martes, 22 de enero de 2013

Got my first Review!!! XD

Just a little something I wanted to show you, I found it by googling "mitsukox" out of curiosity, I like to do so every here and there to see just to what places I have reached.

Well, apparently  this dude does reviews on hentai games and he happened to came across mine, it was fun to watch someone else than me playing it, he's playing like one or two versions before the last I think?anyway here's the link to his page: http://spiralvortexplay.com/uploads/view.php?type=video&content=566f72746578506c61797320233520537061636520457363617065

Regards.

viernes, 18 de enero de 2013

Status report for the weak of patience (no offense intended)

Este resumen no está disponible. Haz clic en este enlace para ver la entrada.

domingo, 2 de diciembre de 2012

Wolf Redesign

Pen made me the favor to do the redesign of the wolf enemy (which was in the plans but I haven't yet go to it :P). So anyway, wanted to show it.




Regards.

lunes, 26 de noviembre de 2012

A Quickie

Hello everyone.

Just dropped by to do a quick update.
Looks like I finally nailed the spawning bug, turns out that the enemies WERE respawning, but for some odd reason I cannot fathom (must be Flash related) the enemy spawned on a different coordinate, even when the respawing axis were fixed, anyhow it seems that the error happens after you run for quite a bit back and forth on the stage (which I assume most of you did, I never did it myself  'cause I knew where all was), so I just made it so the enemies are removed if you get too far away, and the plus in that is that it will help on the frame rate, because enemies that you don't see won't be there all the time, just when they are needed, so in the end this looks like a happy ending, only time will tell...

Regards.

domingo, 11 de noviembre de 2012

Content Update

Hey guys, me here with another update.
So a couple of days ago Pen told me she is able to help me again in the game, so I figured it would be nice to  add some extra content on the next demo to make up for the long wait, which will be as follows:

NOTE: THIS WILL BE ON THE NEXT DEMO THE CURRENT DOWNLOADABLE VERSION HAS NO CHANGES WHATSOEVER
  • Beatable Hard mode that will unlock Easy mode
  • Beatable Easy mode which will unlock gallery mode
  • A more balanced dmg system (I hope)
And the new content:
  • 1 new suit
  • 1 new underwear
  • Upgraded voice for Mitsuko

That's all for now folks.

Regards.

sábado, 3 de noviembre de 2012

More waiting

Hey guys, just dropped by to share some light to all those fellows that don't quite handle the waiting. I know progress has been slow, but as I stated on a previous post, it was because of some draws and commissions I was doing, but now that October it's over I can work on the game again...well, THAT would be the case if not for the fact that just a couple of days ago I downloaded Dark Souls for PC, and to say I'm hooked to the game would be an understatement, so progress may even be put on hold because I'm finding really hard to stop playing that thing, but anyway, I'll keep you updated whenever I made some progress 'kay? (Now pray that I don't get my hands on Demon Souls...)

Regards.

martes, 9 de octubre de 2012

Report

Hey everyone.

A quick report on how things have been going these last weeks, and, well, really nothing much to say, other than progress has been slow, I have been a little busy at my DA account so I haven't had much time to work on SE, but I will get to it don't worry. And speaking of such, maybe this will be the update that will take the most time, because I decided to finally take on the oldest bug the game has: the spawning, I haven't quite yet got to it mostly because I waiting for the bug to happen, which apparently is at complete random, I need it to happen so I can make some code that is able to detect when an enemy didn't spawn correctly and fix it, since I couldn't make it to work the way it should then this is the only thing I can do to fix it.

Well, that is pretty much for, sorry if I haven't answered your comments, but a couple of weeks ago firefox finally fed me up, I got tired of the damn thing slowing on me so I thrashed it, and switched to Opera, good thing: speed, bad thing: incompatibility, in the way that I cannot click on the answer button on the comments on the blog... can't I never win? *sighs* well farewell for now.

Regards.

domingo, 2 de septiembre de 2012

More Bug Busting

Well, the "can't while knocked and be hit by enemy" bug is fixed, I also fixed that other one that made the camera fly out if you get hit while climbing a ledge.

Very few things left now, so I'll put again the status bars, when they are filled you got a new update.

Regards

viernes, 31 de agosto de 2012

Just Passing By...

Just to let you know that I updated the download link, the patch is already there so new people don't get confused and play the bug-infested one.

And on current progress, I'm working on fixing the last breaking bugs, and also coding the changes for playing on hard mode, which will be pretty much the usual, stronger enemies (more hp,def,att) and the recovery items will be less effective, speaking of which, I noted a little error on new game+ which is that after you unlock hard you can begin a new game with most of your stuff, but also you could choose which difficulty you will play on the new game+ which is not quite as it should be, because what's the point on playing on hard if you have already a bunch of stats and level and skills? kinda takes the challenge :P, so that will be out, if you wan t that you gotta clear on normal, make a new game in hard, clear it and THEN you can make a new game+ on hard.
And last but no least, I gotta fix the whole attack+dex formulas so they work ui a coherent way ^_^' right now they don't really make much sense do they? Oh and speaking of that I still have to nail a detail or too but the way the upgrades chips will be handled will be heavily by option 2 they will be finite and hidden through all the game why? because I have still to make another 3 stages, and currently I only have 15 items to collect, plus the remaining suits they would be 21, so... what can I use to fill the stages? the upgrades chips, I know what most people would like to see is a regular rpg exp system, but that won't fit, believe me, the game wouldn't allow the gameplay necessary to fight the necessary enemies to fill the exp to a decent level (24-25 it's the average level you should end with in most rpg's), so hidden chips it is.

You'll heard form me again when I fix the remaining bugs.
Regards.

martes, 28 de agosto de 2012

Bug Busting

Well, so far the bugs, I'll keep updating this:

EDIT: Fixed the buttons not responding, turns out it was a compatibilty problem between the code that searchs for corrupted files and the old code I put when I added the save feature, I uploaded a patch here: EDIT 2: http://www.mediafire.com/?rcvdqglr8agsyp1, updated version , I'll put the link below the main download too.
  • If the game deletes your saves, it's probable that the buttons stop responding, if this happens, just close the game and reopen, that seems to fix it...weird :/ EDIT: FIXED
  • If you're hanging out a ledge and get hit while climbing the camera goes out of focus. 
  • If you are hit while getting up you remain frozen :/

Entrada destacada

Chibi SpacEscape Road Map

I'm gonna pin this post here to let you know what's to come, what I'm currently working on, and what will the next version have....