sábado, 11 de mayo de 2030

IF YOU NEW HERE YOU PROBABLY WONDERING...

What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one; also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

DOWNLOAD LINKS =>

jueves, 17 de enero de 2019

Small FYI

So, wadda ya now? I got another Mitsuko commission.
Also, when I was posting this on Pixiv, I realized I don't had a one link easy for linking to my commission page, since that one was on tumblr and tumblr is now dead, so I decided to transfer that to here, so, yeah, just fyi there's a commission info page at the top.

Oh, and also at the time of this, someone brought to my attention that the link to the Hentaification of Haruhi Suzumiya was out, so I guess they finally nuke it...fucking DA, oh well, it's been like a couple years I hadn't use that site anyways, so I'll guess I'll have to kinda convert the blog into my al-purpose hub huh? I'll begin adding that one in the OTHER GAMES page.

So, nothing more to report.




jueves, 10 de enero de 2019

Art Stream January 9 '19

So, the other day something curious happened, I received out of the blue a commission for drawing Mitsuko being banged by a 2 headed dragon. I had almost forgot the last time I did a commission, let alone a Mitsuko one. Anyways, the commissioner asked for the work being streamed so they could see, so this is it, although, at the time I didn't realized, because for the past last month or so, my internet had been failing, but stupid windows firewall was plummeting my internet whenever I broadcast in OBS (which is why I had to record it and upload it, since I couldn't stream it).

I planned to turn this one into a time lapse, but neither vegas pro, nor after effects wanted to load the files, so I had no other choice to upload them raw. Next ones I'll make sure I'm recording on a format vegas likes.

Here are the links:
Part 1
Part 2

This while internet situation made completely forgot about the tier for requests, but now that I figured out the problem, that is a go again, I'll need to settle down the last details tho, I'll keep you posted.

miércoles, 2 de enero de 2019

On the current bugs

Regarding the bug when everything goes apeshit on the menus; today I was able to reproduce it thanks to a dedicated user who also was lucky to get the steps to trigger it. So far it looks like it's limited to new game+, since I never ever play test that mode, and I haven't encountered that bug prior to today. So now to debug I guess, only... The idea to get into it and try to fix it made me think if it was even worth it, since like, the game demo is so short, I'm really questioning if the mode should be in to begin with. Now, don't get me wrong, I still intend to have that in the complete thing, I still think is a cool mode to have, I just don't think is even worth now with the experience being so short, AND to unlock the rest of the shit you don't even need to play it.

So... I think I'll leave it to you guys, since if you ask me, the only value for the mode right now is for the "fun" factor, but since I'm the last person that will describe this shit as fun, I'm not qualified to talk on the matter, so, it's-s-a-poll time!

https://www.strawpoll.me/17157431

And finally, stream this Saturday. Debugging session continues, bring your bugs and we'll see if we can reproduce them live and then fix them.

UrielmanX7.exe logging out.

jueves, 6 de diciembre de 2018

SpacEscape Beta ver 06/Dic/08

Changelog:

-Fixed the terminal to the left of the elevator not working after activating it.
-Fixed a bug on the golem's horny animation that resulted in the chars "flying away to victory".
-Added 2 new attacks and also made it so his slide is not performed as often as before.
-Updated the status menu to show how many extra clothes you have, so now you can check for all 17 items.
-Getting 17/17 items is no longer necessary to unlock difficulties.
-Getting 17/17 is required to unlock the gallery (remember that only grants access to it, you still have to get the animations from the gallery chips or getting raped a lot). You still need to beat the game on all 3 modes tho, I'll correct that, but I'll need to change save variables so it might render older saves null (again).
-Updated Mitsuko's portrait on the tutorial option in the title screen.
-Added Mitsuko's updated portrait next to the sex dialogues window during sex animations.
-More tweaks to the golem so he won't go out of bounds and to improve it's "ai".
-Very small modification to the golem stage to try to spice the gameplay just a little bit, more will come.

martes, 4 de diciembre de 2018

Things to look forward in the next update



  • -Fixed the terminal to the left of the elevator.
  • -Updated the status menu to show how many extra clothes you have, so now you can check for all 17 items.
  • -Getting 17/17 items is no longer necessary to unlock difficulties.
  • -Getting 17/17 is required to unlock the gallery (remember that only grants access to it, you still have to get the animations from the gallery chips or getting raped a lot). You still need to beat the game on all 3 modes tho, I'll correct that, but I'll need to change save variables so it might render older saves null (again).
  • -Updated Mitsuko's portrait on the tutorial option in the title screen.
  • -Added Mitsuko's updated portrait next to the sex dialogues window during sex animations.
  • -More tweaks to the golem so he won't go out of bounds and to improve it's "ai".
  • -Very small modification to the golem stage to try to spice the gameplay just a little bit, more will come.

jueves, 22 de noviembre de 2018

SpacEscape ver 11/22/18 and Road map.

