jueves, 22 de noviembre de 2018

SpacEscape ver 11/22/18 and Road map.

Now with this sudden "burst" of updates; I figure I should lay down some things so ppl don't get the wrong idea about this (even though I know 90% won't eve read this and still be clueless).

So, as I've said plenty of times; this version of SpacEscape is dead AF, gonna start anew on a better engine, or should I say, a REAL game engine, flash is definitively is not suited for what I'm doing, or how I'm doing it.

That being said, as I've stated on previous occasions, nevertheless, I want to leave this one as polished as possible, so it's is own thing and whatnot. So here's a small list of the goals I want to achieve before I officially finish this beta:

  • Make sure there's no game breaking bugs. AKA, any bug or malfunction that renders the game unplayable and forces you to close and reopen it or render further progression impossible.
  • Finish the GoR CG I had planned.
  • Remake the images that appear on the ending credits; because they suck ass.
Those are the main things I want to do, everything else is secondary, like graphic bugs, glitches and the like. I want to tweak what's already done, and try to balance this thing into something a it more enjoyable, before, there still was the possibility of new stages and enemies, so there was room for improvement down the line, but now that i'ts done regarding content, some changes are in order, like rearranging stage elements, change a music, basically what a remaster means nowadays, trying to improve a game without actually working on it ;V

And now for this new update:

  • Changed some things that may have ppl think there's more to this beta than meets the eye.Specifically:
  1. Updated the gallery so it only shows the four enemies there are.
  2. Removed the damaged doors that were behind the doors you open by having the key cards, I got reports of ppl thinking there was a way to repair them and access more content.
  3. Added a "heads up" screen at the start, a resume of all this changes.
  • Rearranged some collectibles to fill the spaces the damaged doors were using.
  • "Improved" the wolf's ai, wonder if anyone will even notice a change.
  • Updated the title screen with the official font.
  • Added the version number of the beta on the HUD, on the top right were the area name anf FPS counter are.
  • Fixed an erroneous message on the red console left of the elevator.
  • Tweaked the boundaries of the Golem "hide&melt" attack in hopes of preventing him to go out of bounds. Further testing required.
That is all.

UrielmanX7.exe Logging out.

12 comentarios:

  1. Why you do this? Its feature and content incomplete. Why keep working on it when you got something new on the way?

    Like as is spacescape is a buggy mess - theres so many bugs; its not worth fixing.

  2. Nice work. Glad to see your finishing up this beta first before you start a new project.

  3. Hey Uriel glad to see an update to this beta SpacEscape is one of my all time fav RoR games. And i just wanna drop down a little bug i came across on you that has prevented me from playing this great game. After using a program like CCleaner when i open the it prevents me from starting a new game or due to there being a corrupt save file that shows 000% completion and no time. The said save file also cannot be loaded. well thats all i wanted to say good luck in your new endeavors.

  4. I'm glad that there's update on this game, but where can I find gallery? I can see in nowhere.

    1. YOu must complete 'Normal', then 'Hard', then 'easy'. after you beat easy, the gallery is unlocked.

  5. There seems to be a bug with my game. I completed Normal mode, but it won't let me access the easy or hard modes afterwards.

    1. You may need to get all items to unlock the next difficulty. Try to reload, and find all the items.
      Hint: There is a secret pickup near the beginning (not the tutorial)