martes, 17 de abril de 2018

CHIBIESCAPE Ver. 0.01

Well, this is what I manged to get in these past few days, Godot (which apparently is pronounced Godó) seems very friendly, just as I imagined, a lot of shit is simplified in comparison from what I had to do in Flash.

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Still very basic shit, so don't get your hopes high, I just started watching tutorials. Still haven't got to health bars and enemies, and I need to search advanced tutorials to see how do you implement dynamic hitboxes and the ins and outs of working with non 8bit frames for the animations.

-The slide can be canceled with jump, and by switching to the other direction.
-Replicated FlashMan's Stage from MM2 just for fun
-Should detect gamepads
-The punch animation seemed to get stuck sometimes (just jump to get out of it) but I couldn't get what are the conditions for that, try mashing with directions, see if you can figure that one out.

9 comentarios:

  1. You seem to be missing a .exe file to boot it up. If that's not how you open then game then how do you?

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    1. Cool, I ran through the test zone and I gotta say it feels really good. She responds well and it runs nice and smooth. Platforming is fun and the double jump works much better then in SpacEscape. The timing isn't as strict making it more versatile. The only thing I noticed is that when sliding sometimes the game will make you just stop sliding even if you continue to hold the button you'll only get like 1/3 or 1/2 of her slide. Another note is that sometimes if you slide too much in a row you can't slide again unless you let go of down and take a small step. She'll just keep jumping. It is rare but the only thing really worth noting with what you gave us. Keep it up! It was super fun to run though!

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  2. I get this error when running the Exe-
    "Can't Create an OpenGL 3.3 Rendering Context."
    Then It tells me my system can't run OpenGL 3.3. So this is a hardware issue for me, nothing I can do until I get rid of my 8 year old laptop.

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    1. Found this on a reddit post:(https://www.reddit.com/r/godot/comments/7ul2ax/godot_3_wont_work_for_me_opengl_error/)

      "As Godot 3.0 does not feature an OpenGL ES 2.0 renderer (which requires OpenGL 2.1 on desktop platforms), it cannot run on desktops/laptops that do not support OpenGL 3.3.

      You can still download and use Godot 2.1, or wait for Godot 3.1 which will reimplement the OpenGL ES 2.0 renderer. Alternatively, you can install a software OpenGL implementation and run Godot 3.0 using it, but expect it to be very slow (a few frames per second at best)."

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    2. Thank you for helping me out, but I'm still running into problems. I downloaded Godot V2.1.4, but it's not recognizing the exe. I'd need the build files to make it work, I think.

      I tried the Software OpenGL implementation thing, downloaded it, and...I have no idea what to do with it. I'm suppose to make a bat file, which I'm pretty sure what to do, but I don't know what to add to the bat file. Here is an example file.

      1 @set MESA_GL_VERSION_OVERRIDE=4.3
      2 @set MESA_GLSL_VERSION_OVERRIDE=430
      3 @cd rpcs3
      4 @rpcs3

      I don't know what to do with this. I guess my bat file has to have something like this...?
      Anyway, too complicated.

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  3. The thing with getting stuck in the punching animation seems only to happen if you spam the punch button. Maybe add a delay when the next imput will be registered?

    Also I think ESC is not really a good button for punching.

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  4. Aside from the punching animation hiccup and the punch button, I can see a lot of potential for this platform for your games, it's very smooth!

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