Now with this sudden "burst" of updates; I figure I should lay down some things so ppl don't get the wrong idea about this (even though I know 90% won't eve read this and still be clueless).

So, as I've said plenty of times; this version of SpacEscape is dead AF, gonna start anew on a better engine, or should I say, a REAL game engine, flash is definitively is not suited for what I'm doing, or how I'm doing it.

That being said, as I've stated on previous occasions, nevertheless, I want to leave this one as polished as possible, so it's is own thing and whatnot. So here's a small list of the goals I want to achieve before I officially finish this beta:

  • Make sure there's no game breaking bugs. AKA, any bug or malfunction that renders the game unplayable and forces you to close and reopen it or render further progression impossible.
  • Finish the GoR CG I had planned.
  • Remake the images that appear on the ending credits; because they suck ass.
Those are the main things I want to do, everything else is secondary, like graphic bugs, glitches and the like. I want to tweak what's already done, and try to balance this thing into something a it more enjoyable, before, there still was the possibility of new stages and enemies, so there was room for improvement down the line, but now that i'ts done regarding content, some changes are in order, like rearranging stage elements, change a music, basically what a remaster means nowadays, trying to improve a game without actually working on it ;V

And now for this new update:

  • Changed some things that may have ppl think there's more to this beta than meets the eye.Specifically:
  1. Updated the gallery so it only shows the four enemies there are.
  2. Removed the damaged doors that were behind the doors you open by having the key cards, I got reports of ppl thinking there was a way to repair them and access more content.
  3. Added a "heads up" screen at the start, a resume of all this changes.
  • Rearranged some collectibles to fill the spaces the damaged doors were using.
  • "Improved" the wolf's ai, wonder if anyone will even notice a change.
  • Updated the title screen with the official font.
  • Added the version number of the beta on the HUD, on the top right were the area name anf FPS counter are.
  • Fixed an erroneous message on the red console left of the elevator.
  • Tweaked the boundaries of the Golem "hide&melt" attack in hopes of preventing him to go out of bounds. Further testing required.
That is all.

UrielmanX7.exe Logging out.

domingo, 18 de noviembre de 2018

SpacEscape Demo ver111818

No...You're not dreaming, nor is this a cruel April fools joke (it's mid November, com'on guys), you are reading correctly.

Some of you discord lurkers may still remember; I mentioned a couple weeks ago I wanted to start working on the flash version of the game on stream, doing some debugging session real time;you know, leave it as polished as it can be so I can properly close that chapter and the focus on working on the new engine (haven't chose one yet). But the laziness was starting to creep in, so the other day I decided to just go for it, I knew if I set a date it would only end in dis motivation for me. Anyway, long story short, I squashed a couple bugs, that I thought were bugs, but after checking the latest version, they weren't even there, seems in the inter I made quite a few changes, so I ended up having to put the shit into a playable level again, and then I can start the polishing; but no new content, don't go and get your hopes up, this shit is staying like this in terms of content, no sense of adding more shit when I'm about to start anew in a better environment; but, you know, as I've said, I want to leave it as nicely finished as possibly, in case I die during the war, at least that will remain as my legacy ;V

Now, if you excuse me, I'm gonna go to the bunker and cover in fear to the monstrous tidal wave of bug reports incoming after this.

sábado, 20 de octubre de 2018

Shops are live

Shirts:
https://shop.spreadshirt.com/shopescape
Misc Shop:
https://www.zazzle.com/shopescape/products

If you would want something in particular for the design on something, do let me know, I have a few more in the making but these are not that time consuming.
One thing I'm debating on, is if I should make these a bit more special by making them only obtainable through purchase, like if I make a draw for a shirt, I don't share the image file anywhere, of course, someone can just take an HD picture of the shirt's image and there you have it, but as I've said, I don't know about it, might be a douchy move to make it so you can only get those images through purchasing something that has it on, and optionally I can put those as unlockables in the game.

viernes, 28 de septiembre de 2018

IM SELLING SHITS!

I removed the shirts from this one since I didn’t liked the quality, so everything else will be here, and if everything goes well, the shirts will be on spreadshirt.