domingo, 17 de marzo de 2013

sadfsDG(What? is a good post title as any)

Hola.

La galería ya está terminada y está en el proceso de pruebas para asegurarme que todo funcione como estaba planeado, no debería tardar más de 2 semanas a partir de mañana.

Saludos.
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Greetings

The gallery is completely done and it's now on the test stage to make sure everything behaves like planned, shouldn't take more than 2 weeks from tomorrow.

Regards.

miércoles, 6 de marzo de 2013

Un rapidín / Just a quickie

Saludos mis asociados hentai, aquí el reporte del día:

La galería está prácticamente terminada, en cuanto a animaciones y el menu está lista, sólo falta arreglar unos cuantos detalles con los audios. Después de eso, haré el sistema que te permite desbloquear cada animación (la galería en sí, se saca pasando easy, pero necesitas a su vez desbloquear cada animación), estaba pensando en que fueran drops, y cada enemigo te tira sólo sus propias animaciones ovbiamente, sólo que con los jefes (bueno, EL jefe) puede ser problemático porque sólo puedes pelear un número limitado de veces contra él; tal vez haga que con los jefes te den su animación de cajón pero...como que eso no tiene chiste, me gustaría implementarlo de forma que necesites hacer algo en específico, para agregarle más sazón al juego...De cualquier modo sólo estoy pensando en voz alta aquí, nada está decedido, pero les aseguro que elegiré la opción más interesante. Bueno, eso ser todo por ahora :P

Saludos.
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Greetings and salutations my hentai associates, here's your daily (not so daily) report:

The gallery is pretty much completed, just needs some tweaks on the sounds. After that I'll work on the system that will allow you to unlock the different animations of every enemy (the gallery itself it's unlocked by beating easy mode, but you still need to unlock each animation), I was thinking in making drops, which each enemy will drop for it's corresponding animation of course, but that would make a problem with bosses (well, THE boss anyway), 'cause you can just fight him a set numbers of times; maybe I'll do it so bosses drop all their animations altogether, but that doesn't seem like fun, I think I would like to implement it so you need to perform an specific action during the fight in order to get it, to spice things up a bit...Anyway, I'm just thinking out loud here, I haven´t decided anything yet, but I can assure you that wherever I choose will be the most interesting one. So, yeah, that's all for now :P

Regards.

martes, 26 de febrero de 2013

Status Update

Hey chicos y chicas.
Sólo pasaba a dejarles un pequeño reporte.

El nuevo traje y ropa interior ya están terminados y funcionales, sólo falta revisar que se acomplen al número de items para obtener y desbloquear los otros modos y la galería. Y hablando de la galería, hasta ahora todo va más o menos bien; todavía estoy en el diseño, ya saben, si debería hacerlo de está forma, o tal vez la otra, pero ya casi salgo de ahí, yo diría que va en un 40% ahi tanteense.

Saludos.
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Hey guys (and girls, you never know)
Just dropping by to left a quick report.

The new suit and underwear are done and functional, just need to make sure they go as planned with the completion % to unlock the other modes and gallery, and speaking of which, the gallery is going good, I'm still on the design stage, but it's almost done, I did say it's like 40%.

Regards.

viernes, 8 de febrero de 2013

*Insert random post title*

Hi
Finished re-sprinting the wolf. Working on the gallery now.




Regards.

martes, 5 de febrero de 2013

Getting close

Hi
Here again to let you know what exactly the hell I'm doing XD
Yesterday I finished the turned-down animation with the new wolf sprites, to go, the animations for turned-up and horny-up. After those I will finish the gallery, and then I only need to wait for the new set of clothes to add them, now, I don't want to hype anyone but I think this will be ready in no more than a month, but, only time will tell, anyway, that's all for now folks.

Regards.

viernes, 1 de febrero de 2013

MediaPussy link down

Well, since in Mediafire there are only pussies that don't like +18 content on their site, switching to 4share again. To those who don't like 4share, well... get use to it :P really, I'm not going to continue using media, if they are going to delete the file as soon as they notice it's sexual content, it's not worthy, plus they also disabled my account, so I would have to create a new one every time the file gets deleted. NO. DEAL.
So, 4share it is, sorry for the inconvenience and thank you for your comprehension.

Regards.

martes, 22 de enero de 2013

Got my first Review!!! XD

Just a little something I wanted to show you, I found it by googling "mitsukox" out of curiosity, I like to do so every here and there to see just to what places I have reached.

Well, apparently  this dude does reviews on hentai games and he happened to came across mine, it was fun to watch someone else than me playing it, he's playing like one or two versions before the last I think?anyway here's the link to his page: http://spiralvortexplay.com/uploads/view.php?type=video&content=566f72746578506c61797320233520537061636520457363617065

Regards.

viernes, 18 de enero de 2013

Status report for the weak of patience (no offense intended)

Este resumen no está disponible. Haz clic en este enlace para ver la entrada.

domingo, 2 de diciembre de 2012

Wolf Redesign

Pen made me the favor to do the redesign of the wolf enemy (which was in the plans but I haven't yet go to it :P). So anyway, wanted to show it.




Regards.

lunes, 26 de noviembre de 2012

A Quickie

Hello everyone.

Just dropped by to do a quick update.
Looks like I finally nailed the spawning bug, turns out that the enemies WERE respawning, but for some odd reason I cannot fathom (must be Flash related) the enemy spawned on a different coordinate, even when the respawing axis were fixed, anyhow it seems that the error happens after you run for quite a bit back and forth on the stage (which I assume most of you did, I never did it myself  'cause I knew where all was), so I just made it so the enemies are removed if you get too far away, and the plus in that is that it will help on the frame rate, because enemies that you don't see won't be there all the time, just when they are needed, so in the end this looks like a happy ending, only time will tell...

Regards.

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....