What is SpacEscape?
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.
Or look at the top navigation bar
Added the normal jump and atk jump tp the wolf as well as adding some stagger animation to both enemies when hit with a charged attack. I also added a small (albeit game breaking) pushback when you hit them with a regular shoot, the idea is if you spam bullets on them, they get slowed down, but I need to work on that.
I also added s chase timer because before it was like mandatory whenever you hit an enemy so they could do nothing but chase instead of getting hit, chase you and attack you. Buuut as expected just doing that broke a whole lot of shit because when the timer ended it was overriding the state of the enemy so all kinds of wonky behaviors were happening Still happening, that's whay I don't have a video this time, it all ended too borked I'm embarrassed to show. I swear to god, I spend 10% of the time actually adding shit and the rest trying to fix whatever the new thing broke.
Oh, and lastly, I added a "bored" idle animation if you let chibi still for 15 secs, inspired by CSoTN.
Chat, give your opinion on this.
I was just adding a knockback to enemies when they are hit, but on the initial experimental test, I wasn't able to tell if the knockback worked since the enemy continue its normal behavior, so it got me thinking "oh I need a hurt stage", but then, since chibi game will be gun only, I'm torn on whether enemies should react to being shot or not AKA stagger, as in being interrupted by being hit like chibi is.
Discord account got disabled (Oh No! Anyway), so back to Blogger.
This is what I've been doing lately. Almost done setting up slime animations, I still need to some sex ones to fill the different arousal variations and grab things, but I've done the attack and grab ones enough to test the slime and finally know if the thing I did to have a master code for enemies will pay off to implement new enemies later on, since they share 90% of the behavior, the real difference are the animations really.
So right miaow the slime works as making a jump attack when chibi has her clothes, once nekked the slime does the grabby tenty thingy; working fine so far; I even managed to make it so the slime bounces off walls in the opposite direction and has a bounce animation when it touches the ground again (I know that gif looks janky, it's from when I started making the jump attack).It's been a while since I put this on the patron chat in discord, so it's time to put it publicly.
All the bugs in this one have been fixed, and will be ready on the next version that will be put first in the patron discord channel, for now, I think 2 weeks is enough exclusivity time, as the game is fairly small, once this gets bigger, the time will increase, you know, gotta give some tangible perks to patrons.
Right now I'm in the middle of adapting the code for multiple robutts, so far I just made it for the one, good´ld just make it work first, improve later thing. Once I have 2 functional robutts, I'll launch the itch.io page, and then I'll go back to work on my other stuff jumping from project to project to keep me from burn out, yes, that includes spacEscape. I kinda have to, anyways, Godot 4 dropped a few days ago, and it's pretty much a new engine, so I'll use the projects I hadn't started yet, to learn the new changes, since eventually I'll be making SpacEsape remake in godot 4, so; and finish this fnaf thing and chibiSE in godot 3.5, since converting them to 4 is not worth at all.
Ok, so back to the fnaf thing, link is updated on it's page (Blogger keeps warning me the page was put behind a warning message because of sensitive content, I don't know what's the big deal, the whole blog is like that, but ok), or in the side bar to the right. Here is the known issues (that are already fixed in the next version):
- Power down being weird (being looked at) - Nights continue regardless of being a demo (On purpose, the game does get "harder" as the night increases so I thought no harm in leaving it) - Soft lock if you get caught while camera is up (Patched code, need test to see if I fixed it) - Sex not seen if you aren't looking at the right door (Need testing, I have code in place to make the camera look towards the sex door, but)I nearly have all the assets necessary to start coding the basic
behavior, the looking around the office, and the cameras. I think I'll
start slow, first just the 4 closets cameras, outside the doors, and the
hallways.
But I need to think also how am I gonna structure the things, like what
will be it's own scene, the camera views, the sexatronic animations,
etc.
I decided to go for a "tunnel vision" setup, moving the mouse won't pan the camera to see the side doors, instead when you drag over the side arrows, the view will change to each of the doors, I'm still thinking on whether or not to disable the lower buttons while looking at the doors.
Speaking of which, one button is for cameras as usual, the other is for looking below your desk, I liked this idea someone told me, of a robutt sneaking in and trying to give you a quickie; so you check down there, and if there's a robutt, you flashbang her to make her leave (or not, if you want).
The other day I was browsing itch.io, looking for games to play, and stumbled upon one of them FNaF hentai games. So I went and tried it, thought it was ok, but then I went into the rabbit's hole and ended up trying like I'm pretty sure every FNaF hentai game known to man, and after being thoroughly disappointed by all of them (my stupid bar is too damn high I can't enjoy nothing no more), I decided to take matters into my own hands and make my own to my liking.
It's been quite a ride, a looong time since I last felt like this, so I'm riding the wind and see how far do I get. And noooo, I'm not droping you-know-what, but as I've said, as long as I'm feeling this motivated, I'll focus on this one.
You can check it here: https://urielmanx7.blogspot.com/p/frisky-night-at-frannies.html
Or go in to OTHER GAMES section at the top menu of the blog, or get right to the lastest build by going to the right section.
If you wanna keep a closer eye on this, you know where to go. (discord, duh)
I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....