What is SpacEscape?
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.
Or look at the top navigation bar
It's been a while since I put this on the patron chat in discord, so it's time to put it publicly.
All the bugs in this one have been fixed, and will be ready on the next version that will be put first in the patron discord channel, for now, I think 2 weeks is enough exclusivity time, as the game is fairly small, once this gets bigger, the time will increase, you know, gotta give some tangible perks to patrons.
Right now I'm in the middle of adapting the code for multiple robutts, so far I just made it for the one, good´ld just make it work first, improve later thing. Once I have 2 functional robutts, I'll launch the itch.io page, and then I'll go back to work on my other stuff jumping from project to project to keep me from burn out, yes, that includes spacEscape. I kinda have to, anyways, Godot 4 dropped a few days ago, and it's pretty much a new engine, so I'll use the projects I hadn't started yet, to learn the new changes, since eventually I'll be making SpacEsape remake in godot 4, so; and finish this fnaf thing and chibiSE in godot 3.5, since converting them to 4 is not worth at all.
Ok, so back to the fnaf thing, link is updated on it's page (Blogger keeps warning me the page was put behind a warning message because of sensitive content, I don't know what's the big deal, the whole blog is like that, but ok), or in the side bar to the right. Here is the known issues (that are already fixed in the next version):
- Power down being weird (being looked at) - Nights continue regardless of being a demo (On purpose, the game does get "harder" as the night increases so I thought no harm in leaving it) - Soft lock if you get caught while camera is up (Patched code, need test to see if I fixed it) - Sex not seen if you aren't looking at the right door (Need testing, I have code in place to make the camera look towards the sex door, but)I nearly have all the assets necessary to start coding the basic
behavior, the looking around the office, and the cameras. I think I'll
start slow, first just the 4 closets cameras, outside the doors, and the
hallways.
But I need to think also how am I gonna structure the things, like what
will be it's own scene, the camera views, the sexatronic animations,
etc.
I decided to go for a "tunnel vision" setup, moving the mouse won't pan the camera to see the side doors, instead when you drag over the side arrows, the view will change to each of the doors, I'm still thinking on whether or not to disable the lower buttons while looking at the doors.
Speaking of which, one button is for cameras as usual, the other is for looking below your desk, I liked this idea someone told me, of a robutt sneaking in and trying to give you a quickie; so you check down there, and if there's a robutt, you flashbang her to make her leave (or not, if you want).
The other day I was browsing itch.io, looking for games to play, and stumbled upon one of them FNaF hentai games. So I went and tried it, thought it was ok, but then I went into the rabbit's hole and ended up trying like I'm pretty sure every FNaF hentai game known to man, and after being thoroughly disappointed by all of them (my stupid bar is too damn high I can't enjoy nothing no more), I decided to take matters into my own hands and make my own to my liking.
It's been quite a ride, a looong time since I last felt like this, so I'm riding the wind and see how far do I get. And noooo, I'm not droping you-know-what, but as I've said, as long as I'm feeling this motivated, I'll focus on this one.
You can check it here: https://urielmanx7.blogspot.com/p/frisky-night-at-frannies.html
Or go in to OTHER GAMES section at the top menu of the blog, or get right to the lastest build by going to the right section.
If you wanna keep a closer eye on this, you know where to go. (discord, duh)
Initial grab (AKA Grab phase)
- Grab loop
- Grab Idle (normal, turned, horny)
- Grab Struggle
- Normal (Trying to get out)
- Charm (Get into sex ASAP to minimize dmg)
Sex phase
- Sex (normal, turned, horny)
- Cum
Release
SaveFile = varialbe
so in load I just inverted it to variable = SaveFile
, so if the order was an issue there, I never knew. But it sure is here in godot, you have to load the values in the exact same order you saved them in, otherwise you get the values all scrambled and get sent to the shadow realm (Btw, anyone playing Master Duel? send me an invite -981-677-184).
One way to avoid having to be very careful in the order of the code, is to put all variables involved into a dictionary; which is a type of array that has labels for each value, so it's very user friendly. I actually use dictionaries to store the stats of enemies and special shoots, issue is, if I'm to do that for all variables that need to be save/loaded, I need to go through every single script and change every instance; which in hindsight, I should probbly do now that the code is relatively small. But the more important part, is the lesson I've learned for when I start the remake.I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....