martes, 1 de mayo de 2018

More Testing




This is going more with a fantasy like feel than the sci fi I want; although, you can pretty much justify any crazy monster in sci fi too right? What can I say? Succubus is my fav monstergirl so.


At least I got a new enemy out if it: The Flying Bat-Dick; just like how Morrigan has her trusty bats that carry her bags when shopping, she has her dicl-bats to fuck any silly kitty that comes too near… Which totally weren’t inspired by the flying banana penis I did on that Dixie Kong study, or the flying musical dicks from the draws of the melodious monsters from yugioh :V. But I digress.


The whole idea behind her was to have an enemy in the game like the SA-X from Metroid Fusion, because you know, I’m original like that. So that ny something or someone a copy of Mitsuko is made and now you have a nemesis like enemy hunting you throughout the game. Another idea is that whatever place Mitsuko is, there’s this overwhelming lustful influence that outright gives her lust physical form, albeit not stable, so she wants Mitsuko’s body, so in the end both will become one again, nut it would be like a fight to see who absorbs who, if Mitsuko absorbs her lust side and remains the same,, or her lust absorbs her and she becomes the sex mistress of the place, there’s a couple endings right there.

miércoles, 25 de abril de 2018

MOVING ON

Ok so I think I've seen enough of Godot to have a basic feeling on how it works and how would it be to make SpacEscape on it, I didn't made an hp bars or enemies, but that's just animation playing at certain conditions, pretty much like the player states (like jumping and running), if I decided to stay on Godot, there will be plenty of time to overcome any obstacles that appear.

So this would be the "final" version of that:

DOWNLOAD

Next I'm going to try Multimedia Fusion, mainly because since I haven't seen any good/complex games made on it, I think it's not very powerful so I will quickly realize it's not the right program, but we'll see, there's also how well documented it is. I will attempt to do exactly the same I did on Godot and then moving on to the next program.

After that will be Game Maker's turn, pretty popular program, and has been around for a long time. And I'll leave for last Unreal and Unity.

Don't bother reporting bugs back, it's gonna be a LOOOONG time IF/WHEN I return to Godot.

lunes, 23 de abril de 2018

TEST


sábado, 21 de abril de 2018

PROGRESS UPDATE


FOCUS!

More development, less fapping :D
Then again, I'm getting some interesting ideas for if/when I implement this recharge stations.




So, onto the progress thingy. No new demo to download yet; I've been tiding things up, making the controls as tight as I can; no much new anyway, just jumping and crouching attacks; I prefer to spent more time making sure everything works nice rather than just add shit and have it all fall apart.


Right now I'm trying to figure it out how Godot goes about using the GUI nodes, in the other hand, I'm trying to make the slide like in MM games where if you slide into a small corridor the slide persists until you get out of it; I though the is_on:ceiling function would be enough, but it doesn't trigger with the slide collision box, so when the slide ends you get stuck on the walls. Also waiting to get to the tutorials part (if there's one) that explains better collission boxes, because I need to be able to implement dynamic ones, I found a way myself, but I'm not sure if I found the right way, or just managed to do it very impractically.


Aside from that, I can now warp to different stages, and make the dbl jump to carry over and the item doesn't appear again if you already collected it. So that's basic movement, items and potential save file already tackled, remaining is health bars, enemies and sex animations, then I can move to another engine to test. But who knows how much will it take, so far I'd say I'm like halfway into the road map, so far things have been easy to do, but no one knows what future may hold. (that last line is a ref)


Anyway, you can go away now, shoo, nothing to see here-

jueves, 19 de abril de 2018

When you only wanted to...

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martes, 17 de abril de 2018

CHIBIESCAPE Ver. 0.01

Well, this is what I manged to get in these past few days, Godot (which apparently is pronounced Godó) seems very friendly, just as I imagined, a lot of shit is simplified in comparison from what I had to do in Flash.

DOWNLOAD

Still very basic shit, so don't get your hopes high, I just started watching tutorials. Still haven't got to health bars and enemies, and I need to search advanced tutorials to see how do you implement dynamic hitboxes and the ins and outs of working with non 8bit frames for the animations.

-The slide can be canceled with jump, and by switching to the other direction.
-Replicated FlashMan's Stage from MM2 just for fun
-Should detect gamepads
-The punch animation seemed to get stuck sometimes (just jump to get out of it) but I couldn't get what are the conditions for that, try mashing with directions, see if you can figure that one out.

domingo, 15 de abril de 2018

First steps in Godot...

So, today I spent the day watching video tutorials for Godot, all beginner stuff, getting to know the Ui, how things are structured, nothing too practical for now. Hopefully next time I would have gotten to the juicy part of input keys and whatnot and I can actually upload the first ever  "playable" version.

domingo, 8 de abril de 2018

"#$%"# heat...

I think I'm coming with the flu, let's see how I wake up tomorrow.

domingo, 1 de abril de 2018

APRIL, 1 - NEW PROJECT

Next project that will never be done: My version of a Monster girl Battle-Fuck RPG

I got my last straw the other day when, yet again, I foolishly went and see what new H games were around, and after being disappointed again, I decided to teach these mofos how a good H BFRPG is made. (Like seriously, every monstergirls game I've ever tried has been a let down, even those monstergirl quest ones, imo Erotical Night is the best, but that doesn't mean it's good) 

Though kinda random I started with a harpy, but meh, I didn't really knew which monstergirl was good to start, I didn't wanted to start with the slime, that's for sure.

Get the demo here:




lunes, 22 de enero de 2018

YO!

Hey.
It's a me, Urielman!

So, I just dropped by the other day and saw a high amount of comments on the "deep" animation, and  I didn't remembered so many, I guess that shows you how long has it been since I checked my own blog :P

Anyway, after reading some nice warmful comments, specially the angry ones (no, really, I'm glad that the game can still induce such a reaction, it means they really care :') I know because I would do the same). But I gotta say, some of you give me too much credit T-T

So, I decided I've tortured you enough so here's an update of me lifes that no one cares about.
Basically, no progress on godot, I hate the winter season, believe it or not, the cold makes me even more lazy, I even haven't drawn much at all, just commissions, not playing much either, just some Skyrim now that I noticed the script extender was released for the special edition, oh and a bit of Subnautica that just released, haven't got that since it was very early access.

So, as I've put on the picarto channel, I kinda want to wait until the cold settles down a bit (you have no idea how cold my room gets, like cooler than the outside, and no, I have no heater, I'm too cheap to buy one), to restart the streams and honestly everything else in general, having your feet into ice blocks and your fingers into popsickles somewhat deters me from wanting to do anything. You could say everything is "frozen" for now, no? ok...

I know, I know, "what the hell am I doing with my life" "I'm even serious anymore?" "Do I even care?"

The answers to all these and more will less likely be reveled in the next Bat-episode, at the same Bat-hour.

Besides, I've been doing this shit for 9 years, what's o a couple more? :P

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....