework is to provide some easy-to-use tools, but it comes with the bounds it is designed with, as you mentionned. So surely enough you should avoid having such a limit if you are able to program. Don't forget that you can find on the Web info and people to help you achieve what you want through programming (you can count me in), which means doing it yourself is only a matter of time and guts, while there is only people producing the framework who can help you extending it. So going framework-only will work only until you reach those limits that you don't know yet -but are there by necessity- and hoping it does not go bankrupt or something. I understood that you already have experience with Flash, so don't neglect that experience. If you have a framework only, consider it as a blind bet. If you have a framework + universal language, the increased control might be worth the limitations of the framework.

    I am not at all familiar with it, but pay attention to the console bet. It seems way harder than just making it for the console. You need to be well prepared and ready to go through it. I heard about some professional projects trying to make it for the console while initially targetting PC, and it made the project harder for an arguable interest.

    PS: Feel free to contact me if you want me to help, you can easily find me on GitHub for example. Just google it, there is only one Sazaju on the Web.

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  5. Hahaha I am still waiting for an fully adult triple A game to appear and "shock" the media and the eruption begins of all adult games.

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  6. glad to see you are still keeping busy man. I'm not of any use to you except as a viewer and tester haha, but i'm free saturday (5pm EST and later) and sunday night (8pm EST) to watch and talk! you're game has given me hours of joy, both playwise and "other" ways.

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  7. On the context of bringing hentai to consoles;
    I was reading threads (probably not the best place to gather information,) and I came up with a few arguments.
    [i]Eroge isn't allowed on consoles in Japan, either. Valve and CDPR have taken a similar stance with Steam and GOG. As long as they are serving underage users on their platforms, it'll probably remain this way. The reason PC can get them, is because there is no gatekeeper outside of certain digital distribution services.[/i]

    Others say that technically speaking adult hentai games can be on consoles, they just need the AO (Adult Only) rating. But that no one has the balls to go through with it. Others say that Companies like Sony won’t allow it.

    Then I came upon this from Gamespot;
    https://www.gamespot.com/articles/sony-nintendo-forbid-ao-rated-manhunt-2/1100-6172830/
    [i] GameSpot has confirmed with Nintendo and Sony that one of those options, which would be to accept the ESRB's judgment and release the game with the AO rating, isn't an option at all. Both companies forbid licensed third-party publishers from releasing games rated AO for Adults Only on their various hardware platforms. Though Manhunt 2 isn't slated for any of Microsoft's systems, the company has also confirmed that it does not allow AO-rated titles on the Xbox or Xbox 360.[/i]
    The article clearly states that Nintendo, Sony, and Microsoft Won't allow AO rating games on their platforms.

    So I’d like to hear from others or you if this thing about bringing hentai to consoles would be possible. It’s not illegal (in the west, legality may differ from country to country,) but if you say it’s possible, then you’d have to convince the cheese heads otherwise. It would usher in a whole new era of gaming for adults on the consoles. For that to happen though, you’re going to have to go through some red tape.

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  8. I'd love to watch your live stream but work and different time zones might get in the way harshly. : / Other than that, I probably wouldn't be any help with coding as well. At least right now. I'm starting to catch up on C# early next year. So the only thing I might be able to do is support you from the side lines or make some music.

    Regarding bringing Space Escape to consoles... as FuzzFace2210 already posted... you most certainly can't bring it to consoles. Not if you don't throw the hot 'n sexy stuff out of the window completely. Might be a better goal to bring the game to mangagamer. ^^

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  9. Well, I was only joking of course, the whole hypocrisy of games having increasingly more violence, that's more and more explicit on them is allowed but as soon as any remotely sexual goes it's completely censored on the spot would never change.
    Why?
    Because behind the whole 'sex and sexuality are bad things' is the biggest and oldest monopoly on the planet: religion, specifically christianity if you talk this side of the pond. Just think about it, we all know that sex and pretty much everything related to it is (certainly not as much now as like 50 years ago but still) taboo, we all know the drill, masturbating is bad, sex only for conceiving, and only until marriage, etc, etc. Where did you even heard that from? Religion.

    The fastest way to lose your run from president or any political position at all in the EU is saying you're an atheist.
    Since the vast majority of ppl are of religious belief, or come from a religious background, tendencies, or rather restrictions on media have to follow. Remember that X-men ad that had to be taken down because supposedly was misogynist (the one where Apocalypse was choking Mystique).
    The big chesses have to appeal to the masses, so as long as sexuality is generally seen as a bad thing, or something that should not be in 'public' media like videogames, is gonna stay like this.

    I hate to bring religion into the picture, but as far as I can tell, I see no other explanation, if some else has one, let's hear it.

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  10. ayyyyy, im the 10th ppl who at least weekly check your blog but im ashamed to say that i have 0 knoledge of programming :c BUT STILL, hombre... dale adelante! Te apoyamos en todo desde Chile <3

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  11. El Lurker here, Saturday would be the best time to stream most like, prolly in the early evening. I don't know shit about programming but I'd still like to help out.

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  12. I've played some good games on click team, but GMS is your best bet. Check out Anons and Orex's game Crisis Point Extinction (Orex actual follows this blog) and Menz Studios game Atelier Tia. Both made with GMS

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