jueves, 11 de mayo de 2130

SPACESCAPE development Blog - URIELMANX7


What is SpacEscape?
SpacEscape is a 2d, hentai-themed RoR metroidvania platformer developed in Adobe Flash using Action Script 2.0
So, obviously, you'll need to download the Adobe flash player from Adobe's site (which is free).
Also, it features an anthro main char (more human than animal), bestiality, tentacle, monsters and more.

RoR? What is RoR?
It means “Run or Rape”. It’s a rather common genre of hentai game nowadays;
it's particular for the idea that the sex content occurs within the gameplay, usually in 
the form of animations, as opposed to being shown exclusively within CGs or cutscenes. 

So, to put it shortly, you just stumbled upon the development blog of my little game.
Updates will come as often as once per week and as slow as once per month. The 
game is FREE for now, will be put on sale once finished. Current builds of the 
game are essentially an open Beta of what the demo for the final version will look like.

This is, and will always be the main source of updates on the game progress, as well as
where all the official betas will be posted. Though I do pass by the ULMF forum or LoK, so if you don't feel 
or can't post on blogger, you can go there, I'll get to your comment sooner or later.
Aside from that, no other places to go, I don't have a Patreon, and won't have one(at least not a regular one for donations and then I give you content type);  also 
donations would be very appreciated...If not for the fact that I DON'T ACCEPT DONATIONS (Only Tips=You give me money because you want, not because you want more content) 
(at least for now, if I'm ever in danger to go hobo you bet your ass I'll be making one and working full time on the game(s))I appreciate the feeling, but you don't need to.

So, where to download?
The link for the latest version will be always on the right bar mah boy, just follow the yellow road

Or look at the top navigation bar

lunes, 18 de diciembre de 2023


domingo, 17 de diciembre de 2023

Stream 12/17/23

 Finished transition from grab into sex for the slime animation. Started the sex animation.

Stream 12/17/23

 Worked on the transition from the grab climax animation, into the sex one.

viernes, 15 de diciembre de 2023

Flying away

Hey, how do you guys find this design still? 
One of the many ideas I didn't get to implement in SE was an introduction shooter level, like in an old NES game called Guardian legend (Legend of Guardic). 
The idea is having a short space shooter section (I'm thinking top-down), shooting asteroids, or maybe some drone type of enemy; maybe chibi has to fight the station's automatic defense system in order to get in, and maybe one main objective throughout the game will be disabling security systems in order to gain access to more sections of the station, while capturing specimens to lift the quarantine lock down (man, I just realized that was actually the plot in the very first old versions of SE, even had a whole ass ripped intro with assets from Bionic Commando) and escape the station.

Though still I have to come up with a reason why chibi goes in there in the first place.


miércoles, 6 de diciembre de 2023


martes, 5 de diciembre de 2023


Instead of Honey bees, Horny bees (is not what you think, I don't like insect sex). These will be normal looking bees, and if disturbed, they'll attack chibitsuko and sting her, their venom increasing her arousal. Just to have some obstacles in the game.

lunes, 4 de diciembre de 2023

AI is hard

 I've been having quite a bit of trouble getting the wolf to "behave", trying to make it so it doesn't just do the same things over all the time. No wonder so many games (oldSpace included) just settle on the old "chase player until in range, then attack, rinse and repeat forever" method. I think I need to step back and see this thing as a whole, maybe doing one of those tree charts, instead of just adding and patching code as I go. Or just go in small increments; like just the idles, then idles + basic movement left or right, then turning on walls and so on. But I think I'll work on this off stream on the week, and instead do art streams these next ones.
Actually, I've been thinking about this for a time, regarding how boring it is to just watch a wall of code while I frantically scroll up and down bug fixing. I think I'll step down these a bit, and only stream the game when I have testing to do; like testing the game trying to complete a playthrough or a specific mechanic; I mean, as long as I can manage to keep a weekly report with the progress, and preferably some images/gifs it would be ok right?

lunes, 27 de noviembre de 2023


 Added the normal jump and atk jump tp the wolf as well as adding some stagger animation to both enemies when hit with a charged attack. I also added a small (albeit game breaking) pushback when you hit them with a regular shoot, the idea is if you spam bullets on them, they get slowed down, but I need to work on that.
I also added s chase timer because before it was like mandatory whenever you hit an enemy so they could do nothing but chase instead of getting hit, chase you and attack you. Buuut as expected just doing that broke a whole lot of shit because when the timer ended it was overriding the state of the enemy so all kinds of wonky behaviors were happening Still happening, that's whay I don't have a video this time, it all ended too borked I'm embarrassed to show. I swear to god, I spend 10% of the time actually adding shit and the rest trying to fix whatever the new thing broke.

Oh, and lastly, I added a "bored" idle animation if you let chibi still for 15 secs, inspired by CSoTN.

domingo, 19 de noviembre de 2023


Last stream. Made the shot and charging a bit more visually pleasing and the slime can jump obstacles now. Gotta update the wolfie to do the same.


Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....